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Плагины/rStructures
rStructures

rStructures

Dungeons from your schematics spawn in the world on their own, with locked containers, keys, loot and a WorldGuard region

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Dungeons from your own schematics placed right in your world. Players track them with a compass and break into loot vaults with a key, a pickaxe or a timer.

Paper 1.21.4+ Folia Java 21

How it works

  1. Put a schematic into the schem folder and run /rs spawn.
  2. The plugin finds a flat spot in a matching biome, saves the terrain and pastes the dungeon inside a WorldGuard region.
  3. A player finds the dungeon with the compass and opens the shulker boxes with a key, the breaker pickaxe or a timer.
  4. Once the dungeon is cleared, it disappears, the terrain comes back and a new dungeon spawns in the world.

Each dungeon type is a separate file in the structures folder, so you set the schematic, biomes, placement and opening method for every type.

Features

  • Dungeons on land, on water at least 3 blocks deep and in the air 30 to 60 blocks above the ground.
  • Your own .schem files from the WorldEdit and FastAsyncWorldEdit folders.
  • Biome filter: a single biome, a mask like "*ocean*" or every biome of a datapack with "terralith:*".
  • Type weight: a dungeon with weight 10 spawns twice as often as one with weight 5.
  • 3 ways to open a vault: a key, 12 hits with the breaker pickaxe or a 60 second countdown.
  • Keys drop from 20 vanilla loot sources, from villages to the sniffer. You set the chance for each in the menu.
  • The compass shows dungeon coordinates with the last 2 digits hidden. It works once every 8 hours.
  • Loot for shulker boxes and barrels is set in the menu: drop an item in and set its chance from 1 to 100%.
  • A WorldGuard region around each dungeon: 17 flags, 3 block padding, at least 100 blocks between dungeons.
  • The plugin saves the terrain before pasting, and /rs undo restores it block by block.
  • Auto removal after clearing, a countdown in the action bar and a new spawn 1 second later.
  • Holograms above vaults with FancyHolograms or DecentHolograms: locked, opened, timer.
  • Default texts are in Russian. Every text is editable in messages.yml and items.yml.
  • MiniMessage, SQLite or MySQL, Folia support.

Vaults

Each dungeon type opens its own way. You set it with open-type in the dungeon file.

MethodWhat the player doesDefault
keyOpens a shulker box with a key from vanilla structure lootThe key survives with a 50% chance
pickaxeHits the shulker box until it opens12 hits, pickaxe durability 64
timerClicks the shulker box and waits for the countdown60 seconds

Requirements

ServerJavaRequired pluginsOptional plugins
Paper 1.21.4+ or Folia21WorldEdit or FastAsyncWorldEdit, WorldGuardFancyHolograms or DecentHolograms
Commands and permissions
CommandWhat it does
/rs helpShows the command list
/rs menuOpens the menu: loot, key chance, dungeons, types
/rs spawn [amount] [world]Spawns 1 to 20 dungeons
/rs spawn cancelCancels a running spawn
/rs undo [id]Removes a dungeon and restores the terrain
/rs give <key|compass|pickaxe> [player] [amount]Gives a key, a compass or a pickaxe
/rs admin <test|remove|loot>Adds, removes or fills the shulker box you look at
/rs reloadReloads the configs

Alias: /rstructures. Every command requires rstructures.admin. Players need no permissions: they find dungeons and open vaults without commands.

config.yml
debug: false # detailed console messages for troubleshooting

command:
  main: rstructures # main command name
  aliases: [ rs ] # extra command names

