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Плагины/wild souls
wild souls

wild souls

Every player is bound to a unique soul crystal. Every death cracks it. Mend it with Soul Fragments — or gamble an Empty Soul on a cinematic altar ritual for rebirth. 15 souls, custom abilities.

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THIS PROJECT IS NOT FULLY MADE BY ME ITS A COLLAB WITH 2 OF MY FRIENDS AND IT CONTAINS AI GENERATED CONTENT

✦ Soulbound ✦

Every player carries a unique soul. Every death cracks it. Guard it — or gamble it all on rebirth.

Soulbound is a full soul system for Paper servers: on first join, every player is bound to 1 of 15 unique soul crystals, each granting a passive buff or an active ability. Your soul is real — it sits in your inventory, it cracks when you die, and when it goes dark you become a Lost Soul with nothing but a desperate ghost power... unless you fight your way back.


💔 The Soul Loop

  • Bound for life — your soul crystal (a custom echo shard) can't be dropped, traded, placed, or stored. It survives death and only answers to you.
  • Death has a price — each death cracks your soul: −0.5 heart of max HP per crack. After 8 cracks it goes dark: a Lost Soul, no power, −4 hearts total.
  • Mending — souls slowly heal 1 stage every 20 minutes (never while Lost), or instantly by consuming Soul Fragments:
    • Kill a soul-bearing player → tear out 1 fragment
    • Boss drops — Wither & Ender Dragon 100%, Warden 50%, Elder Guardian 35%
  • Rebirth — craft 8 fragments around a diamond into an Empty Soul, bring it to a Soul Altar, and channel a cinematic ~20-second ritual: tightening soulfire rings, rising wisps, escalating chimes and a lightning climax. 60% success rerolls you a brand-new soul at full integrity. Fail, and the Empty Soul shatters. 5% of successful rituals grant the mythic Sovereign Soul.
  • Ghost Form — even Lost Souls aren't helpless: for 2 seconds the soul drives your body — fully untouchable and invisible — then takes 2 hearts as payment (never lethal).

No altar built yet? Fresh servers aren't soft-locked: anywhere-fusion works until an admin registers the first altar. Once one exists, the ritual demands it.


🔮 The 15 Souls

Passives — always active:

SoulPowerEffect
🔥 BlazeFirebornPermanent Fire Resistance
💨 SwiftWindstepPermanent Speed I
🛡️ IroncladBulwark+2 hearts max HP
☠️ VenomToxic BladesYour hits poison enemies
❄️ FrostChilling TouchYour hits slow & freeze enemies

Abilities — hold your soul, Sneak + Right-Click (or /soul ability):

SoulPowerCDEffect
🐺 SpiritSpirit Legion60sSummon 2 spirit wolves (4 hearts) to fight beside you
⚡ StormThundercall90sLightning strikes all enemies within 8 blocks (max 5)
🌑 ShadowVeilstep75sInvisibility + Speed II for 5s
✨ GuardianAegis90sAbsorption III + Resistance I for 10s
💛 RadiantBlessing120sHeal 3 hearts + cleanse negative effects
☄️ InfernoMeteor Volley45sLaunch 3 blazing meteors
🌍 QuakeSeismic Slam75s3-heart slam, launches everything around you
💨 GaleTempest Burst60sViolent gust cone blasts enemies away
🌀 VoidVoidlash90sBlink up to 12 blocks, rending all in your path

💜 Sovereign Soul (mythic — ritual-exclusive)4 switchable powers (Sneak + Left-Click or /soul next): Soul Seekers (3 homing bolts, 40s) · Dominion (pull + slow, 60s) · Soul Nova (soulburst, 75s) · Ascendance (6s god-mode, 120s).

👻 Lost Soul — Ghost Form (60s): 2s untouchable + invisible, costs 2 hearts.

Every cast has custom particles and sounds — spark-laced lightning, portal-trail blinks, shockwave rings, soulfire bursts, a wisp trail during Ghost Form.


🎮 Animated Ability HUD

A single ability box sits at your crosshair, driven by the bundled resource pack:

  • Bright = ready. Cast, and it goes dark.
  • The dim veil wipes downward frame-by-frame (12-frame sweep) as your cooldown recharges — full glow means it's back.
  • Sovereign tracks the currently selected power; Lost Souls sweep with Ghost Form.

🎨 Built-in Pixel-Art Resource Pack

soulbound-pack.zip ships with the plugin: 32×32 pixel-art crystals — every soul is a purple echo-shard crystal with its own colored rune, plus Lost Soul, Empty Soul, Soul Fragment, the HUD glyph set, and a pack icon.

Server install: host soulbound-pack.zip anywhere with a direct URL, then in server.properties:

resource-pack=<direct zip URL>
resource-pack-sha1=<run: sha1sum soulbound-pack.zip>
resource-pack-prompt=§dSoulbound §7- accept the pack for custom souls & HUD!

Clients need no mods — they just accept the pack on join. Without the pack, everything still works; you just lose the custom look and HUD.


⌨️ Commands

CommandWhat it doesPermission
/soul (alias /souls)Info, integrity bar, cooldowns, cast (/soul ability), cycle (/soul next), helpsoulbound.use (default: everyone)
/souladmin give <player> <soul|random>Set/give a soulsoulbound.admin (default: op)
/souladmin setintegrity <player> <0-8>Set soul integrityop
/souladmin unlost <player>Restore a Lost Soulop
/souladmin fragments <player> <n>Give fragmentsop
/souladmin emptysoul <player> <n>Give Empty Soulsop
/souladmin altar buildBuild a full altar where you lookop
/souladmin altar add|remove|listManage custom altar spotsop
/souladmin reloadReload configop

⚙️ Configure Everything

Health-per-crack, regen rate, every cooldown & power value, ghost damage, fragment drop chances, reroll/Sovereign odds, ritual duration, HUD on/off & tick rate, altar gating — all hot-reloadable in config.yml.

✅ Requirements

  • Paper 1.21.x (built & tested on 1.21.11) — Java 21
  • Custom item models need 1.21.4+ clients (older clients see vanilla items; mechanics unaffected)
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Minecraft: Java Edition

1.21.x

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