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Плагины/ZombieApocalypseSSS
ZombieApocalypseSSS

ZombieApocalypseSSS

ZombieApocalypseSSS is a comprehensive Minecraft plugin that transforms your server into a thrilling zombie survival apocalypse. Featuring advanced zombie AI, evolving variants, player infection mechanics, psychological horror elements, and dynamic events

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ZombieApocalypseSSS

A full-featured zombie apocalypse survival plugin for Paper 1.21+

Modrinth Paper Java License

Turn your Minecraft server into a post-apocalyptic nightmare — one corpse at a time.

📥 Download🐛 Report a Bug📖 Wiki💬 Discord


📖 Table of Contents


✨ Features

🧠 Advanced Zombie AI

  • 20+ zombie types fully configurable in zombies.yml — Normal, Fast, Tank, Miner, Screamer, Spitter, Charger, Assassin, Explosive, Frozen, Blind, Poison, Crawler, Stalker, Boss, and more
  • Hive Mind — when one zombie detects a player, all zombies within 15 blocks immediately aggro
  • Noise Propagation — block breaks (20 blocks), bow shots (30 blocks), and explosions (50 blocks) attract nearby zombies
  • Feign Death — certain zombies play dead and spring back to life after 3–5 seconds
  • Scent Detection — detection range scales with player movement: sneaking (7b) < standing (40b) < sprinting (60b)
  • Breaker AI — Miner zombies actively destroy doors and dig through stone/cobblestone

🧬 Infection System

Five escalating infection levels tracked by infection points (0–100):

LevelPointsEffect
120+🫧 Occasional blindness flash
240+👂 Eerie whispers and sculk sounds
360+🏪 Villagers refuse to trade with you
480+🧟 Zombies ignore you (you smell like one of them)
5100💢 Strength II + Nausea + random swings

Infection increases passively over time and spreads via zombie hits. It now decays naturally (~1 point per 30s when HP > 50%, 3× faster in safe zones).

🔥 Campfire Safe Zones

  • Place a Campfire of Hope to create a radius safe zone — zombies cannot enter
  • 5 upgrade tiers — each crafted using the previous tier as an ingredient
  • Zombies actively attack campfires to destroy your sanctuary
  • Standing inside a safe zone restores sanity and accelerates infection recovery

🔫 Gun System & Ballistics Engine

Five gun types: Pistol, SMG, AK-47, Sniper Rifle, Shotgun

The ballistics engine simulates real projectile physics:

  • 🎯 Raycast-based hit detection
  • 🪨 Penetration — bullets pierce soft blocks with damage × 0.7
  • 🔄 Ricochet — bullets bounce off hard surfaces: R = D - 2(D·N)N, damage × 0.4 (max 3 bounces)
  • 🎚️ Accuracy model — improves when aiming (Slowness) and crouching
  • 🔃 Animated reload bar via ActionBar
  • ⚙️ Ammo & crafting restricted to Engineering Table only

🌕 Blood Moon

  • Activates on eligible cycle nights with a configurable probability
  • Dramatically increases spawn rates and zombie strength
  • Fires cancellable BloodMoonStartEvent / BloodMoonEndEvent for API consumers

📦 Supply Drop

  • Drops a loot chest near a random online player at configurable intervals
  • Fully configurable loot table in events.yml with per-item chances and amount ranges
  • Lightning strike visual effect on landing
  • Optional coordinate broadcast

🏰 Sentry Turrets

  • Placeable auto-firing turrets that target nearby zombies
  • 🔋 Persists across restarts (saved to turrets_data.yml)
  • Configurable range, damage, and fire rate

😱 Psychological Horror & Sanity

Sanity (0–100) displayed as a color-coded BossBar (🟢 → 🟡 → 🔴 → 🟣):

SanityTriggerEffect
< 50👂 Whispers from the dark
< 40👣 Phantom footsteps
< 30👻 Hallucination zombies (visible only to you)

Sanity drains near zombies and in darkness; recovers in light, near other players, and inside safe zones.

