
SorekillTeams
Lightweight teams plugin with invites, team chat, and friendly-fire control — no bloat, no gimmicks.
SorekillTeams 1.2.0
release5 января 2026 г.- Team chat toggle persists
- Team invites toggle added
SorekillTeams 1.1.9
release29 декабря 2025 г.1.1.9 is a stability + networking-readiness release.
- ✅ Fully stabilized team homes system
- Warmups, cooldowns, and permission bypasses
- Reliable persistence across reloads and restarts
- ✅ Network-aware home metadata
- Homes now store the originating server name
- Foundation for cross-server home routing
- ✅ Redis-based event architecture (optional)
- Cross-server team events (joins, leaves, kicks, renames, ownership changes)
- Cross-server invite delivery
- Cross-server presence (online/offline) awareness
- ✅ Menu system polish
- Live menu refresh when team state changes
- Correct handling of offline player skins
- Proper menu closing on kick/disband
- ✅ SQL + YAML parity improvements
- Safe autosave handling
- Snapshot-based SQL refresh logic
- ✅ Improved admin safety toggles
- ✅ Internal cleanup and architecture hardening
- ✅ Extensive config documentation and defaults cleanup
⚠️ Cross-server features are opt-in and require SQL + Redis.
Single-server setups work out of the box.
SorekillTeams 1.1.8
release28 декабря 2025 г.Placeholder API support
SorekillTeams 1.1.7
release28 декабря 2025 г.SorekillTeams v1.1.7 Fixed offline player head skins not rendering in menus Restored correct skin loading after menu system refactor
Improved reliability of Paper PlayerProfile skin fetching
No config changes required
Added menus for teams that are understandable and quick.
v1.1.6 Stability & polish update
Improved team home teleport reliability
Added clearer feedback messages for home warmup cancellation
Improved permission handling for wildcard nodes
Internal cleanup of command validation and error handling
Minor performance improvements in invite and home lookups
Updated documentation and examples
v1.1.5 Permissions & admin improvements
Added full wildcard permission: sorekillteams.*
Improved admin permission granularity (sorekillteams.admin.*)
Fixed edge cases where admin actions ignored safety config toggles
Improved /sorekillteams info output consistency
Minor fixes to reload behavior
v1.1.4 Team homes enhancements
Improved team home warmup and cooldown handling
Added bypass permission for home cooldowns
Improved messaging for home errors (no home set, cooldown active, etc.)
Version 1.1.0 • Added admin safety toggles for force disband, force kick, and owner transfer • Re-inviting a player now refreshes the existing invite instead of creating duplicates • Added MiniPlaceholders integration • Improved team chat behavior and admin spy formatting • Added server metadata to team homes for future proxy support • Improved permission checks for admin actions • General stability and internal cleanup
Version 1.0.9 • Improved invite anti-spam protections • Better handling and cleanup of expired invites • Improved command feedback and messaging consistency • Internal service refactoring
Version 1.0.8 • Added safer data storage with atomic file writes • Added automatic rolling backups for team data • Added invite limits per player and per team • Expanded friendly fire handling (potions, tridents, additional sources) • Improved autosave reliability
Version 1.0.7
• Added shared team homes
• Added warmups and cooldowns for home teleports
• Added permission-based team size overrides (sorekillteams.max.
Version 1.0.6 • Improved friendly fire handling for projectiles • Improved invite expiration cleanup • Improved permission consistency • General bug fixes and stability improvements
Fixed rare issue where homes could be used across mismatched server metadata
Internal refactors for future proxy support v1.1.3 Invite system expansion
Added /team invites command to list pending invites
Added dedicated permission: sorekillteams.invites
Improved handling of multiple active invites
Improved anti-spam protections for invites
Fixed invite expiry edge cases
Minor message and formatting improvements v1.1.2 Team chat & friendly fire fixes
Improved team chat toggle reliability
Fixed formatting issues with team chat and spy messages
Improved friendly-fire detection across damage sources
Fixed projectile and potion edge cases
Reduced unnecessary message spam during combat v1.1.1 Quality-of-life & safety update
Added admin safety toggles for destructive actions
Improved team name validation and reserved name handling
Improved error messages for invalid commands
Minor performance optimizations
Internal groundwork for future proxy/network features
SorekillTeams 1.0.5
release23 декабря 2025 г.Changelog
v1.0.5
- Improved friendly-fire reliability for direct and projectile damage
- Refined team service logic and member state checks
- Improved YAML storage safety and autosave behavior
- Message consistency and wording improvements
- Internal refactors and minor stability/performance improvements
v1.0.4
- Improved
/teamcommand routing and usage feedback - Refined friendly-fire logic and edge-case handling
- Polished invite accept/deny flow and messaging
- Safer configuration reads and defaults
- Internal cleanup and refactoring
v1.0.3
- Improved friendly-fire handling for combat edge cases
- Team chat stability improvements
- Message consistency pass across team and system messages
- Configuration polish and safer defaults
- Internal refactors and stability improvements
v1.0.2
- Added
/team infocommand to display team details - Added
/team invitescommand to list pending invites - Added
/team denyto allow invite rejection - Added
/team ffcommand to manage team friendly fire - Team chat behavior improvements
- Message and configuration polish
- Internal cleanup and stability improvements
v1.0.1
- Locked down all permissions (now default to false)
- Improved command validation and usage messages
- Refined friendly-fire toggle handling and feedback
- Improved invite handling for expired and duplicate invites
- Internal cleanup and minor stability improvements
v1.0.0
- Initial release
- Core team creation and management
- Invite-based team membership
- Private team chat via
/tc - Friendly-fire protection
- YAML-based storage
- Permission-driven design