
Navigate
An A* pathfinding plugin for navigating mazes or leading players to quests
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Navigate 1.1
release11 февраля 2026 г.Hey folks! Back to Navigate with the first update 👀
Sorry for the long period of no updates. Since publishing Navigate, I've been a bit busy, but this is a pretty big one.
Changes:
Increased iteration limit
- More attempts before cancelling
- Improves reliability on longer paths
Added PAPI placeholders
%navigate_direction%- Cardinal direction to face%navigate_yaw%- Yaw needed to face destination%navigate_pitch%- Pitch needed to face destination%navigate_distance2d%- 2D distance, ignores height%navigate_distance3d%- 3D distance, includes height%navigate_x%%navigate_y%%navigate_z%%navigate_world%
Added optional Allowed Materials
- Specified in the command, can be left out
- If specified, the pathfinder only follows those block(s)
- If the player isn’t on those blocks, it guides them to one first
- Example:
/navigate start x y z true stone,dirt true= safeModestone,dirt= only follow Stone or Dirt
Doors are now considered passable
Big change - Baritone style pathing 🚀
- Calculates as far as possible in loaded chunks
- Recalculates when more chunks load
- Repeats until the destination is reached
Long distance navigation is now fully possible.
Navigate 1.0
release2 августа 2025 г.Initial commit with core functionality
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Лицензия:MIT
Опубликован:8 месяцев назад
Обновлён:2 месяца назад
