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New API added for easy packet registration in Velocity
// Example of UpdateTeam registration
PacketRegistration.of(UpdateTeamsPacket.class)
.direction(Direction.CLIENTBOUND)
.packetSupplier(UpdateTeamsPacket::new)
.stateRegistry(StateRegistry.PLAY)
.mapping(0x47, MINECRAFT_1_13, false)
.mapping(0x4B, MINECRAFT_1_14, false)
.mapping(0x4C, MINECRAFT_1_15, false)
.mapping(0x55, MINECRAFT_1_17, false)
.mapping(0x58, MINECRAFT_1_19_1, false)
.mapping(0x56, MINECRAFT_1_19_3, false)
.mapping(0x5A, MINECRAFT_1_19_4, false)
.register();
Full Changelog: https://github.com/4drian3d/VPacketEvents/compare/1.0.2...1.1.0
This update is mostly about fixing an incompatibility with LimboAPI, which for some reason completely replaces a fundamental function of Velocity, with the possibility of breaking certain plugins in some setups
Full Changelog: https://github.com/4drian3d/VPacketEvents/compare/1.0.1...1.0.2
Full Changelog: https://github.com/4drian3d/VPacketEvents/compare/1.0.0...1.0.1
Нет описания изменений

Manage packets through Velocity's native events