qSpawners
Features
- Special Spawner Pickaxe — only this tool can break spawners; regular pickaxes cannot drop them
- Configurable Drop Chance — set a global default and per-mob-type percentages
- Fortune Bonus — each Fortune enchantment level adds an extra drop chance
- Silk Touch Support — optionally require Silk Touch on the pickaxe
- Mob Type Preservation — the dropped spawner remembers its mob type; placing it back restores the original mob
- Crafting Recipe — the special pickaxe is craftable with a fully configurable recipe
- Cooldown System — prevents players from spamming spawner breaks; configurable per-server
- Sounds & Particles — custom feedback on success and failure
Commands
| Command | Description | Permission |
|---|---|---|
/qspawners reload | Reload the configuration | qspawners.reload |
/qspawners give <player> | Give the special pickaxe to a player | qspawners.give |
Alias: /qs
Permissions
| Permission | Description | Default |
|---|---|---|
qspawners.use | Allows using the Spawner Pickaxe | true |
qspawners.reload | Allows reloading the config | op |
qspawners.give | Allows giving the pickaxe | op |
Configuration
# qSpawners Configuration
enabled: true
# Drop chances (percentage 0–100)
drop-chances:
default: 20
ZOMBIE: 25
SKELETON: 30
CREEPER: 10
Require Silk Touch on the pickaxe
silk-touch-required: false
Special pickaxe appearance
pickaxe: material: GOLDEN_PICKAXE name: "&bSpawner Pickaxe" lore: - "&7Allows breaking spawners" - "&7with a chance to drop them."
Crafting recipe
recipe: shape: - "DDD" - " S " - " S " ingredients: D: GOLD_BLOCK S: STICK
Fortune bonus per enchantment level
fortune-bonus: enabled: true per-level: 5
Cooldown between break attempts (per player)
cooldown: enabled: true seconds: 5
Sounds
sounds: success: sound: BLOCK_ANVIL_LAND volume: 1.0 pitch: 1.0 failure: sound: BLOCK_GLASS_BREAK volume: 1.0 pitch: 1.0
Particles
particles: success: type: VILLAGER_HAPPY count: 20 failure: enabled: true type: SMOKE_NORMAL count: 15
Messages (supports & color codes)
messages:
success: "&aSpawner dropped!"
fail: "&cSpawner destroyed!"
no-permission: "&cYou don't have permission to do that!"
reload: "&aConfiguration reloaded!"
give-success: "&aGave Spawner Pickaxe to &b%player%&a!"
player-not-found: "&cPlayer &b%player% not found!"
cooldown: "&ePlease wait &6%seconds%s &ebefore trying again!"
usage: "&cUsage: /qspawners <reload|give
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## How Drop Chance Works
1. The base chance is taken from `drop-chances` (by mob type, or `default` if not listed)
2. If Fortune is enabled, `per-level × fortune_level` is added
3. The result is capped at 100%
4. A random roll decides whether the spawner drops or is destroyed
**Example** — Zombie spawner, Fortune III, `per-level: 5`:
25% (base) + 15% (Fortune III bonus) = 40% drop chance
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Сервер для плагина qSpawners - как у профи
Плагин qSpawners создан для серверов: на своём сервере вы настраиваете его под себя и решаете, кому играть. Создать сервер с плагином qSpawners для друзей можно за пару минут - BungeeHost всё уже подготовил.

