
WorldEdit
A Minecraft Map Editor... that runs in-game! With selections, schematics, copy and paste, brushes, and scripting. Use it in creative, or use it temporarily in survival.
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WorldEdit 7.4.0 (Bukkit for 1.21.4-1.21.11)
release18 января 2026 г.Changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
- Updated the default values in the configuration files to better match supported Minecraft versions
Changes since 7.4.0 RC 1
- Updated the default values in the configuration files to better match supported Minecraft versions
- Fixed an issue where schematic files in folders on Windows wouldn't display properly in
/schem list - [Bukkit] Cleaned up some code to detect usage on <1.13 versions that's no longer needed
WorldEdit 7.4.0 (NeoForge/Fabric for MC 1.21.11)
release18 января 2026 г.Changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enabled the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
- Updated the default values in the configuration files to better match supported Minecraft versions
Changes since 7.4.0 RC 1
- Updated the default values in the configuration files to better match supported Minecraft versions
- Fixed an issue where schematic files in folders on Windows wouldn't display properly in
/schem list
WorldEdit 7.3.19 (Bukkit for 1.21.4-1.21.11)
release18 января 2026 г.7.3.19
- General cleanups across codebase
- Final release of the 7.3.x series in preparation for 7.4 release
- [Bukkit] Add a separate Gradle configuration for reobfuscation to better prepare for MC 26.1 support without dropping prior versions
- [Bukkit] Drop 1.21.3 adapters due to resource constraints
- [Bukkit] Tweaked logic to detect Mojang mappings to be more reliable with recent changes to non-mojmapped (Spigot) environments
WorldEdit 7.3.19 (NeoForge/Fabric for MC 1.21.11)
release18 января 2026 г.7.3.19
- General cleanups across codebase
- Final release of the 7.3.x series in preparation for 7.4 release
WorldEdit 7.4.0 RC 1 (Bukkit for 1.21.4-1.21.11)
beta8 января 2026 г.Changes in 7.4.0 RC 1
- Further tweaked the block property system to improve memory usage and performance on startup
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
- Plus a few currently unreleased Bukkit-specific changes from the 7.3 release branch:
- Drop 1.21.3 adapters due to resource constraints
- Add a separate Gradle configuration for reobfuscation to better prepare for MC 26.1 support without dropping prior versions
- Tweaked logic to detect Mojang mappings to be more reliable with recent changes to non-mojmapped (Spigot) environments
Overall changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Tweaked the block property system to reduce memory usage and improve performance during startup in some situations
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
- Changed the legacy mapping system to not automatically load on startup, and instead load on first usage
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Лицензия:GPL-3.0-only
Опубликован:2 года назад
Обновлён:1 месяц назад