# Folders where the plugin looks for schematics, besides plugins/rStructures/schem
schematic-folders:
  - "WorldEdit/schematics"
  - "FastAsyncWorldEdit/schematics"

containers: # default vault blocks for dungeon files
  - SHULKER_BOX

# Holograms above vaults. Needs FancyHolograms or DecentHolograms
holograms:
  enabled: true
  height: 1.6 # height above the block
  view-distance: 32 # view distance, in blocks
  closed: # vault is locked
    - "<red><b>!"
  opened: # vault is open
    - "<green><b>✔"
  timer: # countdown is running. {time}: time left
    - "<yellow><b>{time}"
  scale: 1.3 # text size
  billboard: center # how the text turns to the player
  background: none # text background
  text-shadow: true # text shadow
  see-through: false # visible through blocks

# Sounds. An empty key turns a sound off
sounds:
  shulker-open: # vault opened
    key: "minecraft:block.iron_door.open" # sound ID
    volume: 1.0 # from 0.0 to 1.0
    pitch: 1.0 # from 0.5 to 2.0
  shulker-closed: # click on a locked vault
    key: "minecraft:block.chest.locked"
    volume: 1.0
    pitch: 1.0
  key-saved: # the key did not break
    key: "minecraft:entity.experience_orb.pickup"
    volume: 1.0
    pitch: 1.2
  compass: # the compass found a dungeon
    key: "minecraft:item.lodestone_compass.lock"
    volume: 1.0
    pitch: 1.0
  menu-click: # click in the menu
    key: "minecraft:ui.button.click"
    volume: 0.5
    pitch: 1.0

# Particles at the vault
particles:
  shulker-open:
    type: HAPPY_VILLAGER # particle type
    count: 30 # amount
    spread: 0.5 # spread, in blocks
    speed: 0.05 # speed
  shulker-closed:
    type: SMOKE
    count: 15
    spread: 0.3
    speed: 0.02

