=== v1.5.41 ===
* Fixed pigs, cows, and chickens not producing babies of the correct variants with cumulative-breeding enabled
* Fixed RoseGarden not being relocated correctly which broke support for SafariNet
* Simplified some internals which reduced the file size
* Fixed some basic startup logs not printing as expected
=== v1.5.40 ===
+ Added support for 26.1.x
+ Added a PostStackedSpawnerSpawnEvent
+ Added an enabled-worlds setting
+ Added a setting to multiply sniffer drops by their stack size
+ Added a setting to only allow converting empty spawners
* Neutral mob anger is now transferred between stack entities more consistently
* Spawner conversion is now prevented if it would disobey the auto-stack settings
* Witches no longer drink potions when they have disabled AI
* Fixed the parched mob not being registered
* Fixed some NBT tags being improperly copied between mobs with NBT storage
* Fixed simple stacked villagers not picking up items after unstacking
* Fixed inconsistent drops modification with RoseLoot when multikill is 1
=== v1.5.39 ===
* Fixed a copper golem dupe issue if copper golem stacking is enabled
* Fixed a stacked block dupe issue if block stacking and the gui are enabled
* Fixed the API unstack events not being modifiable due to a bad argument check
=== v1.5.38 ===
+ Added support for 1.21.11
* Changed how spawner invalid spawn conditions are calculated to hopefully be more accurate
* MyPet pets will no longer stack
* Fixed an issue where some repeating tasks could overlap causing excessive CPU usage
=== v1.5.37 ===
+ Added support for 1.21.9 and 1.21.10
+ Added a silk-touch-only-player-placed setting that will only apply silk touch on spawners placed by players
+ Added a spawner tooltip-style spawner_settings.yml setting on 1.21.3+ to allow a custom tooltip component
+ Added a setting to disable spawner item renaming in anvils
* Added %entity_name% as a placeholder on spawner item locale strings
* Fixed some spawner settings not working with spawner-into-nearby-stacks disabled
* Fixed dragon egg stacks being able to be broken when mined by hand
* Fixed the disabled-worlds setting not fully applying on reloads
* Fixed creative mode mob breeding with cumulative-breeding enabled spawning the wrong number of baby entities
* Fixed trial spawner mobs being detected as regular spawner mobs for some settings
* Fixed the spawner block being dropped offset from the middle of the block