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LocalDeathMessages

LocalDeathMessages

Aims to show Death Messages only to nearby players.

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LocalDeathMessages

LocalDeathMessages makes death messages immersive and proximity-based.
Instead of broadcasting deaths globally, only players close to the death location will see the message.

When a player dies, a configurable sound effect plays for nearby players, adding tension and atmosphere to every death. This makes deaths feel local, personal, and meaningful rather than server-wide spam.


Features

  • Proximity-based death messages (no global death spam)
  • Configurable radius for message visibility
  • Optional same-world-only death messages
  • Customizable message prefix with color support
  • Death sound effects for nearby players
  • Option to play the sound to the dying player
  • Fully configurable via config.yml
  • Lightweight and performance-friendly

Configuration

All features can be configured easily in config.yml, including:

  • Message radius
  • World restrictions
  • Message formatting
  • Sound type, volume, and pitch
  • Debug mode

No commands or permissions required — install and it just works.


Compatibility

  • Tested on Paper 1.21.11
  • Supports Minecraft 1.20 – 1.21.11+
  • Requires Java 17 or newer

Support

  • Actively maintained by HeroicStudios
  • Support available via Discord
  • Bug reports and suggestions are welcome

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

Платформы

Поддерживаемые окружения

Сервер

Создатели

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:4 недели назад
Обновлён:4 недели назад
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