
OpenCreative+
Let your players create worlds. With buildings, settings and even coding on blocks!
6.0.0 - April Fools Edition
alpha1 апреля 2026 г.This version is only for one-time usage and fun. New content will be removed in next versions. After 1st April you should reinstall 6.0.0 beta version (from Gitlab).
New 2 events:
- Player disliked the world
- Player said 67
Added Age Verification 👀
Due to new laws from big countries we decided to add age verification by ourselves.. We partnershipped with big company called Playersona, everyone knows about that company, so you must trust us*. Check with /verifyage
*- we're not responsible if Playersona will be hacked and your player skin faces will be leaked
Added new coding type 🤯
Current coding system is boring.. It's not fun.. What about we remake it into some interesting game mode about breaking platform and getting coding blocks? That's better. Check with /devtest

5.8.0 - New command, target, events, actions and conditions
release26 ноября 2025 г.5.8.0 - New command, target, events, actions, conditions and game values. 🍂
We added new events, actions, conditions, game values, experiments, new translation, experiments, and even ERRORS?!
Watch the trailer:
New Translation 🇺🇦
Senmpai333 introduced an ukrainian translation for OpenCreative+, so now you can change your server messages with /oc locale ua and restart the server.
New command: /jointo Player 🔭
Now you can directly teleport to player's current world, without needing to /locate player, then clicking it.
AI in coding? Is that Vibe-coding?! 🧛
Yes to first, and maybe to second question.. Now server admins can connect AI (Google Gemini or OpenAI ChatGPT) to coding and let you use the magic command: /env make Prompt
It will generate a code from your prompt, it works with simple code, but with hard to understand code it works.. not fine.. Have fun to use it!
# /plugins/OpenCreative/config.yml
coding:
#
# Prompt handler is responsible for generating
# code from players wishes by using command:
# /env make [prompt]
#
# Notice: Prompter can and will do mistakes in coding,
# and we cannot nothing to do with it.
#
# Prompter requires token to work.
# For ChatGPT - https://platform.openai.com/api-keys
# For Gemini - https://aistudio.google.com/app/apikey
# Note: Services give you free trial, but
# for general usage you can be forced
# to pay services for using prompter.
#
# For example: /env make when player right clicks on
# magma block it gives random item
prompt-handler:
type: "none" # Set to "none" to disable. Available: "gemini", "chatgpt"
model: "gemini-2.5-flash" # Set model of LLM. For ChatGPT: "gpt-4o-mini"
token: "insert-secret-api-key-here-but-do-not-share-it-with-others"
timeout: 120 # Maximum time amount for thinking in seconds.
executors-limit: 10 # Maximum amount of executors.
Coding Changes 🐧
- New Player Events (5):
- Bucket Filled
- Bucket Empty
- Catch a fish with bucket
- Entered vehicle
- Exited vehicle
- New Entity Events (14):
- Entered vehicle
- Left vehicle
- Mob borned
- Mob removed
- Mob exploded
- Mob ignited by block
- Mob ignited by entity
- Mob healed
- Projectile hit a block
- Mob mounted entity
- Mob dismounted entity
- Shulker duplicated
- Mob got damaged
- Hanging (painting, frame) broke
- New Player Actions (2):
- Apply Mending
- Set visual fire
- New Variable Actions (6):
- Remove value from list
- Convert Time
- Parse JSON
- Save as JSON
- Remove item's lore line
- Trim a list
- New World Actions (4):
- Fill a block with water
- Change mode to Build
- Clear all scores from scoreboard
- Set scoreboard number style (red numbers)
- New Code Control Action (1):
- Clear local variables
- New Repeat Actions (3):
- Repeat while condition is true
- Repeat while condition is false
- Repeat through dictionary (map)
- New Entity Actions (54):
- Make fox sleeping
- Make fox jumping
- Make fox defending
- Make fox facing to grass
- Make fox sitting
- Set visual fire
- Set friction
- Set color of parrot
- Set pumpkin of snowman
- Set nectar for bee
- Set stingers for bee
- Make cat lying
- Make mob angry
- Make mob having chest
- Make mob remove when they're too far away
- Set awake
- Make camel running
- Charge creeper or wither's skull
- Make enderman or goat screaming
- Set horns of goat
- Make mob breed
- Make panda lying on back
- Set main haind
- Set laser of guardian
- Make mob interested
- Make horse standing on 2 legs
- Ignite explodable entity
- Explode entity
- Set bat's sleeping state
- Apply Luck for fishing hook
- Make axolotl to pretend being dead
- Make bear standing on 2 paws
- Make allay dancing
- Shake villager's head
- Make mob sitting
- Set having saddle
- Set block in minecart
- Set piglin's crossbow state
- Make pigling dancing
- Make mob celebrating
- Make wandering trader to drink milk
- Make wandering trader to drink potion
- Set visual fire
- Set display billboard
- Set AI
- Set collision
- Make mob a baby
- Make mob an adult
- Set physics
- Set silent
- New World Conditions (2):
- If player is in world
- If cycle is running
- New Variable Condition (1):
- If boolean is true
- New Target with SHIFT+RMB: Last created entity, that works after Create entity like world action.
