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Плагины/MyFurniture
MyFurniture

MyFurniture

Add new custom furniture in the game very easily ! Collisions are based on the 3D model !

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1.26.4.5

release5 апреля 2026 г.

SCore Fix of an issue with FALLING_DUST in SCore particles

Added an arg "nonliving" to MOB_AROUND. (Any bugs that occur when running entity commands while this argument is enabled will most likely be ignored due to scope creep.)

Fix an issue with Paper 26.1 related to an API change


EI

New setting for the NBTTags feature to store them in Persistent Data Container instead of item nbt nbt: 0: type: STRING key: my_custom_tag value: hello saveInPDC: true # stored as executableitems:my_custom_tag in the PDC 1: type: INTEGER key: raw_tag value: 42 # saveInPDC not set — written as raw NBT tag (default, existing behaviour)

Fix an issue where the player can dupe EI trident

Fix of an issue where launching and egg triggered the two clicks : left and right


EC

Fix a dupe issue in ExecutableCraft

1.26.3.29

release29 марта 2026 г.

SCore changelogs (All plugins)

You can now put placeholders into SCore variabless and define if they will be parsed or not by SCore using parsePlaceholders: true/false

Players can now disable particles using /score particles-toggle

Fix the compatibility with Spigot

Fix an issue with FR language

Fix of an issue with version management

The plugins have been tested and working with 26.1


MyFurniture Changelog

Blockbench Animation System

  • Animated furniture from Blockbench models — Drop a .bbmodel file in plugins/MyFurniture/animations/ and run /mf pack. MyFurniture auto-generates all resource pack assets (models, textures, items) and creates the furniture config.

  • Play/stop animations with right-click and left-click, or via RUN_ANIMATION / STOP_ANIMATION display commands in activators.

  • Supports looping animations, per-bone keyframes (position, rotation, scale), multiple animations per model, and smooth 360° rotations (ceiling fans, etc.).

  • Animation preserves the furniture's placement rotation.

  • Breaking or chunk-unloading animated furniture properly cleans up all entities.

Resource Pack Security & Optimization

  • Pack obfuscation (obfuscatePack: true) — Replaces all model and texture file names with random UUIDs to prevent easy extraction of your custom assets.

  • PackSquash integration (usePackSquash: true) — Optimizes the resource pack with https://github.com/ComunidadAylas/PackSquash, reducing pack size by up to 75%. Requires PackSquash installed separately.

  • Pack caching — Skips pack regeneration when nothing has changed. Automatically invalidates when you change obfuscation or PackSquash settings.

  • Pack validation — Checks all PNGs and JSONs for corruption on every build.

  • SHA-1 hash verification — Pack integrity hash sent to clients.

Custom GUI Textures

  • Furniture editor menus now feature a custom dark wood-themed background using bitmap font providers.

1.26.3.15

release15 марта 2026 г.

Fix an issue with the custom command : SET_EQUIPPABLE_MODEL

The player-only FORCE_DROP, (ei_id mode, names: FORCE_DROP, DROPSPECIFICEI) and the mixed FORCEDROP, (slot mode, name: FORCEDROP) are now unified into a single MixedCommand that supports both slot: and ei_id: parameters.

FORCE_DROP slot:-1 - to drop item of the entity/player of their main hand slot FORCE_DROP ei_id:MyExecutableItem - to drop the mentionned EI from the player inventory

1.26.10.3

release10 марта 2026 г.

SCore, fix a crash issue that can happen with the custom command ADD_TEMPORARY_ATTRIBUTE

1.26.9.3

release10 марта 2026 г.

SCore Internal edits

EI fix of an issue with PLAYER_RECEIVE_EFFECT (it wasnt trigerred when the player already have the same effect at a lower level)

Совместимость

Minecraft: Java Edition

1.21.x

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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 год назад
Обновлён:19 часов назад
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