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tnt tag

tnt tag

Explosive survival tag minigame for 20-25 players. Pass the TNT before it explodes! Last player standing wins across 6 intense rounds.

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TNT Tag v1.0.3

release27 ноября 2025 г.

Changelog

All notable changes to TNT TAG will be documented in this file.

[1.0.0] - 2025-01-07

Added

  • Initial release of TNT TAG plugin
  • 6-round survival tag gameplay for 20-25 players
  • Auto-start system when minimum players reached
  • TNT holder mechanics with speed boosts and transfer system
  • Round-specific configurations (holder counts, durations, effects)
  • Arena management with pos1/pos2 setup and creation commands
  • Comprehensive HUD system:
    • Scoreboard: Phase-specific game state display
    • Action Bar: Real-time updates (2x/sec) for all player states
    • Boss Bar: TNT holder warnings with countdown progress
    • Title Messages: Event notifications with 3-second animations
  • Visual & audio effects:
    • Game Start: Countdown sounds, title display, green particles, Regeneration
    • Round Start: Lightning effects, dramatic sounds, particle pillars
    • Victory: 10 fireworks, golden particles, glowing effect
    • Defeat: Smoke clouds, somber sounds
    • Elimination: Explosion particles, smoke rings, blindness effect
  • Player commands: /tnttag join/leave/stats/list (no OP required)
  • Admin commands: /tnttag setpos1/setpos2/creategame/delete/start/stop/reload (OP required)
  • Statistics tracking system (games played, wins, rounds survived, tags)
  • Multilingual support (Japanese and English)
  • Player guide documentation (HTML format)
  • Arena boundary protection system
  • Complete game cleanup and restart capability

Technical Details

  • Paper 1.21.5 API compatibility
  • Java 21 support
  • Async-safe HUD managers running on main thread
  • Legacy color code support via LegacyComponentSerializer
  • Proper game instance cleanup to prevent memory leaks
  • Debug logging for troubleshooting

Fixed

  • Arena center coordinate calculation (Y-axis)
  • Legacy color code warnings in HUD managers
  • Async thread errors in scoreboard operations
  • Arena boundary check (2D X/Z only, allowing vertical movement)
  • HUD cleanup on game end (scoreboard and boss bar persistence)
  • Game instance cleanup (prevents "already in game" errors)
  • Player game map cleanup (prevents "game full" errors after restart)

Credits

  • Game Design: Saito Yuuki (斉藤ゆうき)
  • Implementation: TNT TAG Development Team

TNT Tag v1.0.2

release14 ноября 2025 г.

Changelog

All notable changes to TNT TAG will be documented in this file.

[1.0.0] - 2025-01-07

Added

  • Initial release of TNT TAG plugin
  • 6-round survival tag gameplay for 20-25 players
  • Auto-start system when minimum players reached
  • TNT holder mechanics with speed boosts and transfer system
  • Round-specific configurations (holder counts, durations, effects)
  • Arena management with pos1/pos2 setup and creation commands
  • Comprehensive HUD system:
    • Scoreboard: Phase-specific game state display
    • Action Bar: Real-time updates (2x/sec) for all player states
    • Boss Bar: TNT holder warnings with countdown progress
    • Title Messages: Event notifications with 3-second animations
  • Visual & audio effects:
    • Game Start: Countdown sounds, title display, green particles, Regeneration
    • Round Start: Lightning effects, dramatic sounds, particle pillars
    • Victory: 10 fireworks, golden particles, glowing effect
    • Defeat: Smoke clouds, somber sounds
    • Elimination: Explosion particles, smoke rings, blindness effect
  • Player commands: /tnttag join/leave/stats/list (no OP required)
  • Admin commands: /tnttag setpos1/setpos2/creategame/delete/start/stop/reload (OP required)
  • Statistics tracking system (games played, wins, rounds survived, tags)
  • Multilingual support (Japanese and English)
  • Player guide documentation (HTML format)
  • Arena boundary protection system
  • Complete game cleanup and restart capability

Technical Details

  • Paper 1.21.5 API compatibility
  • Java 21 support
  • Async-safe HUD managers running on main thread
  • Legacy color code support via LegacyComponentSerializer
  • Proper game instance cleanup to prevent memory leaks
  • Debug logging for troubleshooting

Fixed

  • Arena center coordinate calculation (Y-axis)
  • Legacy color code warnings in HUD managers
  • Async thread errors in scoreboard operations
  • Arena boundary check (2D X/Z only, allowing vertical movement)
  • HUD cleanup on game end (scoreboard and boss bar persistence)
  • Game instance cleanup (prevents "already in game" errors)
  • Player game map cleanup (prevents "game full" errors after restart)

Credits

  • Game Design: Saito Yuuki (斉藤ゆうき)
  • Implementation: TNT TAG Development Team

TNT Tag v1.0.1

release13 ноября 2025 г.