- Added new 4 errors (yes, we added errors):
- Unknown Function
- Unknown Method
- Unknown Cycle
- Not supported entity for action
Other Changes 🛋️
- Now when player attacks other player in build mode, it will notify him, that they cant attack anyone in build mode.
- Now when player sends message in global (/cc) chat containing world advertisement (
please join my world /join ID, free gm1!!! /ad 123) it will underline join command, on hovering it will show world's info, and on clicking it will suggest player to join the world. - In
messagessection:cc-prefix,cc-chat,world-chatfrom config.yml now support both formats: MiniMessage () and Legacy colors (&c). - Now you can disable sending messages when player edits coding value with chat (text, number, vector...)
# /plugins/OpenCreative/config.yml
messages:
# ...
cancel-chat-on-value-set: true # set true to hide these messages
- Tired from "No players around, maybe you should try global chat with ! or /cc" message? Now server admins can disable it:
# /plugins/OpenCreative/config.yml
messages:
# ...
notify-no-players-around: false # set to false to disable, true to enable, by default true
- Added new commands for admins
/oc recommend ID- Mark world as recommended./oc unrecommend ID- Remove world from recommendations./oc setowner ID Owner- Set owner of world./oc setsize ID Size- Set custom size of world/oc ignoremessage Path- Adds message to safe list, won't reset on /oc resetlocale./oc unignoremessage Path- Removes message from safe list, it it will be able to reset with /oc resetlocale.
- Added experiments. Now you can toggle and test early unstable features of OpenCreative+, than can appear in future.
# /plugins/OpenCreative/config.yml
experiments:
wanders: true # Featured worlds, saving last visited world
code_downloader: true # Downloading code from link with YAML content
world_downloader: true # Cloning worlds
- Updated window, that shows on opening OpenCreative.jar by double clicking (yes it does exist!)
New Placeholders for PlaceholderAPI 💬
Now you can use even more placeholders... and maybe you can script with them something.. maybe displaying some info in bossbars.. scoreboards? We don't know, but we added:
%opencreative_is_in_build_planet%
%opencreative_is_in_dev_planet%
%opencreative_can_develop%
%opencreative_is_whitelisted%
%opencreative_is_owner%
%opencreative_is_banned%
# For planets
%opencreative_planet_icon_material%
%opencreative_planet_is_loaded%
%opencreative_planet_variables_amount%
%opencreative_planet_redstone_operations_amount%
%opencreative_planet_modified_blocks_amount%
%opencreative_planet_elements_changes_amount%
%opencreative_planet_whitelisted_players%
%opencreative_planet_blacklisted_players%
%opencreative_planet_builders%
%opencreative_planet_trusted_builders%
%opencreative_planet_not_trusted_builders%
%opencreative_planet_developers%
%opencreative_planet_not_trusted_developers%
%opencreative_planet_trusted_developers%
%opencreative_planet_guest_developers%
%opencreative_planet_entities_amount%
%opencreative_planet_executors_amount%
%opencreative_planet_limit_...%
%opencreative_planet_modifier_...%
# You can use
%opencreative_planet:ID_placeholder%
%opencreative_planet:123_online%
Save your beautiful messages from resetlocale! 🗄️
We added a new section in config.yml to allow you to save old messages from resetting by /oc resetlocale:
# /plugins/OpenCreative/config.yml
messages:
# ...
do-not-reset:
- "lobby.title" # Your messages path...
