
LiveAnnouncer 1.1.5
release27 марта 2026 г.LiveAnnounce - MiniMessage Support
LiveAnnounce now supports MiniMessage, allowing you to create dynamic announcements with gradients, rainbow patterns, and RGB colors.
Setup Instructions
- Open the config.yml file.
- Navigate to the
announcement-formatssection. - Use MiniMessage tags like
<gradient:color1:color2>or<rainbow>. - The plugin is compatible with both Legacy (
&) and MiniMessage codes, but you CANNOT mix both styles in the same message or configuration line. - Use
/la reloadto apply the changes.
Example Configuration:
announcement-formats:
default:
line1: "<gradient:#555555:#aaaaaa><bold>--------------------------</bold></gradient>"
title: "<yellow>⚡</yellow> <reset>{color}<bold>¡LIVE ON {platform_upper}!</bold> <yellow>⚡</yellow>"
description: "<red>{player}</red> <reset>is now <rainbow>streaming live</rainbow>"
link: "<white>Join now!</white> {color}&n{link}"
hover: "<yellow>Click to open the <bold>stream</bold>!"
line2: "<gradient:#555555:#aaaaaa><bold>--------------------------<bold></gradient>"
LiveAnnouncer 1.1.4
release26 марта 2026 г.Discord Webhooks (New in v1.1.4)
LiveAnnounce now supports native, asynchronous Discord integration! You can automatically send elegant Embed messages to your Discord server whenever a player announces their live stream in-game.
Setup Instructions
- Open the config.yml file.
- Under the
discordsection, setenabled: true. - Paste your Discord channel Webhook URL into
webhook-url. - Customize the Embed message
title,description, andcolorto your liking. - Use
/la reloador restart your server.
Example Configuration:
discord:
enabled: true
webhook-url: "https://discord.com/api/webhooks/..."
embed:
color: 16711680 # Red color in decimal format
title: "⚡ ¡{player} is live on {platform}! ⚡"
description: "Join now by clicking here!\n{link}"
LiveAnnounce 1.1.3
release25 февраля 2026 г.LiveAnnounce v1.1.3 – Sound Effects System & Configuration Improvements
New Features:
- Configurable sound effects when announcements are broadcast
- Per-player success sound for command execution feedback
- Global toggle to enable/disable all sounds via config.yml
- Customizable sound, volume, and pitch for each event type
Configuration Improvements:
- Added complete sound settings section in config.yml
- Better organized configuration structure with clear comments
Internal Optimizations:
- Code cleanup and better package organization
- Improved project structure for easier maintenance
- Enhanced error handling for better plugin stability
LiveAnnouncer 1.1.2 - Proxy Update (BETA Release)
beta23 февраля 2026 г.LiveAnnounce v1.1.2 – Proxy Update
New Features:
- Brand new proxy system with Velocity support
- Automatic Velocity proxy detection on Paper servers
- Manual proxy configuration through config.yml
- Standalone mode for servers without proxy
Performance Improvements:
- Optimizations in cross-server message sending
- Better communication channel handling
How it works:
- Installation: The plugin must be installed on servers behind the proxy (DO NOT install on the PROXY itself!)
- Enable proxy system: In config.yml, change proxy.enabled: false to true
- Configure Velocity: Set velocity-enabled: true and proxy.has-network: true
- Paper requirement: Velocity support only works on Paper servers (not Spigot)
- Channel registration: The plugin automatically registers the required channels for cross-server communication
- Automatic standalone mode: If no proxy is detected, the plugin automatically works in standalone mode
Future Improvements:
- BungeeCord support in future versions
- Advanced multi-proxy configuration
- Usage metrics and statistics
- Proxy behavior customization
Note: If you find any bugs or issues, please report them on our GitHub repository: https://github.com/devkopi/liveannounce
LiveAnnouncer 1.1.1
release19 февраля 2026 г.📢 LiveAnnounce v1.1.1 – Cooldown System and Performance Evolution
New Features
- Per-player cooldown system to prevent announcement spam
- Configurable cooldown duration and messages via config.yml
- Cooldown system reloadable without server restart
- Async announcement pipeline for safer execution
- Improved task scheduling between async processing and main thread
- Clear separation between data preparation and message delivery
Performance Improvements
- Major reduction in main-thread workload
- Announcement preparation moved off the main thread
- Prevention of CPU spikes during announcement execution
- Significant reduction in memory usage
- Intelligent caching system for platform colors
Internal Changes
- Optimized architecture using DTO pattern
- New AnnouncementData structure for efficient data handling
- ColorCache system with automatic config change detection
- Optimized channel extraction system
- Reduced synchronous operations
- Cleaner execution flow for announcements
- Reduced unnecessary object creation
- Arrays used instead of HashMaps for fixed formats
- Improved template variable replacement performance
- Better profiling results using Spark
Compatibility
- Fully backward compatible
- No functional changes required for end users
- Existing configurations continue working without modifications
Note about the next version (v1.1.2)
I’ve been working on a new feature focused on proxy-connected server networks, which will significantly expand the reach of announcements.
I’m still polishing this feature to make sure stability and performance are solid before the official release.
I also want to apologize for the delay in some updates. Part of this time went into major optimizations and preparing the plugin for bigger changes moving forward.
Thank you for the patience and for supporting the project.
