
Raycasted Anti-ESP
AntiESP; culls hidden entities, players and tile entities. Blocks Pie-Ray and Freecam. Formerly known as Raycasted Entity Occlusions/REO.
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Raycasted Anti-ESP 0.7.0-Paper-0.10.0-RELEASE
Alpha02.08.2026
Список изменений
RaycastedAntiESP v0.7.0 Paper v0.10.0
This update adds several new config options, including the ability to exempt arbitrary entity types, and significantly reduces object allocations.
- After feedback from several users,
keep-client-entity-when-hiddenhas been changed to false by default. SimpleEnginehas been renamed toAsyncEngineto more accurately describe it.- Configs will not automatically transfer over, but the default configuration of one async thread should be enough for over 500 players, so I don't think it matters.
- Added a new config option:
checks.entity.excluded-types.- All entities in this list will be exempted from antiesp checks for all players
- By default, entities such as projectiles, boss mobs, and display entities have been exempted. You can change this as you see fit.
- Update checks can now be disabled
- The config has a new
updatescategory where checks for different release channels–and sending update notifications to players with the correct permission–can be enabled/disabled. - This feature is a contribution from UsainSrht
- The config has a new
- The same exempted entities system was extended to exempt all FancyNPCs/FancyHolograms entities as they cause odd issues with RaycastedAntiESP.
- Object allocations have been significantly reduced.
- Raycasting has been modified so the JVM can fully scalarise the raycast method and the code that calls it.
- The visibility transition queue now queues batches of 8 visibility transitions to reduce object allocations.
- In combination, the above two changes reduce engine-thread allocations by 90%. When not loading many chunks, this reduces overall RaycastedAntiESP allocations by ~50%.
- Netty thread allocations have been reduced by reusing the same wrappers to dispatch packets.
- Glowing entities are now always visible.
checks.player.only-check-sneaking: falsehas been added. When true, players must be sneaking to be hidden.
Файлы
RaycastedAntiESP-0.7.0-Paper-0.10.0-RELEASE.jar(444.07 KiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
0.7.0-Paper-0.10.0
Загрузчики
FoliaPaperPurpur
Версии игры
1.21.4–26.2
Загрузок
1.1K
Дата публикации
02.08.2026
