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MythicDungeons

MythicDungeons

🏰 Vertical horror dungeons, smart boss guidance, scaling loot, and polished party PvE endgame.

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MythicDungeons 1.0.25

release9 марта 2026 г.

MythicDungeons 1.0.25

Run Modifiers

  • Added per-run dungeon modifiers: Treasure Surge, Blood Moon, Frostbite, and Titanic Boss.
  • Modifiers are now rolled automatically by dungeon tier and hard mode pressure.

Gameplay Impact

  • Run modifiers now affect token rewards, room chest roll counts, boss health/damage scaling, and live room pressure.
  • Blood Moon empowers nearby room mobs during the run.
  • Frostbite adds constant cold pressure to party movement.

UX

  • Added run modifier visibility to /dungeon info and /dungeon list so party leaders can read the run state instantly.

MythicDungeons 1.0.24

release2 марта 2026 г.

MythicDungeons 1.0.24

QoL and UX

  • Added /dungeon guide <on|off|status|toggle> to let each player control boss guidance HUD.
  • Boss actionbar/compass guidance is now opt-out per player, reducing HUD spam in repeat runs.
  • Added /dungeon quickstart with a compact onboarding flow for new players and party leaders.

Update Reliability

  • Fixed update-checker slug to the live Modrinth slug (mythicdungeons) so update links resolve correctly.

MythicDungeons 1.0.23

release2 марта 2026 г.

MythicDungeons 1.0.23

This update is focused on hard stability, boss reliability, and run safety.

Instance & Runtime Stability

  • Added an instance watchdog to detect broken runtime states and recover safely.
  • Added automatic boss runtime recovery attempts before closing a run.
  • Added safer cleanup flow for unstable runs to prevent stuck/ghost instances.

Boss Spawn Reliability

  • Added multi-attempt boss spawn retries when a run starts.
  • Prevents instant run failure from temporary spawn/chunk initialization issues.
  • Added direct boss-per-instance tracking for cleaner recovery and management.

Cleanup & Safety

  • Improved close/completion cleanup for boss state and recovery caches.
  • Improved boss guidance behavior when boss is recovering or temporarily missing.
  • Reduced softlock risk in long sessions.

Generation Behavior

  • dungeonGeneration.useVoidWorld is now fully respected during instance world creation.

Chest & Loot Reliability

  • Added emergency chest refill flow if a chest would open empty.
  • Added stronger guaranteed fallback rewards for failed insert scenarios.
  • Improved chest-to-room matching for better room clear/unlock consistency.

Recommended

  • Strongly recommended for all servers on older MythicDungeons builds.

MythicDungeons 1.0.22

release1 марта 2026 г.

MythicDungeons 1.0.22

  • Added 10 brand-new themed room variants for better run variety:
    • lantern_tomb, roots_sanctuary
    • golem_workshop, hanging_gardens
    • void_chapel, ember_archive
    • frigid_observatory, thunder_foundry
    • astral_crypt, harbinger_throne
  • Added full fallback decor generation for all new templates, so rooms render properly even when schematics are disabled.
  • Updated tier room pools in dungeons.yml to include the new variants directly.
  • Fixed high-tier room-count clamping: generation now guarantees at least each tier's configured minimum room count even with a low global hard cap.

MythicDungeons 1.0.21

release27 февраля 2026 г.

MythicDungeons 1.0.21

  • Added /dungeon info live run panel with instance ID, tier, hard mode, party size, elapsed/remaining timer, room clear progress, and boss HP status.
  • Added /dungeon unstuck to teleport players to the nearest safe room anchor when trapped in geometry or bad pathing.
  • Added configurable unstuck anti-spam cooldown in config.yml (commands.unstuckCooldownSeconds, default 45).
  • Added quick aliases /dinfo and /dunstuck for faster party recovery and run diagnostics.
  • Improved leave/instance cleanup to clear unstuck runtime cooldown data with other per-player dungeon state.

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

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Лицензия:MIT
Опубликован:1 месяц назад
Обновлён:1 неделю назад
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