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SorekillTeams

SorekillTeams

Lightweight teams plugin with invites, team chat, and friendly-fire control — no bloat, no gimmicks.

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SorekillTeams 1.2.0

release5 января 2026 г.
  • Team chat toggle persists
  • Team invites toggle added

SorekillTeams 1.1.9

release29 декабря 2025 г.

1.1.9 is a stability + networking-readiness release.

  • ✅ Fully stabilized team homes system
    • Warmups, cooldowns, and permission bypasses
    • Reliable persistence across reloads and restarts
  • ✅ Network-aware home metadata
    • Homes now store the originating server name
    • Foundation for cross-server home routing
  • ✅ Redis-based event architecture (optional)
    • Cross-server team events (joins, leaves, kicks, renames, ownership changes)
    • Cross-server invite delivery
    • Cross-server presence (online/offline) awareness
  • ✅ Menu system polish
    • Live menu refresh when team state changes
    • Correct handling of offline player skins
    • Proper menu closing on kick/disband
  • ✅ SQL + YAML parity improvements
    • Safe autosave handling
    • Snapshot-based SQL refresh logic
  • ✅ Improved admin safety toggles
  • ✅ Internal cleanup and architecture hardening
  • ✅ Extensive config documentation and defaults cleanup

⚠️ Cross-server features are opt-in and require SQL + Redis.
Single-server setups work out of the box.

SorekillTeams 1.1.8

release28 декабря 2025 г.

Placeholder API support

SorekillTeams 1.1.7

release28 декабря 2025 г.

SorekillTeams v1.1.7 Fixed offline player head skins not rendering in menus Restored correct skin loading after menu system refactor

Improved reliability of Paper PlayerProfile skin fetching

No config changes required

Added menus for teams that are understandable and quick.

v1.1.6 Stability & polish update

Improved team home teleport reliability

Added clearer feedback messages for home warmup cancellation

Improved permission handling for wildcard nodes

Internal cleanup of command validation and error handling

Minor performance improvements in invite and home lookups

Updated documentation and examples

v1.1.5 Permissions & admin improvements

Added full wildcard permission: sorekillteams.*

Improved admin permission granularity (sorekillteams.admin.*)

Fixed edge cases where admin actions ignored safety config toggles

Improved /sorekillteams info output consistency

Minor fixes to reload behavior

v1.1.4 Team homes enhancements

Improved team home warmup and cooldown handling

Added bypass permission for home cooldowns

Improved messaging for home errors (no home set, cooldown active, etc.)

Version 1.1.0 • Added admin safety toggles for force disband, force kick, and owner transfer • Re-inviting a player now refreshes the existing invite instead of creating duplicates • Added MiniPlaceholders integration • Improved team chat behavior and admin spy formatting • Added server metadata to team homes for future proxy support • Improved permission checks for admin actions • General stability and internal cleanup

Version 1.0.9 • Improved invite anti-spam protections • Better handling and cleanup of expired invites • Improved command feedback and messaging consistency • Internal service refactoring

Version 1.0.8 • Added safer data storage with atomic file writes • Added automatic rolling backups for team data • Added invite limits per player and per team • Expanded friendly fire handling (potions, tridents, additional sources) • Improved autosave reliability

Version 1.0.7 • Added shared team homes • Added warmups and cooldowns for home teleports • Added permission-based team size overrides (sorekillteams.max.) • Improved team creation validation

Version 1.0.6 • Improved friendly fire handling for projectiles • Improved invite expiration cleanup • Improved permission consistency • General bug fixes and stability improvements

Fixed rare issue where homes could be used across mismatched server metadata

Internal refactors for future proxy support v1.1.3 Invite system expansion

Added /team invites command to list pending invites

Added dedicated permission: sorekillteams.invites

Improved handling of multiple active invites

Improved anti-spam protections for invites

Fixed invite expiry edge cases

Minor message and formatting improvements v1.1.2 Team chat & friendly fire fixes

Improved team chat toggle reliability

Fixed formatting issues with team chat and spy messages

Improved friendly-fire detection across damage sources

Fixed projectile and potion edge cases

Reduced unnecessary message spam during combat v1.1.1 Quality-of-life & safety update

Added admin safety toggles for destructive actions

Improved team name validation and reserved name handling

Improved error messages for invalid commands

Minor performance optimizations

Internal groundwork for future proxy/network features

SorekillTeams 1.0.5

release23 декабря 2025 г.

Changelog

v1.0.5

  • Improved friendly-fire reliability for direct and projectile damage
  • Refined team service logic and member state checks
  • Improved YAML storage safety and autosave behavior
  • Message consistency and wording improvements
  • Internal refactors and minor stability/performance improvements

v1.0.4

  • Improved /team command routing and usage feedback
  • Refined friendly-fire logic and edge-case handling
  • Polished invite accept/deny flow and messaging
  • Safer configuration reads and defaults
  • Internal cleanup and refactoring

v1.0.3

  • Improved friendly-fire handling for combat edge cases
  • Team chat stability improvements
  • Message consistency pass across team and system messages
  • Configuration polish and safer defaults
  • Internal refactors and stability improvements

v1.0.2

  • Added /team info command to display team details
  • Added /team invites command to list pending invites
  • Added /team deny to allow invite rejection
  • Added /team ff command to manage team friendly fire
  • Team chat behavior improvements
  • Message and configuration polish
  • Internal cleanup and stability improvements

v1.0.1

  • Locked down all permissions (now default to false)
  • Improved command validation and usage messages
  • Refined friendly-fire toggle handling and feedback
  • Improved invite handling for expired and duplicate invites
  • Internal cleanup and minor stability improvements

v1.0.0

  • Initial release
  • Core team creation and management
  • Invite-based team membership
  • Private team chat via /tc
  • Friendly-fire protection
  • YAML-based storage
  • Permission-driven design

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Сервер

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Детали

Лицензия:Apache-2.0
Опубликован:2 месяца назад
Обновлён:2 месяца назад
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