ProgressionDungeonRW adds instanced dungeons that are freshly assembled each run. Built from WorldEdit schematics and generated inside dedicated void instances, every dungeon feels different — ideal for repeatable runs, farming, and group content. Entry is simple via dungeon plates: teleport in, clear the run, grab the loot, and get out.
It also includes a party system for 1–10 players to start together and handle coordinated teleports. Loot tables and dungeon mobs are configurable, and features like fake portals/portal walls plus a radar map (FILLED_MAP) boost both navigation and atmosphere. On top of that, you get a Sunflower coin system with a coin-pouch GUI and auto-pickup, integrated with ProgressionAPI/ProgressionEconomy and WorldEdit.
Modular/procedural dungeon generation for replayability
Built for reward loops (loot/progression/economy hooks)
Perfect for parties, events, and long-term content plans
Fits MMO-style server design (content-first gameplay)
Perfect for: dungeon servers, RPG/MMO networks, progression content.
Players log in “just for one more run”
Dungeons stay fresh thanks to modular generation
Perfect for party content, events, and endgame loops
Modular/procedural dungeon generation
Built for rewards: loot/progression/economy hooks
Designed for repeatable content and group play
Fits MMO-style server design
Install the plugin
Configure dungeon modules/loot/reward loops
Connect to quests/shops/items if used
Test generation + run pacing
Platform: Paper (recommended)
Best with: Progression + Quest + Shop + custom items

Replayable dungeon runs with modular generation—built for RPG progression and reward loops.