
Localization & integrations
beta20 февраля 2026 г.What's new?
- Recipes will now automatically export on the first run
- Structure names, item names, lores, GUI titles and buttons, hologram texts can now be translated
- GriefPrevention and Lands integrations
- Custom model data customization
- Added target selection for turrets with GUI editor
- Added horizontal and vertical range customization for turrets
- Changed how holograms are displayed to improve their visibility
- Added integration_blacklist config option
- Removed hammer requirement for breaking faucets
- Removed /torus debug log_structure_ids
- Fixed /torus give giving items to command executor instead of target player
- Fixed structure placement not canceling interaction event causing base item to be placed as well sometimes
- Fixed wires not spawning correctly in 1.21.1 because "scale" attribute was "generic.scale" in that version
- Fixed middle click to pick up structure feature not working in 1.21.4+
- Fixed 1x1 recipes not loading
- Fixed update checker ignoring "allow_update_checks" config option
Let me know if there are any issues. Holograms are kinda weird now, but there is nothing I can do until Mojang decides to fix MC-265743
Thank you!
Pressure vents & 1.21.1-1.21.3 support
beta13 февраля 2026 г.What's new?
- Added Pressure Relief Vent
- Added bucket fill sounds when using faucets
- Added support for 1.21.1 - 1.21.3
- Added toggleable notifications for Torus updates
- Changed fluid tank model
- /torus reload will reload structures too now
- Automatic generation for structure and item configs
- Added color code support for item lores
- Added custom model data support for items
- Renamed Item Cable into Item Conduit
- Fixed invisible pumps on 1.21.8+
- Fixed faucets requiring hammer to be broken
- Fixed double event registration
- Fixed /torus reload duplicating items in /torus browse
Place your fluid tanks again to update their input and output locations, otherwise there will be mismatch with their models.
"Middle click to pick up structures" feature does not work in 1.21.1-1.21.3 because some inventory interactions in creative mode worked differently before 1.21.4. I'll try to come up with something in the future.
Let me know if there are any issues. I lost some code due to hard disk failure but hopefully everything is fine.
Junction Box & Light Bulb
beta4 февраля 2026 г.What's new?
- Added Junction Box (allows energy flow when powered with redstone)
- Added Light Bulb
- Cables/conduits/pipes/connectors can now be separated by right clicking them with a Screwdriver
- Improved "highlight_networks" command with network ID information and a list of connected nodes
- Added variable support to models
- Models use .model files now instead of .yml
- Fixed power banks taking energy from others power banks creating a loop
- Fixed "interactive" property preventing adjacent structure placement
- Fixed network mismatch for nodes
Note: If you are using custom models please back up the plugins/Torus/configs/torus folder because model_controller section from structures' configs will be deleted.
Global grids, WorldGuard & many fixes!
beta24 января 2026 г.What's new?
- Structure virtualization (structures can work even in unloaded chunks - configurable!)
- Added vertical rotation for Block Breaker and Connector
- Added bStats
- New structure: Faucet
- WorldGuard integration
- Added new texture for Solar Generator top
- Added "/torus debug highlight_network" command
- Added "/torus debug report_stats" command
- Added "Inventory is full!" indicator to Block Breaker
- Removed "/torus debug inspect_network" command
- Animated fluid level change in Fluid Tank and optimized the fluid display
- Greatly optimized cable network building
- Increased Fluid Tank's output limit to 1000mb
- Optimized structure animations
- Removed some debug console spam
- Fixed structures trying to consume or import items from or to unloaded chunks
- Fixed "argument type mismatch" errors
- Fixed Wire Relay causing model unload errors
- Fixed connector keeping "back=true" state even when it's not connected to anything
- Fixed "_" and ":" characters breaking display entities models
- Added missing permissions to debug commands
API changes:
- Renamed Matter to Medium
- Structure virtualization API
- Direction.UP and Direction.DOWN is replaced with Pitch.UP and Pitch.DOWN for structure placement
Warning: I've made a lot of changes in this update related to model rendering and cable/structure connections. Please let me know if you encounter any issues. You can reach out on my Discord server, I'm active there.
ModelEngine animations & Multipart models
beta7 января 2026 г.What's new?
- State driven structure models inspired by Minecraft's models
- Multi-part models (multiple models at once for one structure part)
- ModelEngine animations support
- Customization for cables' and connector's models
- Quarry now mines blocks with silk touch
- Optimized model updates
- Optimized turret head rotation
- Removed export_model command
- Fixed ore crusher's model again
API:
- Added structure state API
Warning: If you are updating from 0.5.2 make a backup before installing, just in case! It should work fine.
