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Trains in Minecraft! Automated metro networks, rollercoasters, gondolas, ski-lifts or amusement park rides. TrainCarts does it all with support for custom models, animations, automation with signs and a large API that supports add-ons that can do even more!
Discover how to use this plugin over at https://wiki.traincarts.net/p/TrainCarts
With the Attachment Editor you can customize the appearance of your trains. Create custom cart models in Blockbench and ride inside them in-game. Large models are possible by adding multiple sections of a model as separate (Armorstand) item models. TrainCarts will do the animating for you and move the parts as a whole.
Recommended reading before going into this: Custom Item Models in 1.9 and Up
For custom ride enthusiasts, trains can be fully animated. This means you can have doors that open and close, carts that spin around, or even create theme park rides like Ferris wheels, spinners and merry-go-rounds!
Download
TrainCarts has a demo resource pack that you can download that includes a couple of train and rollercoaster cart models. You can already play around with these without having to delve into Blockbench yourself
The locomotive and carriages were made by Nullblox. Maxi made the different color rollercoaster carts.
You can download the zip file from here or use the server.properties configuration shown on the webpage: packs.traincarts.net
The new models are bound to durability values of the golden pickaxe. You can spawn these trains using:
/train chest [name]/train model searchThe pack zip file includes saved train configurations at assets/traincarts/saved_train_properties/tcdemo.yml. When the resource pack is configured in server.properties this file is automatically detected by TrainCarts and the trains inside are made available under /savedtrain list and such.
If for some reason this mechanism doesn't work (because you are merging resource packs or such):
plugins/Train_Carts/savedTrainModules/tcdemo.yml/train globalconfig reload --savedtrainpropertiesNormally you don't have to do this.
Trains don't just follow a line or are limited by Minecraft's own Minecart physics. They are simulated in real-time with gravity physics, rail switching and wheels that track the rails.
It is possible to make trains move much faster than the usual 0.4 blocks per tick. Zoom! The default (configurable) maximum speed limit is 5 blocks per tick (300kph!).
Trains can be set to keep chunks loaded. Then they act as moving chunk loaders, keeping themselves and a small area around them loaded and animated. This way they can run autonomously, no matter if no players are nearby.
Make trains automatically slow down or stop completely when another train or occupied mutex zone is up ahead. An acceleration and/or deceleration can be set to make trains stop and start realistically to avoid obstacles.
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There are lots of other properties to change the train's behavior, and more are added all the time.
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Signs placed along the rails are used to make the trains do things. Change train properties, launch trains, create stations or automatically switch junctions. With an extendable API anything is possible.
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Make your train network come alive with trains that automatically travel to destinations all over your Minecraft world.
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Everything that can be done with sign actions, and more, can also be done using commands.
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Use the @ptrain selector to use the player passengers of a train as an argument in other (non-TrainCarts) commands. Or use @train to perform actions on multiple trains at once. Trains can be selected by cuboid, distance, set properties and many more.
➦Wiki
This plugin uses the Cloud Command Framework for handling commands
If you're impressed by the quality of TrainCarts' command auto-completions, suggestions and help menu and want this in your plugin, check out Cloud by Incendo!
TrainCarts exposes an API that allows third parties to extend the plugin. Primarily it adds support for new rail types, new attachment types and custom action signs.
NoCheatPlus thinks the player is cheating, because the cart is moving in unintended ways. The cart is teleported back to a valid state causing these strange glitches. To fix this, set the following to false in the NoCheatPlus configuration:
checks:
moving:
vehicle:
enforcelocation: false
Sadly, the Minecraft client had a bug in it where the server could not cancel players exiting from vehicles. Updating to Minecraft 1.17+ will fix this again. See also: SPIGOT-5891
Enable the keep chunks loaded property of the train.
Enable the keep chunks loaded property of the train. Trains will otherwise unload in the same spot when no player is near.
If you have CraftBook installed on the server, this plugin can actually do exactly that. Turn it off in the CraftBook Configuration.
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