PLACELIQUID type:water To make infinite buckets more easier to implement
Fixed PLANT_IN_SQUARE issue for sweet berries
Fixed an issue with the checker logic used by ExecutableCrafting. Checkers for EI ID, EI Usage and EI Variables should be ok now
Addition of a RefreshExecutableItemEvent class, An event plugins can use to check if calls from ExecutableItems plugin is done
Added critical strike power for MLIB_DAMAGE command
Fixed an issue where the visual cooldown doesn't work with ticks option
Added %last_hitter% to allow users to know which dealt the final blow
Thank you Special70 for this update
SCore & All plugins
ExecutableLevers
Fix an issue with EL
ExecutableItems
New error message to customise when the players try to use an EI in a worldguard blocked region.
SCore (all plugins) - EI
New Worldguard flags to disable all EI in a specific region.
/rg flag
Thank you Simon for the bounty on this suggestion
EB Fixed an issue with Suspicious Block Loot
SCore Fix of an issue with FALLING_DUST in SCore particles
Added an arg "nonliving" to MOB_AROUND. (Any bugs that occur when running entity commands while this argument is enabled will most likely be ignored due to scope creep.)
Fix an issue with Paper 26.1 related to an API change
EI
New setting for the NBTTags feature to store them in Persistent Data Container instead of item nbt nbt: 0: type: STRING key: my_custom_tag value: hello saveInPDC: true # stored as executableitems:my_custom_tag in the PDC 1: type: INTEGER key: raw_tag value: 42 # saveInPDC not set — written as raw NBT tag (default, existing behaviour)
Fix an issue where the player can dupe EI trident
Fix of an issue where launching and egg triggered the two clicks : left and right
EC
Fix a dupe issue in ExecutableCraft
SCore changelogs (All plugins)
You can now put placeholders into SCore variabless and define if they will be parsed or not by SCore using parsePlaceholders: true/false
Players can now disable particles using /score particles-toggle
Fix the compatibility with Spigot
Fix an issue with FR language
Fix of an issue with version management
The plugins have been tested and working with 26.1
MyFurniture Changelog
Blockbench Animation System
Animated furniture from Blockbench models — Drop a .bbmodel file in plugins/MyFurniture/animations/ and run /mf pack. MyFurniture auto-generates all resource pack assets (models, textures, items) and creates the furniture config.
Play/stop animations with right-click and left-click, or via RUN_ANIMATION / STOP_ANIMATION display commands in activators.
Supports looping animations, per-bone keyframes (position, rotation, scale), multiple animations per model, and smooth 360° rotations (ceiling fans, etc.).
Animation preserves the furniture's placement rotation.
Breaking or chunk-unloading animated furniture properly cleans up all entities.
Resource Pack Security & Optimization
Pack obfuscation (obfuscatePack: true) — Replaces all model and texture file names with random UUIDs to prevent easy extraction of your custom assets.
PackSquash integration (usePackSquash: true) — Optimizes the resource pack with https://github.com/ComunidadAylas/PackSquash, reducing pack size by up to 75%. Requires PackSquash installed separately.
Pack caching — Skips pack regeneration when nothing has changed. Automatically invalidates when you change obfuscation or PackSquash settings.
Pack validation — Checks all PNGs and JSONs for corruption on every build.
SHA-1 hash verification — Pack integrity hash sent to clients.
Custom GUI Textures