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MythicRewards is a rule-based entity kill reward plugin that makes your combat and loot systems more dynamic and engaging!
| Rule | Description |
|---|---|
| ALL | All players who dealt damage receive identical rewards. |
| PACK | Randomly select one player among all who dealt damage to receive the reward. The more damage you dealt, the higher your chance! Selected players receive identical rewards. |
| MULTI_PACK | Randomly select three players to receive the reward. The more damage you dealt, the higher your chance! Selected players receive identical rewards. |
| RANK | The top three damage dealers receive rewards, and each rank gets a different reward. |
| SEPATATE | Every participant has a chance to receive rewards. Each reward has its own probability, increasing with the player’s damage dealt. Each reward roll is independent. Example: A player with 80% of total damage has an 80% chance for each reward. |
| SEPATATE_PACK | Rewards are divided into groups, and one player is selected from each group. The chance depends on damage dealt. Example: Player A (80% damage) and Player B (20%) have 80% and 20% chance respectively for that reward group. |
These are just built-in examples!
You can create your own rule logic using the plugin’s flexible configuration system.
| Type | Description |
|---|---|
| Action-based | Execute actions or commands to grant rewards. |
Give Item (give_item Action) | Directly give items to a player’s inventory. If full, items are dropped on the ground. |
**Drop Item (drop_item Action) ** | Drop items on the ground visible and collectible only by the player. (Paper 1.19.4+ required) |
❤️ MythicRewards — Infinite possibilities for kill rewards!