PLACELIQUID type:water To make infinite buckets more easier to implement
Fixed PLANT_IN_SQUARE issue for sweet berries
Fixed an issue with the checker logic used by ExecutableCrafting. Checkers for EI ID, EI Usage and EI Variables should be ok now
Addition of a RefreshExecutableItemEvent class, An event plugins can use to check if calls from ExecutableItems plugin is done
Added critical strike power for MLIB_DAMAGE command
Fixed an issue where the visual cooldown doesn't work with ticks option
Added %last_hitter% to allow users to know which dealt the final blow
Thank you Special70 for this update
SCore & All plugins
ExecutableLevers
Fix an issue with EL
ExecutableItems
New error message to customise when the players try to use an EI in a worldguard blocked region.
SCore (all plugins) - EI
New Worldguard flags to disable all EI in a specific region.
/rg flag
Thank you Simon for the bounty on this suggestion
EB Fixed an issue with Suspicious Block Loot
SCore Fix of an issue with FALLING_DUST in SCore particles
Added an arg "nonliving" to MOB_AROUND. (Any bugs that occur when running entity commands while this argument is enabled will most likely be ignored due to scope creep.)
Fix an issue with Paper 26.1 related to an API change
EI
New setting for the NBTTags feature to store them in Persistent Data Container instead of item nbt nbt: 0: type: STRING key: my_custom_tag value: hello saveInPDC: true # stored as executableitems:my_custom_tag in the PDC 1: type: INTEGER key: raw_tag value: 42 # saveInPDC not set — written as raw NBT tag (default, existing behaviour)
Fix an issue where the player can dupe EI trident
Fix of an issue where launching and egg triggered the two clicks : left and right
EC
Fix a dupe issue in ExecutableCraft
SCore Fix of an issue with FALLING_DUST in SCore particles
Added an arg "nonliving" to MOB_AROUND. (Any bugs that occur when running entity commands while this argument is enabled will most likely be ignored due to scope creep.)
Fix an issue with Paper 26.1 related to an API change
EI
New setting for the NBTTags feature to store them in Persistent Data Container instead of item nbt nbt: 0: type: STRING key: my_custom_tag value: hello saveInPDC: true # stored as executableitems:my_custom_tag in the PDC 1: type: INTEGER key: raw_tag value: 42 # saveInPDC not set — written as raw NBT tag (default, existing behaviour)
Fix an issue where the player can dupe EI trident
Fix of an issue where launching and egg triggered the two clicks : left and right
EC
Fix a dupe issue in ExecutableCraft