⚙️ Other Mechanics

  • 🩸 Bleeding — zombie hits can cause bleeding; armor reduces chance
  • ☠️ Corpse Reanimation — on death, a zombie spawns wearing your gear (configurable)
  • 🔨 Engineering Table — restricts gun/ammo/trap crafting to a designated block
  • 📈 Difficulty Scaling — spawn rate, HP, and speed scale with server active days
  • 🧬 Tier EvolutionPRIMAL → ADAPTED → MUTATED → ABERRANT based on Threat Level
  • 🏚️ Abandoned Outpost — structures that can spawn randomly in newly generated chunks
  • 📚 Survival Guide Book — in-game /zapoc book documents all mechanics for new players

📦 Requirements

ComponentVersion
Java21 or higher
📄 Paper (or fork)1.21 or higher
🌍 WorldGuard7.0+ (optional)
🔌 ProtocolLib5.x (optional)

⚠️ Spigot is not supported. This plugin uses Paper-exclusive APIs (getPathfinder(), hideEntity(), spawnParticle() variants).


🚀 Installation

  1. Download ZombieApocalypseSSS-4.1.jar from Modrinth
  2. Drop the jar into your server's plugins/ folder
  3. Start the server — the plugin auto-generates plugins/ZombieApocalypseSSS/ with all default configs
  4. Customize the configs to your liking (see Configuration)
  5. Apply changes without restarting using /zapoc reload

⌨️ Commands & Permissions

All admin commands use /zapoc (aliases: /za, /zombieapoc)

CommandDescriptionPermission
/zapoc reloadReload all configs & datazapoc.admin
/zapoc give <item> [player]Give a custom itemzapoc.admin
/zapoc summon <type>Spawn a zombie type at your locationzapoc.admin
/zapoc infect <player>Infect a playerzapoc.admin
/zapoc cure <player>Cure a player's infectionzapoc.admin
/zapoc panicSpawn a zombie horde around youzapoc.admin
/zapoc bloodmoon <start|stop>Force Blood Moon on/offzapoc.admin
/zapoc supplydropForce a supply dropzapoc.admin
/zapoc structure <type>Spawn a world structurezapoc.admin
/zapoc stats [player]View survival statisticszapoc.admin
/zapoc butcheryKill all tracked custom zombieszapoc.admin
/zapoc bookGive the Survival Guide bookzapoc.admin
/zapoc debug itemInspect held item PDC datazapoc.admin

🎁 Giveable Items

antivirus · bandage · medkit · adrenaline · molotov · grenade · flashbang landmine · radio · camo · goggles · pistol · smg · ak47 · sniper shotgun · ammo · baseball_bat · reinforced_bat · spiked_bat · fire_axe modern_axe · tactical_axe · katana · chainsaw

🔐 Permissions

PermissionDefaultDescription
zapoc.adminOPFull access to all /zapoc commands
zapoc.useEveryoneCan use custom items and interact with campfires/turrets
zapoc.immuneNobodyImmune to infection and bleeding

🔧 Configuration

The plugin uses 9 separate config files inside plugins/ZombieApocalypseSSS/:

📁 FileContents
config.ymlLanguage, enabled worlds, update checker
zombies.ymlZombie types, stats, AI settings
items.ymlCustom items, CustomModelData, lore
events.yml🌕 Blood Moon, 📦 Supply Drop, loot table
mechanics.ymlCampfire, infection, sanity, corpse settings
turrets.ymlTurret range, damage, ammo, fire rate
sun-effect.ymlSun behavior on custom zombies
spawn-control.ymlSpawn rate, world filters
language/messages_en.ymlEnglish messages
language/messages_vi.ymlVietnamese messages