- "creating-world.title"
Resource pack changes 🌄
Now plugin will reset player's resource pack to server's (if specified in server.properties) or to vanilla, when players teleports lobby. Also we added "message" argument for player action "Set resource pack".
Fixes
- Now actions after brackets will be executed after executing code in previous bracket multi-actions (conditions, repeat actions, handler actions). It fixes Measure code execution time action, and actions after repeat action will be executed on the end of repeat.
- Fixed selection and target Selected target for Call Function/Method actions. You should use this target, if you want to execute code on entity, that currently runs function/method.
- Fixed loading worlds for 1.21.9+ server versions (destroyed spawn chunk radius game rule for them)
- Now "Create a world" button in own worlds menu displays available amount of worlds to create.
- Fixed some issues with
/oc recommend,/oc unrecommendwhen they were too laggy. - Fixed an error with Set Entity/Player health, that happened on setting health, which is above than max health.
HONORABLE MENTION 🦈
They reacted with SHARK OMG emoji, they should be truly fans of it.
- Electric
- Barn
- TON 618
- Pryanik
- Dimka
5.7.1 - Hints, Fast Items Adding and Fixes
release30 августа 2025 г.5.7.1 - Hints, Fast Items Adding and Fixes.
This version contains changes to localization files, so if you're updating, then you should type /oc resetlocale.
In this version we fixed a couple of bugs from previous version and added new bugs (it's joke*).
🌄 Goodbye, Summer of 2025!
New features 🍾
- Added opportunity to quickly add items into coding chest by clicking LMB with item in hand.
- Added hints when hovering on coding signs or holding coding items.
Fixes 🔧
- Fixed a bug, that didn't see placed functions and methods.
- Fixed a famous 20k days message bug before world creation and reputation.
- Fixed a bug, that allowed players to get glass item from World Creation menu.
⠀* it's not a joke**
Cool People 😎
(they're cool because they reacted with Shark Omg emoji in our discord server!)
- Electric
- TON 618
- onn512
- PryanikXXX
** we hope it's a joke
Please report any issues or share your cool ideas in our Discord server, that can be found in resource main page.
5.7.0 - Modules, Event Values and World Generators
release27 августа 2025 г.5.7.0 - Modules, Event Values and World Generators.
This version contains changes to localization files, so if you're updating, then you should type /oc resetlocale.
In this version we introduced Modules, and reintroduced event values and world generators.
Modules 🧰
Modules are parts of code, that can be shared with other players. It is similar to widely known "toolbox" from sandbox game, where players can download scripts and install them in games.
To create a module, you have to select event blocks with Manipulator (comparator item) in coding world by clicking on these blocks. Then press F with comparator in hand, and click "Create a module" button.
To change module's settings (name, description, access to download) type /modules command and click "Own Modules" button and select your module.
You can rate other modules with commands:
- /modules like ID
- /modules dilsike ID
You can install module by its ID:
- /modules load ID
Admins can delete module (permission: opencreative.modules.delete) by its ID:
- /modules delete ID
Game Values 🔗
We rewritten our old event values system, so developers now can add their or own event values with our API.
