Progression. Competition. Identity.
RDQ is a modern, performance-focused Minecraft progression plugin that combines ranks, bounties, quests, and perks into one cohesive system designed for long-term servers.
Whether you run a survival server, RPG world, or competitive economy, RDQ gives players meaningful goals — and reasons to keep playing.
Questions? Ask us on Discord!
⚠️ Current Status
RDQ 6 is currently in ALPHA
• Rank, Perks, & Bounty systems are functional
• Quests are actively being developed
Most progression plugins solve one problem.
RDQ solves player motivation.
✔ Clear progression paths
✔ Player-driven PvP incentives
✔ RPG-style perks & abilities
✔ Built for modern servers (Java 21, async, scalable)
RDQ is designed to be:
Create meaningful player identities using class-style rank trees.
Features
Perfect for:
Turn PvP into player-driven content.
Features
Great for:
Unlock abilities that feel earned, not overpowered.
Planned & In Progress
🔧 Perks are actively being developed and will enter beta during RDQ 6.x
Quests will integrate directly with:
Designed for:
Unify Your Minecraft Ecosystem
RDQ is designed to integrate seamlessly with RaindropCentral, transforming your server into a connected ecosystem that extends beyond Minecraft itself.
Unify your server with:
All managed through a single, cohesive control center.
✔ Web-based dashboards for player progression
✔ Centralized tracking of ranks, bounties, perks, and future quests (coming soon)
✔ Online & offline rewards tied to in-game achievements (coming soon)
✔ Data-driven insights into player behavior and engagement
✔ Community-facing profiles that make progression visible and meaningful (in development)
Empower your community with data-driven insights and engaging player experiences that exist both in-game and online.
RaindropCentral allows you to:
🔗 RDQ works independently, but becomes exponentially more powerful when connected to RaindropCentral.
RDQ is not a legacy plugin. Newer version optimization comes first. Older version support planned.
Supported platforms:
| Feature | Free | Premium |
|---|---|---|
| Rank Trees | 1 active | Unlimited |
| Cross-tree Switching | ❌ | ✅ |
| Active Perks | 1 | Unlimited |
| Premium Perk Types | ❌ | ✅ |
| Bounty Distribution Modes | Instant only | All modes |
| Future Quest Features | Limited | Full |
/rq <admin | bounty | main | ranks>
raindropquests.playerraindropquests.admin.commandplugins/ folderplugins/RDQ/| System | Status |
|---|---|
| Ranks | ✅ Stable |
| Bounties | ✅ Stable |
| Perks | ✅ Stable |
| Quests | 🛠 In Development |
| GUI Polish | 🛠 Ongoing |
| Balancing | 🛠 Ongoing |
RDQ 6 is actively developed with frequent updates.
✔ Servers focused on long-term player retention
✔ RPG or class-based survival servers
✔ PvP servers that want meaningful risk/reward
✔ Communities that want web-integrated progression
✔ Owners tired of outdated, monolithic plugins
RDQ 6 is currently in ALPHA.
The Rank and Bounty systems are stable and actively used, while Perks and Quests are still under development. Expect frequent updates as the plugin approaches beta.
Yes. RDQ works fully as a standalone plugin.
RaindropCentral is an optional integration that adds web dashboards, analytics, and aggregated player data.
No. RDQ focuses on progression and engagement, not unfair advantages.
All perks and ranks are configurable, allowing server owners to balance gameplay to fit their community.
Premium only. All systems are fully configurable via YAML:
No code changes required.
Yes.
Both are optional. We fully support JECurrency integration. Other multi-currency plguins planned as needed.
Yes. RDQ is actively developed.
Planned features include:
RDQ isn’t just another plugin.
It’s a foundation for progression-based gameplay —
and with RaindropCentral, a complete Minecraft ecosystem.

Cross Server | Quests | Ranks | Tree | Passives/Unlocks | Stats | Achievements