
SurvivalMethod
A Minecraft (Paper) plugin that introduces realistic survival mechanics: a stamina system and a thirst system. Both systems are highly configurable and can be enabled or disabled independently. This plugin does not require any additional resource packs.
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Features
Stamina System
- Stamina Consumption: Sprinting consumes stamina, which is displayed on the experience bar.
- Exhaustion: When stamina runs out, your movement speed is reduced, and you cannot jump.
- Regeneration: Stamina regenerates automatically when you are not sprinting. The regeneration rate increases the longer you rest.
- Hunger Penalty: Stamina consumption increases as your hunger level drops.
Thirst System
- Thirst Gauge: Your thirst level is displayed using the vanilla oxygen bar. It decreases over time.
- Dehydration: When your thirst gauge is empty, you will start taking damage after a short delay.
- Rehydration: You can restore your thirst by drinking water bottles, stews, or soups.
- Diving: The thirst system is temporarily disabled while you are underwater, switching back to the default oxygen mechanics. Your thirst level will not decrease while diving.
High Configurability
- Toggle Systems: Enable or disable the stamina and thirst systems independently in
config.yml. - Full Control: Almost every value, from consumption rates to damage amounts, can be customized.
- Reset Options: Configure whether player stats should be reset on join or respawn, perfect for various server game modes.
Installation
- Download the latest
.jarfile from the Releases page. - Place the downloaded
.jarfile into your server'spluginsdirectory. - Restart your server.
Configuration
All settings can be adjusted in config.yml, which is generated in the plugins/SurvivalMethod/ directory on the first run. The file is heavily commented to explain what each option does. Please refer to the config.yml file for detailed configuration.
Ссылки
Создатели
Детали
Лицензия:MIT
Опубликован:6 месяцев назад
Обновлён:5 месяцев назад
