
rExpLevel
Pack experience into custom or vanilla bottles with a command or automatically above a level threshold
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Your players pack experience into bottles with a command or automatically. You set the bottle look, the threshold and the conversion rules.
Paper 1.21.4+ Folia Java 21
How it works
- A player runs
/rexp pack bottle 30. - The plugin takes 30 levels and one empty glass bottle.
- The player gets a bottle with 30 levels inside.
- A right-click on the bottle gives the experience back.
Features
- Experience packing into custom bottles with
/rexp pack bottle 30. - Experience packing into vanilla bottles o' enchanting, 7 XP each.
- Auto conversion: experience above 30 levels goes into bottles of 15 levels.
- A check right after an XP gain or on a timer.
- Your own bottle look per level: material, name, lore, glint, CustomModelData.
- Free mode: a player packs any level up to 500.
- Redeem with a right-click or a throw.
- ADD or FOLD mode: 15 plus 30 levels gives 45 or about 33.
- An empty glass bottle as a cost, returned after use.
- PlaceholderAPI:
%rexp_auto%and%rexp_mode%. - Any message goes to the chat or the action bar.
- No built-in menu: bind the plugin commands to DeluxeMenus buttons.
- MiniMessage, Folia support.
Requirements
| Server | Java | Optional plugins |
|---|---|---|
| Paper 1.21.4+ or Folia | 21 | PlaceholderAPI, only for the placeholders |
Commands
| Command | What it does | Permission |
|---|---|---|
/rexp help | Shows the command list | rexp.use |
/rexp pack bottle <levels> [amount] | Packs experience into custom bottles | rexp.pack |
/rexp pack experience <XP or all> | Packs experience into vanilla bottles | rexp.pack |
/rexp auto <on or off> <bottle or experience> [levels] | Turns auto conversion on and off | rexp.auto |
/rexp give <player> <levels> [amount] | Gives bottles to a player | rexp.give |
/rexp reload | Reloads the configs | rexp.reload |
Alias: /rx. Every player has rexp.use, rexp.pack and rexp.auto. Operators have rexp.give and rexp.reload.
Good to know
- The plugin sends anonymous usage statistics to bStats. Set
metrics: falseinconfig.ymlto turn it off. - The plugin checks for a new version. Set
update-check: falseinconfig.ymlto turn it off.
config.yml
settings:
debug: false # detailed console messages for troubleshooting
metrics: true # anonymous bStats statistics
update-check: true # checks for a new plugin version
commands:
main: rexp # main command name
aliases: # extra command names
- rx
config-version: 2 # internal field, leave it as is
bottle.yml
# true: a player creates a bottle with any level up to bottle.max-levels
# false: /rexp pack bottle accepts only levels from the bottles section
bottle-create: false
# Shared bottle look. Applies to levels missing from the bottles section.
bottle:
material: EXPERIENCE_BOTTLE # bottle item
name: "<white>Experience bottle</white> <gray>({points} xp)</gray>" # {points}: experience in XP
lore: # {levels}: levels inside the bottle
- ''
- " <white>Contains: <#99ff66>{levels} LVL</white>"
- " <gray>Right-click to absorb</gray>"
- ''
glint: true # enchantment glint
custom-model-data: 0 # CustomModelData for a resource pack, 0 turns it off
max-levels: 500 # level cap for one bottle in pack and give
require-glass-bottle: true # true: creating a bottle costs an empty glass bottle
# true: the player gets the empty bottle back after use.
# Works with require-glass-bottle: true here and in auto.yml.
return-glass-bottle: false
# DRINK: experience on right-click. THROW: thrown like a vanilla bottle.
# Only EXPERIENCE_BOTTLE is thrown, any other material is always drunk.
redeem: DRINK
# ADD: levels are added, 15 lvl plus a 30 lvl bottle gives 45 lvl.
# FOLD: experience counts in XP like vanilla, 15 lvl plus a 30 lvl bottle gives about 33 lvl.
exp-give: FOLD
# Bottles with their own look. Key: experience level from 1 to bottle.max-levels.
# material, name, lore, glint and custom-model-data are optional, missing fields come from the bottle section.
# Empty list: bottles: {}
bottles:
15:
material: EXPERIENCE_BOTTLE
name: "<white>Bottle with 15 levels</white>"
lore:
- ''
- " <white>Contains: <#99ff66>15</#99ff66> levels of experience"
- " <gray>Right-click to use</gray>"
- ''
30:
material: EXPERIENCE_BOTTLE
name: "<white>Bottle with 30 levels</white>"
lore:
- ''
- " <white>Contains: <#99ff66>30</#99ff66> levels of experience"
- " <gray>Right-click to use</gray>"
- ''
experience:
xp-per-bottle: 7 # XP price of one vanilla bottle o' enchanting
config-version: 4 # internal field, leave it as is
auto.yml
auto-convert:
enabled-by-default: false # true: auto conversion is on for new players from the first join
default-mode: BOTTLE # default mode: BOTTLE custom bottles, EXPERIENCE vanilla bottles
trigger: EVENT # EVENT: check after an XP gain. PERIODIC: check on a timer
interval-seconds: 3 # timer pause in seconds, read with trigger: PERIODIC
bottle: # custom bottle mode
keep-levels: 30 # levels the player keeps, the rest goes into bottles
bottle-levels: 15 # levels in one bottle
max-bottles-per-cycle: 64 # bottle limit per check
require-glass-bottle: true # true: every bottle costs an empty glass bottle
hunger-per-bottle: 0 # hunger cost per bottle, 0 turns it off. Fractions work: 0.1
experience: # vanilla bottle mode
keep-levels: 30 # levels the player keeps
max-bottles-per-cycle: 64 # bottle limit per check
hunger-per-bottle: 0 # hunger cost per bottle, 0 turns it off
config-version: 1 # internal field, leave it as is
Партнёрский материал
Сервер для плагина rExpLevel - как у профи
Плагин rExpLevel создан для серверов: на своём сервере вы настраиваете его под себя и решаете, кому играть. Создать сервер с плагином rExpLevel для друзей можно за пару минут - BungeeHost всё уже подготовил.
