PulseEvents 0.0.3
release17 апреля 2026 г.⚡ PulseEvents v0.0.3
🆕 Added
- Event Queue system (FIFO)
/pe queue add <event>/pe queue list/pe queue remove <index>/pe queue clear
- Config-based cooldown system
cooldown.event-startcooldown.command
- Granular permission system
pulseevents.start,stop,reload,queue.*
- Event locking system (prevents overlapping events)
🔄 Changed
- EventManager is now the single source of truth
- AnnouncementManager no longer starts events directly
- Improved BossBar / UI cleanup logic
- Commands now respect cooldowns and permissions
🛠 Fixed
- Fixed event duplication issues
- Fixed BossBar not disappearing after events
- Fixed reload causing ghost tasks / UI leftovers
- Fixed edge cases when no players are online
🛡 Improved
- Anti-abuse system (cooldowns + validation)
- Scheduler safety and task cleanup
- Overall stability improvements
⚠ Notes
- Requires proper cooldown configuration in
config.yml - Queue system is memory-based (no persistence yet)
PulseEvents 0.0.2
beta13 апреля 2026 г.📌 Changelog
⚡ Latest Update
✨ Added
- Basic event system implementation
- BossBar countdown before events start
- New commands:
/pe help/pe start/pe stop/pe status/pe reload/pe update
- Language system with support for:
- English (EN)
- Polish (PL)
🔄 Changed
- Improved event flow (announcement → countdown → event start)
- Updated command structure and responses
- Refactored event handling system
- Improved language file loading and defaults system
🛠️ Fixed
- Fixed events not starting after announcements
- Fixed multiple countdowns running at the same time
- Fixed event loop issues (events starting repeatedly)
- Fixed missing language messages (
Missing messageerrors) - Fixed outdated language files not updating properly
⚠️ Notes
- Events are still predefined (no in-game creation yet)
- Only BossBar UI is currently implemented
- Plugin is still under active development
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Лицензия:MIT
Опубликован:1 неделю назад
Обновлён:13 часов назад

