
Living World: Seasons & Ecology
Living World: Seasons & Ecology dynamically simulates Minecraft’s environment with changing seasons, ecosystem regeneration, and responsive wildlife behavior. Player actions directly impact the world, affecting resource regrowth, animal activity
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Living World: Seasons & Ecology 1.0-SNAPSHOT
release4 января 2026 г.Living World: Seasons & Ecology 1.0.0 Type: Initial Release 🌿
🛠️ Core Systems
- Implemented dynamic seasons: Spring, Summer, Autumn, Winter with visual and gameplay effects.
- Added temperature system affecting player stamina and optional heat/cold effects.
🌳 Ecosystem Simulation
- Forests and grasslands regenerate over time if left undisturbed.
- Over-mined areas degrade and slow regrowth.
- Seasonal grass spread adjustments.
🦌 Wildlife Behavior
- Wolves hunt more actively during Winter.
- Birds migrate using particle/entity simulation.
- Passive animals avoid high player activity zones.
🔥 Environmental Events
- Seasonal storms, fog, auroras in Winter.
- Crop-destroying blight events.
- Spring overgrowth events and summer heat waves.
📊 Player Interaction
- Excessive harvesting slows biome regeneration.
- Environmental restoration (planting trees, restoring areas) increases biodevelopment score.
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:3 месяца назад
Обновлён:3 месяца назад