Also, now you can select game value's target by holding Game Value item and clicking SHIFT+RMB:
- Event Executor
- Selected (by default)
- Random player
- Random target
- Killer
- Victim
Added new 48 Game Values
🌍 World (4):
- Server stability (TPS)
- World border size
- World game time
- Moon phase
🤔 Player (5):
- Player's main hand
- Chat visibility
- Player render distance
- Hotbar items
- Items from the open menu
🍻 Entities (39):
- Entity gravity
- Fire extinguish time
- Jump height
- Knockback resistance
- Explosion knockback resistance
- Knockback on hit
- Damage dealt
- Armor toughness
- Entity size
- Attack speed
- Armor points
- Target entity
- Passenger list
- Entity item
- Cardinal direction
- Entity facing vector
- Pitch rotation
- Yaw rotation
- X coordinate
- Y coordinate
- Z coordinate
- Block beneath
- Projectile shooter
- Vehicle entity
- Mob spawn reason
- Mob pose
- Hitbox width (X)
- Hitbox width (Z)
- Hitbox height
- Time until explosion
- Mob age
- Mob lifetime
- Villager trade count
- Active potion effects
- Mob inventory items
- Target fluid
- Body yaw rotation
- Leash holder
- Saddle item
- Absorption Amount
World Generators 🗺️
We also rewritten world generators system, so developers also can add their own world generators with API. But what about server owners, that are not too friendly with Java?!
Well, we added world templates and super flats for them.
# /plugins/OpenCreative/config.yml
generators:
#
# You can turn off world generators
# and add own custom flats or templates.
#
# Custom flats require string in format:
# "first_block_material,3*second_layer_material;biome_name"
# Not existing materials will be replaced with air.
# If height is not specified, it will be 1.
#
# Templates can be added in /plugins/OpenCreative/templates/
# folder. Just move saved folder of your world to this path.
# Dev worlds with code can be added, if folder's name ends
# with "dev".
#
# When you're changing this, please change in localization
# files options and item description: menus.world-creation.items.type
#
flat: true
water: true
empty: true
survival: true
large-biomes: true
custom-flats:
desert:
generation: "bedrock,3*sandstone,sand;plains"
generate-trees: true
icon: "SAND"
templates:
pvp:
enabled: true
icon: "DIAMOND_SWORD"
folder: pvp
New Limits 🔧
If you're updating to this version, you should add these new options in config.yml.
# /plugins/OpenCreative/config.yml
groups:
default:
creating-module:
limit: 2 # Max amount of modules
cooldowns:
module-usage: 7 # Module installation, creation
duplication-usage: 7 # Duplication of coding lines
world:
limits:
selected-lines-amount: 3 # Maximum amount of selected lines
script-size: 10 # Maximum size of script in MB
We added maximum size of script file option, so you can limit players from making too big code.
New Item Fixer Options 🐝
Added limits of display name length, lore line length, lore lines amount, entities in blocks amount and clear command blocks option.
# /plugins/OpenCreative/config.yml
item-fixer:
display-name-max-length: 64 # Max length of item's display name
lore-line-max-length: 100 # Max length of lore line in item
lore-lines-max-amount: 25 # Max amount of lore lines in item
entities-max-amount: 3 # Limit of entities inside block (beenest)
remove-boss-spawn-eggs: true # Removes boss (ender dragon, wither) spawn eggs
clear-command-blocks-data: true # Clears commands in command block
Coding Platformers 🛝
Now plugin developers can add custom platformer in OpenCreative+, that will manipulate with platforms in coding world. You can change default's to horizontal, vertical and legacy.
Horizontal is set by default, just classic coding plots. Vertical platformer creates platforms on each other, like floors. Legacy is similar to vertical, but adds visible world border.
To set world platformer in one current world, use: - /world platformer [ID]
To change default's (not recommended, if you have already generated worlds!!):
# /plugins/OpenCreative/config.yml
coding:
# ...
platforms-generator: "horizontal" # Default generator for coding platforms, if not exists will use default Horizontal.
# Available: "horizontal", "vertical", "legacy". Please do not change platforms generator, if there's already existing worlds.
# To test them, use /world platformer [ID].
Added new 1 Variable Action (by LWJENNI) 🧶
- Set coordinates of location into variables
Other Changes 🍂
- Now when player didn't change any coding block in developers world (/dev) it won't reload same code.
- Now when player sends chat message in world, that has no players, it will send notification about existing global chat.
- Added translation by DrakesWeb and kogtyv.
- Added "Sound Seed" parameter for "Play Sound" player action.
- Added "Ignore Durability" parameter for "Item Equals" conditions.
- Added opportunity to return old coding blocks type selection menu in config.yml:
coding:
old-selection-menu: true # Set true to use old coding blocks selection menu
- Added default glass for customization in /env.
