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More Mace Enchants

More Mace Enchants

This plugin add custom Enchants to your mace!

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This plugin adds a suite of custom enchantments designed exclusively for the Mace

Originally created by sillyangel as "More Spear Enchantments". Heavily reworked, rebalanced, and adapted for Mace combat by FreakyRat.


How It Works

  1. Grab a Mace
  2. Enchant it at an enchanting table, via an anvil with enchanted books, or find them through villager trades and loot chests
  3. Slam down on your enemies and watch the custom effects trigger

Note: These enchantments only function while wielding a Mace. They will not activate on any other weapon or tool.


Enchantments

⚔️ Disorient *(Max Level III)*

Slot: Offensive Slam
Stacking: Cannot be combined with Conduction or Aftershock

Slam your target to blind and slow him down.

LevelBlindnessSlowness
I1.5sSlowness I — 1.5s
II2.5sSlowness I — 2.5s
III5.0sSlowness II — 5.0s
  • Cooldown: 5 seconds per target
  • Effects do not stack — reapplied only after they expire

⚡ Conduction *(Max Level III)*

Slot: Offensive Slam
Stacking: Cannot be combined with Disorient or Aftershock

Charge your target with latent energy. Your next strike on a charged target discharges it for a burst of bonus damage.

LevelBonus DamageCharge Duration
I+15%2.5s
II+20%3.0s
III+25%3.5s
  • Visual spark particles indicate an active charge
  • Charge is consumed on the follow-up hit

💥 Aftershock *(Max Level II)*

Slot: Offensive Slam
Stacking: Cannot be combined with Disorient or Conduction

A kill with your Mace sends out a shockwave, punishing anyone standing too close to the victim. (knocking them back and applying damage)

LevelRadiusDamageKnockback
I3.04.00.8
II4.05.01.0
  • Cooldown: 8 seconds
  • Triggers on both player and mob kills
  • The killer is not harmed by the pulse

🩸 Siphon *(Max Level III)*

Slot: Utility
Stacking: Combines with ALL other enchantments

Feed off the damage you deal. Each successful hit restores a fraction of your health.

LevelPvE HealPvP Heal
I5.0%2.5%
II7.5%3.75%
III10.0%5.0%
  • Cooldown: 1.5 seconds per hit
  • PvP healing is intentionally halved for balance
  • Cannot overheal past your max health

🛡️ Stabilizing *(Max Level IV)*

Slot: Utility
Stacking: Combines with ALL other enchantments

Reduces fall damage taken when mace someone.

LevelReduction
I20%
II30%
III40%
IV50%
  • Hard-capped at 50% — fall damage can never be fully negated

⏱️ Momentum *(Max Level III)*

Slot: Utility
Stacking: Combines with ALL other enchantments

Hiting someone with your mace grants you a speed effect for a short duration.

LevelDurationSpeed Level
I5sSpeed I
II10sSpeed I
III15sSpeed II
  • Cooldown: 2 seconds
  • Procs on any hit, not just slams

Enchantment Slotting Rules

Because a fully loaded Mace would be absurdly overpowered, enchantments are divided into slots:

Slot TypeEnchantments AllowedMax Active
Offensive SlamDisorient, Conduction, Aftershock1 only
UtilitySiphon, Stabilizing, MomentumAll 3

This means you can run, for example, Conduction + Siphon + Momentum, but never Disorient + Aftershock together.


Requirements

  • Server Software: Paper 1.21+ (Purpur & Folia compatible)
  • Java: 21+
  • Client: Vanilla

Installation

  1. Drop MoreMaceEnchantments-*.jar into your plugins/ folder
  2. Start the server once to generate config.yml
  3. Adjust values to your liking and /reload or restart

Configuration

  • easy to Configure! Every duration, percentage, radius, and cooldown is exposed in config.yml. Want shorter blinds? Lower Siphon heals? Faster Aftershock cooldowns? Tweak it without touching code.

Credits
Original concept & spear implementation by sillyangel.
Mace port, rebalance, cooldown system, and slotting rules by FreakyRat.

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Minecraft: Java Edition

1.21.x

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Опубликован:3 месяца назад
Обновлён:3 месяца назад
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