
ProgressionDungeonRW
Replayable dungeon runs with modular generation—built for RPG progression and reward loops.
ProgressionDungeonRW
ProgressionDungeonRW adds instanced dungeons that are freshly assembled each run. Built from WorldEdit schematics and generated inside dedicated void instances, every dungeon feels different — ideal for repeatable runs, farming, and group content. Entry is simple via dungeon plates: teleport in, clear the run, grab the loot, and get out.
It also includes a party system for 1–10 players to start together and handle coordinated teleports. Loot tables and dungeon mobs are configurable, and features like fake portals/portal walls plus a radar map (FILLED_MAP) boost both navigation and atmosphere. On top of that, you get a Sunflower coin system with a coin-pouch GUI and auto-pickup, integrated with ProgressionAPI/ProgressionEconomy and WorldEdit.
Highlights:
Modular/procedural dungeon generation for replayability
Built for reward loops (loot/progression/economy hooks)
Perfect for parties, events, and long-term content plans
Fits MMO-style server design (content-first gameplay)
Perfect for: dungeon servers, RPG/MMO networks, progression content.
Why you’ll love it
Players log in “just for one more run”
Dungeons stay fresh thanks to modular generation
Perfect for party content, events, and endgame loops
Features
Modular/procedural dungeon generation
Built for rewards: loot/progression/economy hooks
Designed for repeatable content and group play
Fits MMO-style server design
Setup
Install the plugin
Configure dungeon modules/loot/reward loops
Connect to quests/shops/items if used
Test generation + run pacing
Compatibility
Platform: Paper (recommended)
Best with: Progression + Quest + Shop + custom items