- Changed player, entity, world events additional blocks to dark deepslate ores.
- Changed sounds for setting text, number, event value, vector.
- Now some item actions (set name, lore lines) support MiniMessage.
- Fixed a bug, that didn't set "Item in Event" event value in some items events.
- Fixed a bug, that considered "Creative Chat" cooldown as "Command".
- Fixed a bug, that made wrong spectator coloring players in tab.
- Fixed a bug, that prevented us from adding or setting lore in items, that hadn't a lore.
- Fixed some repeat actions issues.
- Fixed opening game values/potions.particles menus while clicking on coding container.
- Fixed some missing translation for en.yml.
- Changed ProtocolLib version to 5.4.0.
Special thanks ❤️
- DrakesWeb
- kogtyv
- onn512
- LWJENNI
- PryanikXXX
Please report any issues or share your cool ideas in our Discord server, that can be found in resource main page.
5.7.0 Beta - New Event Values and World Generators
beta23 июля 2025 г.5.7.0 Beta - New Event Values and World Generators.
Can be not stable! Test with backups.
Game Values
We rewritten our old event values system, so developers now can add their or own event values with our API (check wiki on Gitlab for that).
Also, now you can select game value's target by holding Game Value item and clicking SHIFT+RMB:
- Event Executor
- Selected (by default)
- Random player
- Random target
- Killer
- Victim
Added new 48 Game Values
🌍 World (4):
- Server stability (TPS)
- World border size
- World game time
- Moon phase
🤔 Player (5):
- Player's main hand
- Chat visibility
- Player render distance
- Hotbar items
- Items from the open menu
🍻 Entities (39):
- Entity gravity
- Fire extinguish time
- Jump height
- Knockback resistance
- Explosion knockback resistance
- Knockback on hit
- Damage dealt
- Armor toughness
- Entity size
- Attack speed
- Armor points
- Target entity
- Passenger list
- Entity item
- Cardinal direction
- Entity facing vector
- Pitch rotation
- Yaw rotation
- X coordinate
- Y coordinate
- Z coordinate
- Block beneath
- Projectile shooter
- Vehicle entity
- Mob spawn reason
- Mob pose
- Hitbox width (X)
- Hitbox width (Z)
- Hitbox height
- Time until explosion
- Mob age
- Mob lifetime
- Villager trade count
- Active potion effects
- Mob inventory items
- Target fluid
- Body yaw rotation
- Leash holder
- Saddle item
- Absorption Amount
World Generators
We also rewritten world generators system, so developers also can add their own world generators with API. But what about server owners, that are not too friendly with Java?!
Well, we added world templates and super flats for them.
generators:
#
# You can turn off world generators
# and add own custom flats or templates.
#
# Custom flats require string in format:
# "first_block_material,3*second_layer_material;biome_name"
# Not existing materials will be replaced with air.
# If height is not specified, it will be 1.
#
# Templates can be added in /plugins/OpenCreative/templates/
# folder. Just move saved folder of your world to this path.
# Dev worlds with code can be added, if folder's name ends
# with "dev".
#
# When you're changing this, please change in localization
# files options and item description: menus.world-creation.items.type
#
flat: true
water: true
empty: true
survival: true
large-biomes: true
custom-flats:
desert:
generation: "bedrock,3*sandstone,sand;plains"
generate-trees: true
icon: "SAND"
templates:
pvp:
enabled: true
icon: "DIAMOND_SWORD"
folder: pvp
Other Changes
- Added "Sound Seed" parameter for "Play Sound" player action.
- Added "Ignore Durability" parameter for "Item Equals" conditions.
- Added opportunity to return old coding blocks type selection menu in config.yml:
coding:
old-selection-menu: true # Set true to use old coding blocks selection menu
- Added default glass for customization in /env.
- Changed player, entity, world events additional blocks to dark deepslate ores.
- Changed sounds for setting text, number, event value, vector.
- Fixed some repeat actions issues.
- Fixed opening game values/potions.particles menus while clicking on coding container.
- Fixed some missing translation for en.yml.