🌟 Key Config Snippets

events.yml — Blood Moon & Supply Drop:

blood-moon:
  enabled: true
  chance: 0.05        # 5% chance per eligible night
  cycle-days: 7       # eligible every 7 days

supply-drop:
  enabled: true
  interval: 18000     # ticks (18000 = 15 minutes)
  announce-location: false
  loot:
    items:
      antivirus: { type: custom, key: antivirus, chance: 30, amount: 1 }
      golden_apple: { type: material, material: GOLDEN_APPLE, chance: 40, amount: 1-2 }
      iron_ingot: { type: material, material: IRON_INGOT, chance: 60, amount: 3-8 }

mechanics.yml — Corpse & Infection Decay:

corpse-reanimation:
  enabled: true       # set false to disable zombie corpse on player death

infection:
  natural-decay:
    enabled: true
    chance-per-second: 0.033   # ~1 point / 30s; 3× faster in Campfire zones

🧩 Developer API

Add ZombieApocalypseSSS as a soft-depend in your plugin.yml:

softdepend: [ZombieApocalypseSSS]

Quick Reference

import vn.duong2012g.zombieapoc.api.ZombieApocAPI;

ZombieApocAPI api = ZombieApocAPI.getInstance();

// ── Infection ─────────────────────────────────────────────────
boolean infected  = api.isInfected(player);          // true if points > 0
int     level     = api.getInfectionLevel(player);   // 0 – 5
int     points    = api.getInfectionPoints(player);  // 0 – 100
api.setInfectionPoints(player, 50);
api.curePlayer(player);                              // resets to 0

// ── World State ───────────────────────────────────────────────
boolean bloodMoon = api.isBloodMoon(world);
double  threat    = api.getThreatLevel();

// ── Zombie Info ───────────────────────────────────────────────
ZombieTier tier = api.getZombieTier(zombie);         // PRIMAL / ADAPTED / MUTATED / ABERRANT
boolean    safe = api.isInSafeZone(location);

// ── Spawning ──────────────────────────────────────────────────
Zombie z = api.spawnZombie(world, location, "tank");

🎯 Custom Events

// All events are cancellable
@EventHandler
public void onBloodMoonStart(BloodMoonStartEvent e) {
    World w = e.getWorld();
}

@EventHandler
public void onSupplyDrop(SupplyDropEvent e) {
    Location loc = e.getLocation();
    e.setCancelled(true); // prevent the drop
}

@EventHandler
public void onZombieInfect(ZombieInfectEvent e) {
    Player player = e.getPlayer();
    if (hasImmunityArmor(player)) e.setCancelled(true);
}

@EventHandler
public void onBloodMoonEnd(BloodMoonEndEvent e) { }

🔍 Troubleshooting

🧟 Zombies aren't spawning
  • Check spawn-control.ymlenabled: true
  • Check config.ymlworlds.enabled includes your world name
  • Verify the server is on Paper 1.21+ (not Spigot)
📦 Supply Drop has wrong / no loot
  • Make sure supply-drop.loot is defined in events.yml, not config.yml
  • Run /zapoc reload after editing the file
  • Check console for [SupplyDrop] Invalid material: warnings
🌕 Blood Moon never triggers / always triggers
  • blood-moon.chance (0.0–1.0) and blood-moon.enabled must be in events.yml
  • 0.05 = 5% chance per eligible night; 1.0 = always; 0.0 = never
  • Use /zapoc bloodmoon start to test manually
🏰 Turrets disappear after restart

Fixed in v4.1. Ensure you're running the latest version. Check that turrets_data.yml is being created in the plugin folder.

🔫 Reload lock after relog

Fixed in v4.1. Gun cooldowns are now stored in-memory and reset on disconnect.

💉 Infection won't go away
  • Craft or find an Antivirus (available in Supply Drops or /zapoc give antivirus)
  • Or enable infection.natural-decay in mechanics.yml (default: on since v4.1)
  • Admins can use /zapoc cure <player>

📄 Credits

Made with ❤️

Author: Duong2012G

Modrinth: modrinth.com/plugin/zombieapocalypsesss

Open source — contributions and bug reports welcome on Modrinth.

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Сервер

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Детали

Лицензия:Apache-2.0
Опубликован:1 месяц назад
Обновлён:1 неделю назад
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