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Плагины/ValoCraft
ValoCraft

ValoCraft

This Minecraft plugin will transform your server into Valorant.

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Все версииValoCraft 1.6.1

ValoCraft 1.6.1

Release09.08.2026

Список изменений

ValoCraft 1.6.0 → 1.6.1 — Bug-fix patch

This patch fixes the 3 reported issues, plus 2 side bugs found while digging through the same code. Nothing else was touched (no rewrite, no new feature beyond what's needed to fix firing).

1. "Pistols don't fire"

Real cause: WeaponPlayerListener — the class meant to handle firing — existed but was a completely empty stub, and wasn't even registered as a listener in ValoCraft.onEnable(). As a result, no weapon ever "fired"; only direct melee (touching the enemy while standing right next to them) dealt damage, via DamageSystem listening to EntityDamageByEntityEvent.

Fix:

  • listeners/WeaponPlayerListener.java now implements real firing: right-click → raytrace along the player's look direction (blocked by blocks, so no shooting through walls) → if a player is hit within the weapon's range, they take damage.
  • A fire-rate cooldown (Weapon.getFireRate()) prevents click-spamming.
  • Actual damage is still computed by DamageSystem (headshot/leg multipliers included) — this listener only determines who gets hit.
  • Ranges per weapon type: Pistol 30, SMG 25, Shotgun 12, Rifle 60, Heavy 45, Sniper 120 blocks (the knife stays melee-only).
  • Firing is only possible during the ROUND phase (not during the buy phase).
  • Registered in ValoCraft.onEnable().

2. "Abilities aren't shown with items"

Real cause: AgentManager already routes clicks on hotbar slots 3-6 (index 2-5) to useAbility1/2/Signature/Ultimate, but nothing ever filled those slots — they stayed empty (air). Players had to "guess" which slot corresponded to which ability.

Fix: new AgentManager.giveAbilityItems(Player) method that creates one item per ability (C = Emerald, Q = Diamond, E = Lapis, X = Amethyst) with the agent's real ability name/description (pulled from AgentCatalog), and places them in slots SLOT_C..SLOT_X. It's called at the start of every buy phase in RoundManager, alongside the knife.

3. "The shop isn't on the 9th slot, it wastes an ability slot"

Real cause — directly linked to bug #2: RoundManager was placing the shop item at slot 4 (p.getInventory().setItem(4, shopItem)), which is exactly AgentManager.SLOT_E (the signature [E] ability slot). The shop item was therefore systematically overwriting that ability's slot.

Fix:

  • The shop is now placed at slot 8 (9th slot), a documented RoundManager.SHOP_SLOT = 8 constant to prevent this regression in the future.
  • AgentManager.SLOT_C/Q/E/X are now public static final so this kind of collision is visible/avoidable from other classes.
  • The player's inventory is cleared (clear()) before handing out knife + abilities + shop at each buy phase, to make sure no leftover item can slip into one of these reserved slots.

Bonus (found along the way, fixed while I was in there)

  • ValoCraft.getMvpManager() always returned null instead of the actual mvpManager (a copy-paste miss). Consequence: the round MVP announcement never fired (RoundManager.endRound does if (mvpManager != null) ...). Fixed in one line.
  • WeaponManager.getHeldWeaponDamage() had an off-by-one (line.substring(4) instead of substring(5) to strip the "§8id:" prefix), which would have always failed the weapon lookup (":knife" instead of "knife"). This method wasn't used anywhere else in the code yet, so no visible impact today, but fixed to avoid a surprise bug later.

Intentionally left untouched

abilities/AbilityManager.java (the old credit-based ability-purchase system, independent from agents) and the shop that still uses it (UnifiedShopGUI/UnifiedShopListener) are a parallel, redundant system alongside the hard-coded agent abilities. It doesn't cause the 3 reported bugs, but it's worth cleaning up separately if you want to unify the two systems — I can do that in a follow-up patch if you'd like.

Файлы

ValoCraft-1.6.1.jar(430.66 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.6.1

Загрузчики

Bukkit
Paper
Purpur
Spigot

Версии игры

1.21–1.21.11

Загрузок

27

Дата публикации

09.08.2026

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