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UnstableSMP 1.4
release4 февраля 2026 г.UnstableSmp — Update
Fixed
- Fixed an issue where immortal players could die if they were damaged too quickly after a Totem of Undying activation.
- Resolved edge cases where post-totem timing could briefly bypass immortality protection.
- Improved damage handling consistency during rapid consecutive hits.
- Increased overall stability of the immortality system in high-damage or PvP scenarios.
Improvements
- Refined internal health checks to be more reliable after totem activation.
- Made immortality behavior more predictable under fast combat conditions.
UnstableSMP 1.2
release4 февраля 2026 г.UnstableSmp — Initial Release
Added
- Immortality system that prevents selected players from dropping below a configurable minimum health (default: half a heart).
/immortalcommand with subcommands: set, unset, toggle, list, and reload.- Permission-based access for all commands (OP by default).
- Totem of Undying compatibility — vanilla totem behavior is fully preserved.
- Persistent player data storage (
data.yml). - Configurable settings via
config.yml.
Behavior
- Immortal players take normal damage until they reach the minimum health threshold.
- Potentially fatal damage is reduced to leave the player at the minimum health instead of dying.
- If a player is holding a Totem of Undying, the plugin does not interfere.
Notes
- Designed to be lightweight and simple.
- Suitable for SMP and event-based servers.
Создатели
Детали
Лицензия:MIT
Опубликован:2 месяца назад
Обновлён:2 месяца назад
