Fixed a bug on paper reported on the discord.
Do /ric reload
Fixed typo in texts
This changelog includes changelogs from 2.0 betas
This updates includes breaking changes, before updating, please save you config if you want to keep parts of it, then delete the 'RandomItemChallenge' folder.
You can now handle multiple game scenarios without needing to change the config all the time.
There are 6 default scenarios available at the moment:
There is a new scenario type available: Rarities !
With this scenario, instaed of giving each player a fully random item, a random Rarity is chosen and each player gets an item from this category. Each one can have a different probability to appear.
If you want to test this, the default scenario rarities2 is available for you !
To understand how to create such drops, look into the plugin description and look through the default configuration to understand.
Instead of only giving one type of item, you can now give a few different items, with different quantites, custom names, enchantments !
They are created inside of the custom_drops/custom folder.
Instead of giving one specific item, you can create a list of items inside of the custom_drops/any folder, and one will be chosed amongst those for the drop.
randomitemchallenge.admin instead of randomitemchallenge.start/ric start [scenario], /ric stop, /ric scenario <set|setDefault> [scenario]Stopped announcing advancements
Random should be more random
Did many internal optimisations
Documentation on how to create custom drops will arrive on full release

Random Item Challenge. Get stacks of a random item every two minutes, fight your friends...