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Living World: Seasons & Ecology

Living World: Seasons & Ecology

Living World: Seasons & Ecology dynamically simulates Minecraft’s environment with changing seasons, ecosystem regeneration, and responsive wildlife behavior. Player actions directly impact the world, affecting resource regrowth, animal activity

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Living World: Seasons & Ecology 1.0-SNAPSHOT

release4 января 2026 г.

Living World: Seasons & Ecology 1.0.0 Type: Initial Release 🌿

🛠️ Core Systems

  • Implemented dynamic seasons: Spring, Summer, Autumn, Winter with visual and gameplay effects.
  • Added temperature system affecting player stamina and optional heat/cold effects.

🌳 Ecosystem Simulation

  • Forests and grasslands regenerate over time if left undisturbed.
  • Over-mined areas degrade and slow regrowth.
  • Seasonal grass spread adjustments.

🦌 Wildlife Behavior

  • Wolves hunt more actively during Winter.
  • Birds migrate using particle/entity simulation.
  • Passive animals avoid high player activity zones.

🔥 Environmental Events

  • Seasonal storms, fog, auroras in Winter.
  • Crop-destroying blight events.
  • Spring overgrowth events and summer heat waves.

📊 Player Interaction

  • Excessive harvesting slows biome regeneration.
  • Environmental restoration (planting trees, restoring areas) increases biodevelopment score.

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Сервер

Создатели

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:3 месяца назад
Обновлён:3 месяца назад
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