config-version: 1 # internal field, leave it as is


</details>

<details>
<summary>structures/&lt;type&gt;.yml</summary>

Each file in the `structures` folder is a separate dungeon type. The file name is the type ID. The plugin ships with `ground.yml`, `water.yml` and `air.yml`.

```yaml
name: "<white>Наземный данж" # name in the menu and in the spawn message

schematic:
  file: ground1.schem # schematic from plugins/rStructures/schem or schematic-folders
  ignore-air: true # true: air from the schematic does not replace world blocks
  offset: # schematic offset from the found spot, in blocks
    x: 0
    y: 1
    z: 0
  # What to clear before pasting. Players, pets and named entities stay untouched
  clear:
    items: true # dropped items
    monsters: true # hostile mobs
    animals: true # animals
    vehicles: false # boats and minecarts
    vegetation: true # grass, flowers, leaves
    liquids: false # water and lava
    snow: true # snow layers

spawn:
  world: world # spawn world
  placement: ground # ground: on land, water: on water at least 3 blocks deep, air: in the air
  # plains: one biome. "*ocean*": every biome with ocean in its name. "*": every biome
  biomes: [plains, sunflower_plains, meadow, snowy_plains]
  weight: 10 # weight when picking a type
  limit: -1 # dungeons of this type at once, -1 for no limit
  flatness: 3 # allowed height difference under the dungeon
  height: 0 # height offset from the surface
  # Only for placement: air
  # air:
  #   min: 30 # height above the surface, random from min to max
  #   max: 60

functions:
  open-type: key # key, pickaxe or timer
  open-time: 60s # countdown length for timer: 30s, 5m, 1h
  pickaxe-hits: 12 # pickaxe hits for pickaxe
  key-save-chance: 50 # chance from 0 to 100 that the key survives
  containers: [SHULKER_BOX] # schematic blocks that become locked vaults
  loot-containers: [BARREL] # blocks filled with loot without a lock

auto:
  enabled: true # remove the dungeon after clearing
  time: 10s # removal delay after clearing
  lifetime: 0 # remove this long after spawning in any case, 0 for no limit
  require: # what counts as cleared
    opened: true # every vault is open
    looted: true # every vault is empty
  actionbar: true # removal countdown for players inside the dungeon
  respawn:
    enabled: true # spawn a new dungeon in the same world after removal
    time: 1s # delay before the new spawn
    need-players: false # true: spawn only if the world has players
world.yml
# Where the plugin looks for a dungeon spot
spawn:
  min-x: -5000 # search area borders
  max-x: 5000
  min-z: -5000
  max-z: 5000
  flatness: 3 # default height difference for dungeon files
  attempts: 36 # random points to check
  radius: 32 # search radius around a point
  step: 4 # check step, in blocks
  chunks-per-tick: 12 # chunks checked per tick
  generate-chunks: true # true: generate chunks that do not exist yet
  urgent-chunks: false # true: load chunks with high priority

build:
  layers-per-tick: 8 # schematic layers pasted per tick

config-version: 1 # internal field, leave it as is
region.yml
region:
  padding: 3 # region padding around the schematic, in blocks
  name: "struct_{id}" # WorldGuard region name. {id}: dungeon number
  flags: # region flags: allow or deny
    use: allow
    block-break: deny
    build: deny
    mob-spawning: deny
    pvp: allow
    tnt: deny
    chest-access: allow
    creeper-explosion: deny
    damage-animals: deny
    ghast-fireball: deny
    respawn-anchors: deny
    destroy-vehicle: deny
    enderdragon-block-damage: deny
    mob-damage: deny
    lava-fire: deny
    lightning: deny
    lighter: deny

limits:
  distance: 100 # minimum blocks between dungeons
  max: -1 # dungeons per world at once, -1 for no limit
  avoid-regions: true # true: never place a dungeon over other regions

config-version: 1 # internal field, leave it as is
items.yml
# Key for a locked vault.
key:
  material: TRIPWIRE_HOOK # item
  texture: "" # base64 texture for PLAYER_HEAD
  name: "<white>Ключ от данжа" # name, MiniMessage format
  lore:
    - ""
    - " <#FEF06A>Ключ <white>открывает закрытый"
    - " <white>шалкер в данже."
    - ""
  model-data: 0 # CustomModelData for a resource pack
  glint: true # enchantment glint
  flags: [] # item flags: HIDE_ATTRIBUTES and others
  functions:
    glow: true # glowing outline when dropped
    drop-on-quit: false # true: the item drops when the player leaves the server
    deny-craft: true # the item cannot be used in crafting
    save-chance: 50 # chance that the key survives

# Compass that points to a dungeon. {cooldown} in lore shows the time left.
compass:
  material: COMPASS
  texture: ""
  name: "<white>Компас данжей"
  lore: []
  model-data: 0
  glint: false
  flags: []
  functions:
    glow: true
    drop-on-quit: false
    deny-craft: true
    encrypt: true # hide the last digits of the coordinates
    encrypt-digits: 2 # how many digits to hide
    pointer: false # true: the compass needle points to the dungeon
    cooldown: 8h # delay between uses
    consume: false # true: the compass disappears after use
    target: random # random: a random dungeon, nearest: the closest one

# Breaker pickaxe.
pickaxe:
  material: NETHERITE_PICKAXE
  texture: ""
  name: "<white>Кирка взломщика"
  lore: []
  model-data: 0
  glint: false
  flags: []
  functions:
    glow: true
    drop-on-quit: false
    deny-craft: true
    hits: 12 # hits per vault
    durability: 64 # pickaxe durability

config-version: 1 # internal field, leave it as is
database.yml
storage: sqlite # where dungeons, loot and saved terrain are stored: sqlite or mysql

# Read only with storage: mysql
mysql:
  host: localhost # database server address
  port: 3306 # port
  database: rstructures # database name
  user: "root" # user
  password: "" # password

config-version: 1 # internal field, leave it as is
Партнёрский материал

Сервер для плагина rStructures - как у профи

Плагин rStructures создан для серверов: на своём сервере вы настраиваете его под себя и решаете, кому играть. Создать сервер с плагином rStructures для друзей можно за пару минут - BungeeHost всё уже подготовил.

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