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Плагины/Raycasted Anti-ESP
Raycasted Anti-ESP

Raycasted Anti-ESP

AntiESP; culls hidden entities, players and tile entities. Blocks Pie-Ray and Freecam. Formerly known as Raycasted Entity Occlusions/REO.

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Все версииRaycasted Anti-ESP 0.7.0-Paper-0.10.0-RELEASE

Raycasted Anti-ESP 0.7.0-Paper-0.10.0-RELEASE

Alpha02.08.2026

Список изменений

RaycastedAntiESP v0.7.0 Paper v0.10.0

This update adds several new config options, including the ability to exempt arbitrary entity types, and significantly reduces object allocations.

  • After feedback from several users, keep-client-entity-when-hidden has been changed to false by default.
  • SimpleEngine has been renamed to AsyncEngine to more accurately describe it.
    • Configs will not automatically transfer over, but the default configuration of one async thread should be enough for over 500 players, so I don't think it matters.
  • Added a new config option: checks.entity.excluded-types.
    • All entities in this list will be exempted from antiesp checks for all players
    • By default, entities such as projectiles, boss mobs, and display entities have been exempted. You can change this as you see fit.
  • Update checks can now be disabled
    • The config has a new updates category where checks for different release channels–and sending update notifications to players with the correct permission–can be enabled/disabled.
    • This feature is a contribution from UsainSrht
  • The same exempted entities system was extended to exempt all FancyNPCs/FancyHolograms entities as they cause odd issues with RaycastedAntiESP.
  • Object allocations have been significantly reduced.
    • Raycasting has been modified so the JVM can fully scalarise the raycast method and the code that calls it.
    • The visibility transition queue now queues batches of 8 visibility transitions to reduce object allocations.
      • In combination, the above two changes reduce engine-thread allocations by 90%. When not loading many chunks, this reduces overall RaycastedAntiESP allocations by ~50%.
    • Netty thread allocations have been reduced by reusing the same wrappers to dispatch packets.
  • Glowing entities are now always visible.
  • checks.player.only-check-sneaking: false has been added. When true, players must be sneaking to be hidden.

Файлы

RaycastedAntiESP-0.7.0-Paper-0.10.0-RELEASE.jar(444.07 KiB)
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Канал релиза

Alpha

Номер версии

0.7.0-Paper-0.10.0

Загрузчики

Folia
Paper
Purpur

Версии игры

1.21.4–26.2

Загрузок

1.1K

Дата публикации

02.08.2026

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