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RedeemCodes is a powerful plugin that allows server administrators to create, manage, and redeem custom codes to reward players.
%player%, %uuid%, %random-min-max%, and more inside reward commands.config.yml.%player% – Player's name%uuid% – Player's UUID%displayname% – Player's display name%world% – World name%random-min-max% – Random number within a rangeExample reward:
- "eco give %player% %random-100-500%"
/redeem <code>
Redeem a code and claim its reward. ⤷ Permission: None (available to all players)
/rc create <code> - Create a new code
/rc remove <code> - Remove a code
/rc reward - Add/Remove/View rewards
/rc sack - Add/Remove/View Sacks
/rc event - Add/Remove/Play Events
/rc list - List all codes
/rc redeemed <code> - Show players who redeemed a code
/rc rewards <code> - Show rewards attached to a code
/rc reload - Reload plugin configs
/rc version - View plugin version
/rc show <code> - Show details of a code
/rc redeemed <code> [page] - View redeemed users with pagination
/rc review <message> - Send a review or bug report to developers
/rc gui - Open the RedeemCodes menu interface
/rc help [page] - Show the help menu
⤷ Permission: redeemcodes.admin
The plugin includes a modern and easy-to-use GUI for code management:
Main Menu
!RedeemCodes Menu
Codes List GUI
!Codeslist!
Code Editor
!Code editor
# ==============================================================================
# REDEEM CODES CONFIGURATION
# ==============================================================================
# This file contains all the redemption codes and their settings.
# You can create codes using the in-game GUI command: /rc gui
# ==============================================================================
Codes:
# Example Code: "welcome_gift"
# Users redeem this by typing: /redeem welcome_gift
welcome_gift:
# Enable or disable the code instantly.
enabled: true
# Permission Settings [Requires a permission plugin like LuckPerms]
# If required is true, the player must have one of the listed permissions.
permisson:
required: false
list:
- code.redeem.welcome
# Redemption Limits
# Type:
# PLAYER -> Limits how many times a single player can redeem.
# CODE -> Limits the total global uses of the code (e.g., first 10 people).
redeem-limit:
Type: PLAYER
Count: 1 # Number of times allowed (Set to -1 for infinite).
Cooldown: 0 # Cooldown in minutes between uses (0 to disable).
Cooldown-message: "&cYou must wait %Cooldown% before redeeming again!"
# Expiration time in seconds. -1 means it never expires.
expire-time: -1
# Player Data & Blacklisting
Playerlist:
Used: [] # Do not edit manually. Stores UUIDs of players who used the code.
# Blacklist Control
# Type:
# ENABLED -> Players in the list CANNOT use the code.
# REVERSE -> Only players in the list CAN use the code (Whitelist mode).
# DISABLED -> The list is ignored.
Blacklist:
Type: ENABLED
List:
- notch
- herobrine
# ==========================================================================
# REWARDS
# ==========================================================================
# The reward system allows you to mix and match different types of rewards.
#
# Distribution Types (rewards.type):
# ALL -> The player receives EVERY reward defined below.
# RANDOM -> The player receives ONE reward selected randomly from all defined packs.
# DRAW -> The player receives ONE reward based on a weighted chance system.
#
# Reward Categories:
# 1. Commands: A list of console commands to execute.
# 2. Sacks: A collection of items given directly to the inventory (defined in /sacks/).
# 3. Premades: Reusable command lists defined in premades.yml.
# 4. Events: Special visual/audio effects defined in /events/.
#
# Placeholders for commands:
# %player% -> Player Name
# %uuid% -> Player UUID
# %world% -> World Name
# %displayname% -> Display Name
# %random-x-y% -> Random number between x and y
# ==========================================================================
rewards:
type: ALL
# --- Events ---
# Trigger visual/sound effects from files in the 'events' folder.
events:
- celebration # Plays 'events/celebration.yml'
# --- Command Packs ---
# Custom groups of commands specific to this code.
commands:
basic_stuff:
- "say Welcome %player%!"
- "give %player% apple 5"
- "weight: 10" # Used if type is DRAW (higher weight = higher chance)
lucky_roll:
- "eco give %player% %random-50-100%"
- "msg %player% &aYou got some lucky cash!"
- "weight: 5"
# --- Sacks ---
# Items defined in the 'sacks' folder. Format: "sackname:weight"
# If type is ALL, weight is ignored.
sacks:
- starter: 1
- miner: 1
# --- Premades ---
# Reusable rewards defined in 'premades.yml'. Format: "premadename:weight"
premades:
- vip_rank: 1
- money_small: 2
sounds:
success: ENTITY_PLAYER_LEVELUP
failure: BLOCK_ANVIL_LAND
messages:
usage: "&cUsage: /redeem <code>"
not-exist: "&cThis code doesn't exist!"
blacklisted: "&cYou are not allowed to redeem this code."
already-used: "&eYou have already redeemed this code."
redeem-success: "&aSuccessfully redeemed the code!"
reload-success: "&aAll configuration files reloaded!"
no-permission: "&cYou don't have permission to use this."
code-exists: "&cCode already exists!"
code-created: "&aCreated new code: %code%"
code-removed: "&aRemoved code: %code%"
reward-added: "&aAdded reward to %code% with ID %id%"
reward-removed: "&aRemoved reward ID %id%"
reward-not-found: "&cThat reward ID doesn't exist!"
invalid-reward-id: "&cInvalid reward ID!"
command-usage: "&cUsage: /redeemcodes <command> [arguments]"
unknown-action: "&cUnknown action: %action%"
code-disabled: "&cThis code is currently disabled."
out-of-stock: "&cThis code is out of stock!"
code-expired: "&cThis code has expired."
Whether you’re organizing events, giveaways, loyalty programs, or simple player rewards, RedeemCodes offers a seamless, lightweight, and customizable way to engage your server community.
![Redeem Codes [⭐Gui]](/_next/image?url=%2Fapi%2Fproxy-image%3Furl%3Dhttps%253A%252F%252Fcdn.modrinth.com%252Fdata%252FWBLeWYAd%252Fdae7d55f90397acd7045ec793d4e4d0dff74df54_96.webp&w=256&q=75)
Best free redeem codes plugin for Minecraft servers