Meet with new block: Else. This block will execute actions between pistons if previous condition was not met.
Example: Player joined world -> If player name is "Notch" { Set Gamemode Creative } Else { Send Message: "Welcome to world!"}
If player's name will be "Steve" it will execute only code from Else, like sending message "Welcome to world".
It makes conditions easier to understand and easier to use.
We added a new placeholders: %list(name, index) %list_global(name, index) %list_local(name, index) %list_saved(name, index)
If world has variable with list value with specified name and type, it will replace placeholder with value that stores in list by index (counting starts with 1).
Example: World has global variable with list value: CoolPeopleNames (Notch, Steve, Alex)
To get first value (in that case "Notch") we use placeholder in text like this: %list_global(CoolPeopleNames, 1)
This update contains changes to localization files, to remove current and replace with new - /oc resetlocale

Let your players create worlds. With buildings, settings and even coding on blocks!