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Плагины/qSpawners
qSpawners

qSpawners

Allows players to break spawners with a special pickaxe, featuring configurable drop chances and mob type preservation.

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qSpawners

Features

  • Special Spawner Pickaxe — only this tool can break spawners; regular pickaxes cannot drop them
  • Configurable Drop Chance — set a global default and per-mob-type percentages
  • Fortune Bonus — each Fortune enchantment level adds an extra drop chance
  • Silk Touch Support — optionally require Silk Touch on the pickaxe
  • Mob Type Preservation — the dropped spawner remembers its mob type; placing it back restores the original mob
  • Crafting Recipe — the special pickaxe is craftable with a fully configurable recipe
  • Cooldown System — prevents players from spamming spawner breaks; configurable per-server
  • Sounds & Particles — custom feedback on success and failure

Commands

CommandDescriptionPermission
/qspawners reloadReload the configurationqspawners.reload
/qspawners give <player>Give the special pickaxe to a playerqspawners.give

Alias: /qs


Permissions

PermissionDescriptionDefault
qspawners.useAllows using the Spawner Pickaxetrue
qspawners.reloadAllows reloading the configop
qspawners.giveAllows giving the pickaxeop

Configuration

# qSpawners Configuration
enabled: true

# Drop chances (percentage 0–100)
drop-chances:
  default: 20
  ZOMBIE: 25
  SKELETON: 30
  CREEPER: 10

Require Silk Touch on the pickaxe

silk-touch-required: false

Special pickaxe appearance

pickaxe: material: GOLDEN_PICKAXE name: "&bSpawner Pickaxe" lore: - "&7Allows breaking spawners" - "&7with a chance to drop them."

Crafting recipe

recipe: shape: - "DDD" - " S " - " S " ingredients: D: GOLD_BLOCK S: STICK

Fortune bonus per enchantment level

fortune-bonus: enabled: true per-level: 5

Cooldown between break attempts (per player)

cooldown: enabled: true seconds: 5

Sounds

sounds: success: sound: BLOCK_ANVIL_LAND volume: 1.0 pitch: 1.0 failure: sound: BLOCK_GLASS_BREAK volume: 1.0 pitch: 1.0

Particles

particles: success: type: VILLAGER_HAPPY count: 20 failure: enabled: true type: SMOKE_NORMAL count: 15

Messages (supports & color codes)

messages: success: "&aSpawner dropped!" fail: "&cSpawner destroyed!" no-permission: "&cYou don't have permission to do that!" reload: "&aConfiguration reloaded!" give-success: "&aGave Spawner Pickaxe to &b%player%&a!" player-not-found: "&cPlayer &b%player% not found!" cooldown: "&ePlease wait &6%seconds%s &ebefore trying again!" usage: "&cUsage: /qspawners <reload|give >"


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## How Drop Chance Works

1. The base chance is taken from `drop-chances` (by mob type, or `default` if not listed)
2. If Fortune is enabled, `per-level × fortune_level` is added
3. The result is capped at 100%
4. A random roll decides whether the spawner drops or is destroyed

**Example** — Zombie spawner, Fortune III, `per-level: 5`:

25% (base) + 15% (Fortune III bonus) = 40% drop chance


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Партнёрский материал

Сервер для плагина qSpawners - как у профи

Плагин qSpawners создан для серверов: на своём сервере вы настраиваете его под себя и решаете, кому играть. Создать сервер с плагином qSpawners для друзей можно за пару минут - BungeeHost всё уже подготовил.

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Лицензия:
Опубликован:5 месяцев назад
Обновлён:5 месяцев назад
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