
UberEnchant
UberEnchant adds the ability for servers to enchant any item with any enchantment up to level 255 (since 1.17), add names and lore to items (color support), add potion effects to items, extract enchantments to books, and economy support.
UberEnchant 8.12.5
release31 марта 2026 г.-
Added 'on_projectile' to list of usable meta tags for effect enchantments, activates effect upon using a bow/crossbow. Can be used in combination with 'on_chance' and 'chance' to give random activation upon using bow/crossbow.
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Added support for the new spear weapons and Lunge enchantment. The enchantment will now appear in the enchantment table (using the custom mechanics)
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Some bug fixes
UberEnchant 8.12.4
release28 февраля 2026 г.Made Hex colors for text not rely on using Bungee Api Made it so Hex color codes can be escaped (Not formatted) by using '&x' before the code IE: Using "Testing &x#ff0000Red" will produce "Testing #ff0000Red" instead of making the word "Red" colored red Added ability to use shorthand hex colors. Using #F0F will produce the same as #FF00FF Made it so items with colors/formatting placed in the first slot of anvil allow editing their format/keeping it when using anvils (Merging two items will keep formatting of the first slot) Made hex color formatting able to be edited via the Anvil Anvil visually shows formatting on output item before taking it (Hover over the item) Made a workaround for an edge case on anvils when combining an item with a display name with more than 50 characters losing the charcters past 50. If any change is made to the display name while on the anvil, the long name is lost in favor of the change. Added "/uset unbreakable <true | false>" to make items unbreakable/breakable Added relevant permission node (uber.set.unbreakable) and locale entries
UberEnchant 8.12.3
release10 февраля 2026 г.- Fixed a bug where the enchantment table would regularly give tier 3 enchants when selecting tier one enchants
UberEnchant 8.12.2
release23 января 2026 г.- Added the ability for UberEnchantments to appear in Villager trading
- Added new config plugins/UberEnchant/mechanics/villager.yml to enable/disable the new Villager mechanics 'and set which enchantments don't appear in trading (includes vanilla enchantments)
- added ability to add/set/remove attributes to items via commands
Usage: '/uadd attribute
[group]' '/udel attribute ' '/uset attribute <value | operation | group> ' - Added support for the Grindstone. UberEnchantments now get removed/give xp when using the grindstone
- Added new config plugins/UberEnchant/mechanics/grindstone.yml to enable/disable the new Grindstone mechanics
- Added new entries for the new features to the default English locale
- Cleaned up some code
- Some bug fixes
UberEnchant 8.12.1
release11 ноября 2025 г.- Made it so UberEnchant custom enchantments and ExcellentEnchant enchantsments work on enchantment table at same time,
- Fixed enchantment table giving weird level distributions for xp cost
- Added ability to save/load items from file via commands. This enables kit plugins(like essentialsX) to give players predefined items with custom enchantments/data
(To add the command to a kit with essentialsX add '/uitem load
{USERNAME}' to the kit under the items list) - Added '/uitem <save | delete | load>
- [player] save an item to file by holding the item and using '/uitem save
' (items currently get overwritten when using the same name for two different items) delete an item by using '/uitem delete ' load an item by using '/uitem load - ' load an item for another player by using '/uitem load
' Items are saved to 'plugins/UberEnchant/other/items.yml' (May change to seperate files for every item) - [player] save an item to file by holding the item and using '/uitem save
- Added Towny support Custom effect enchantments should respect Towny's protections
- Fixed a bug in plugin.yml (Had a typo in softdepends)
- Moved some code regarding plugin support (Vault, Towny, WorldGuard) to their own classes
- Added ProtocolLib support to remove the "Too Expensive" message on anvils when "ignore_too_expensive" is set to true
- Added 'enable_level_cost_limit' and 'level_cost_limit' to anvil.yml Enabling makes UberEnchant limit anvil level costs to the specified level limit so an item costing 300 levels to use on anvil with limit set to 100 will cost 100
- Added more things to '/reload' command, allowing to changes settings in anvil.yml and enchantment_table.yml on the fly without reloading entire server (Does not include the 'enabled' setting, yet)
- Bug fixes and improvements