Changelog

All notable changes to TNT TAG will be documented in this file.

[1.0.0] - 2025-01-07

Added

  • Initial release of TNT TAG plugin
  • 6-round survival tag gameplay for 20-25 players
  • Auto-start system when minimum players reached
  • TNT holder mechanics with speed boosts and transfer system
  • Round-specific configurations (holder counts, durations, effects)
  • Arena management with pos1/pos2 setup and creation commands
  • Comprehensive HUD system:
    • Scoreboard: Phase-specific game state display
    • Action Bar: Real-time updates (2x/sec) for all player states
    • Boss Bar: TNT holder warnings with countdown progress
    • Title Messages: Event notifications with 3-second animations
  • Visual & audio effects:
    • Game Start: Countdown sounds, title display, green particles, Regeneration
    • Round Start: Lightning effects, dramatic sounds, particle pillars
    • Victory: 10 fireworks, golden particles, glowing effect
    • Defeat: Smoke clouds, somber sounds
    • Elimination: Explosion particles, smoke rings, blindness effect
  • Player commands: /tnttag join/leave/stats/list (no OP required)
  • Admin commands: /tnttag setpos1/setpos2/creategame/delete/start/stop/reload (OP required)
  • Statistics tracking system (games played, wins, rounds survived, tags)
  • Multilingual support (Japanese and English)
  • Player guide documentation (HTML format)
  • Arena boundary protection system
  • Complete game cleanup and restart capability

Technical Details

  • Paper 1.21.5 API compatibility
  • Java 21 support
  • Async-safe HUD managers running on main thread
  • Legacy color code support via LegacyComponentSerializer
  • Proper game instance cleanup to prevent memory leaks
  • Debug logging for troubleshooting

Fixed

  • Arena center coordinate calculation (Y-axis)
  • Legacy color code warnings in HUD managers
  • Async thread errors in scoreboard operations
  • Arena boundary check (2D X/Z only, allowing vertical movement)
  • HUD cleanup on game end (scoreboard and boss bar persistence)
  • Game instance cleanup (prevents "already in game" errors)
  • Player game map cleanup (prevents "game full" errors after restart)

Credits

  • Game Design: Saito Yuuki (斉藤ゆうき)
  • Implementation: TNT TAG Development Team

TNT Tag v1.0.0

release7 ноября 2025 г.

Changelog

All notable changes to TNT TAG will be documented in this file.

[1.0.0] - 2025-01-07

Added

  • Initial release of TNT TAG plugin
  • 6-round survival tag gameplay for 20-25 players
  • Auto-start system when minimum players reached
  • TNT holder mechanics with speed boosts and transfer system
  • Round-specific configurations (holder counts, durations, effects)
  • Arena management with pos1/pos2 setup and creation commands
  • Comprehensive HUD system:
    • Scoreboard: Phase-specific game state display
    • Action Bar: Real-time updates (2x/sec) for all player states
    • Boss Bar: TNT holder warnings with countdown progress
    • Title Messages: Event notifications with 3-second animations
  • Visual & audio effects:
    • Game Start: Countdown sounds, title display, green particles, Regeneration
    • Round Start: Lightning effects, dramatic sounds, particle pillars
    • Victory: 10 fireworks, golden particles, glowing effect
    • Defeat: Smoke clouds, somber sounds
    • Elimination: Explosion particles, smoke rings, blindness effect
  • Player commands: /tnttag join/leave/stats/list (no OP required)
  • Admin commands: /tnttag setpos1/setpos2/creategame/delete/start/stop/reload (OP required)
  • Statistics tracking system (games played, wins, rounds survived, tags)
  • Multilingual support (Japanese and English)
  • Player guide documentation (HTML format)
  • Arena boundary protection system
  • Complete game cleanup and restart capability

Technical Details

  • Paper 1.21.5 API compatibility
  • Java 21 support
  • Async-safe HUD managers running on main thread
  • Legacy color code support via LegacyComponentSerializer
  • Proper game instance cleanup to prevent memory leaks
  • Debug logging for troubleshooting

Fixed

  • Arena center coordinate calculation (Y-axis)
  • Legacy color code warnings in HUD managers
  • Async thread errors in scoreboard operations
  • Arena boundary check (2D X/Z only, allowing vertical movement)
  • HUD cleanup on game end (scoreboard and boss bar persistence)
  • Game instance cleanup (prevents "already in game" errors)
  • Player game map cleanup (prevents "game full" errors after restart)

Credits

  • Game Design: Saito Yuuki (斉藤ゆうき)
  • Implementation: TNT TAG Development Team

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Сервер

Создатели

Детали

Лицензия:MIT
Опубликован:4 месяца назад
Обновлён:3 месяца назад
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