PsychoTerror 1.3.0 — Full Immersion Update
release5 декабря 2025 г.PsychoTerror 1.3.0 — Full Immersion Update
This update transforms PsychoTerror into a fully immersive psychological horror system. The visible Insanity BossBar has been completely removed, making all effects subtle, unexpected and purely behavior-driven.
Players no longer know when they are “getting worse”—they only feel it.
🧠 Core Changes
- Removed the Insanity BossBar for a more immersive and unpredictable experience.
- All insanity progression is now fully internal and invisible to players.
- Rebalanced insanity thresholds to rely entirely on psychological cues.
- Peaceful players remain completely unaffected and experience normal gameplay.
🎧 Audio & Atmosphere
- Improved timing pacing: long periods of silence followed by sudden tension spikes.
- Added deeper cave ambience, Warden heartbeat, and distant pulse effects.
- Removed all melodic or non-threatening sounds from earlier versions.
- Sound events now scale intensity based on hidden insanity level.
👻 Ghost System Enhancements
- Rewritten ghost apparition logic for side-ghosts and front-ghosts.
- Ghosts now appear faster, darker, and with improved SMOKE particle effects.
- Fixed rare cases where ghost entities stayed longer than intended.
- Reduced repetition: ghosts spawn less often but are far more disturbing.
🌑 Blackout & Visual Distortion
- Blackout events have been redesigned for higher psychological impact.
- Combined thunder burst + heartbeat + blindness + nausea for brief hallucination moments.
- Front-facing ghost apparition during blackout is now more aggressive and visible.
- Personal storms no longer rely on the BossBar and trigger purely on hidden levels.
🐾 Behavior-Based Insanity
- Killing mobs increases hidden insanity based on moral weight:
- Passive animals → moderate insanity
- Baby animals → high insanity
- Villagers & baby villagers → extreme insanity
- Insanity decays slowly when the player stops being violent.
⚙️ Performance & Stability
- Cleaned up event logic for better long-term performance.
- Fixed all particle compatibility issues (now uses modern SMOKE).
- Improved cooldown system for every psychological event.
- Much more stable than the previous build.
🧩 Summary PsychoTerror 1.3.0 removes the visible insanity UI and turns the entire experience into pure psychological horror. Only violent players feel the consequences. Peaceful players will never know anything is happening.
This version focuses on rare, powerful, atmospheric scares that keep players constantly questioning what is real.
PsychoTerror 1.2.0 — Deep Psychological Horror Update
release5 декабря 2025 г.PsychoTerror 1.2.0 — Deep Psychological Audio & Ghosts
This update replaces the previous build with a fully stable and improved version of the plugin.
Several issues from the earlier release have been fixed, and the psychological horror mechanics
have been redesigned to be more intense, more atmospheric, and much less repetitive.
🔧 Fixes & Stability
- Fixed particle compatibility issues (SMOKE is now fully supported).
- Fixed ghost events not triggering consistently for some players.
- Corrected sound events that previously felt “soft” or non-threatening.
- Improved internal timers to avoid repetitive or predictable scares.
- General performance cleanup (lighter tasks, cleaner logic, faster event handling).
🔊 Reworked Sound System
- Removed melodic or friendly sounds from earlier builds.
- Added cave ambience, nether mood, and low Warden heartbeat for deeper tension.
- Added directional “swoop” audio for side-ghost appearances.
- Blackout events now mix thunder + heartbeat + horror ambience.
👻 Ghost & Blackout Improvements
- Side ghosts are now darker, faster, and more unpredictable.
- Blackout events include a front-facing ghost apparition unique to high insanity.
- Ghosts now use aggressive smoke particles without lag or visual bugs.
🧠 Psychological Horror Enhancements
- Scares are now rare but more powerful, following realistic tension pacing.
- Violence affects only the violent player: peaceful players remain unaffected.
- Insanity thresholds adjusted to create a smoother descent into madness.
This version focuses on deep psychological tension rather than repetitive effects.
Players who kill mobs will experience unique personal horror, while those who remain peaceful
will see nothing unusual.
PsychoTerror 1.1.0
release5 декабря 2025 г.PsychoTerror 1.1.0 — Insanity Meter Update
New features:
- Added a per-player Insanity BossBar, showing each player’s terror level (0–100) and color-coded severity.
- Expanded storm effects: high insanity causes permanent midnight, personal rain, and dynamic thunder chances per player.
- Adjusted terror gain values: killing passive mobs and villagers now increases insanity faster.
- Improved psychological pacing and clarified terror thresholds.
All effects are still individual per player: only the violent player sees the ghosts, storms, sounds, and world distortions.
PsychoTerror 1.0.0
release4 декабря 2025 г.PsychoTerror 1.0.0 — Initial Release
This is the first public release of PsychoTerror.
✔ Added individual terror system
✔ Passive animals react to players
✔ Progressive psychological horror levels
✔ Player-only sounds and whispers
✔ Ghost mobs that appear based on kills
✔ Night & weather distortion (player-only)
✔ Lightweight and server-safe implementation
✔ Works with Spigot, Paper and Purpur
This version focuses on atmospheric and psychological effects without affecting normal gameplay or player inventories.
More features and a configuration file will come in future updates.

