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Плагины/LightPlus
LightPlus

LightPlus

A Simple Plugin that Adds Functions to Light Blocks in Survival

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Light Plus


A Simple Plugin that Adds Functions to Light Blocks in Survival

Functions

Light blocks in survival

  • Place, break and pick up light blocks in survival/adventure, not just creative.
  • The light level (0-15) is stored on the dropped/held item and restored when placed.
  • Optional custom item name + lore showing the level (item: in config.yml, MiniMessage, %level% token).

Adjusting placed lights (hold a light item)

  • Right-click a light block: raise its level by 1 (wraps back to 0 past the max).
  • Sneak + scroll while looking at a light block: step the level up/down one at a time (stops at 0 and the max, no wrap).
  • Shift-right-click a light block: place another light block next to it at the same level.
  • Left-click a light block you're looking at: break it reliably, even while invisible.
  • Middle-click (pick block) a light in Creative: get a light item at that block's exact level.
  • Each of these actions can be turned off individually in config.yml (actions:), falling back to vanilla.

Level limits

  • Cap the brightest level a player can set with lightplus.maxlevel.<0-15> permission nodes (highest held wins), or a server-wide limits.default_max_level for players without a node.
  • limits.world_max_levels.<world> caps per world; the effective limit is the lower of the two.
  • lightplus.maxlevel.bypass ignores all caps.

Optional decay

  • decay.enabled makes player-placed light blocks disappear after decay.after_seconds — temporary exploration lighting with no cleanup.
  • Pending lights persist to decay-data.yml (decay.persist), so they still decay after a restart.
  • lightplus.decay.exempt places permanent lights.

Admin

  • /lightplus give <player> [level] [amount] hands out leveled light items (tab-completed).

Feedback

  • Action-bar message when a level is set or changed (Set to %level% level, configurable).
  • Configurable gradient chat prefix (messages.prefix, MiniMessage) auto-added to every message; %prefix% token for manual placement.
  • Per-language messages: with messages.follow_client_locale, players see strings from messages.locales.<their client language> (ships a zh_tw example), falling back to the English defaults.
  • Marker particles around nearby light blocks while holding a light item.
  • Configurable sound effects for placing, breaking and re-leveling — sound key, volume, pitch, per-sound mute and a master toggle. The level-up sound rises in pitch with brightness.

Recipes

  • Stonecutter recipes for all 16 light levels; the output always matches the selected level.
  • Configurable shaped crafting recipe for a light block (custom shape, ingredients and result level in config.yml).
  • Crafting a light item on its own resets it to level 15.
  • Recipes are auto-unlocked for players on join and on /lightplus reload (configurable), with lightplus.recipe permission enforced.

Integrations

  • Land protection: placing, removing and adjusting light blocks is blocked in claims/regions the player can't build in — WorldGuard, GriefPrevention, GriefDefender, Residence, Towny, Lands, PlotSquared, BentoBox (toggle with land_protection.enabled).
  • Folia support: particle previews and recipe unlocks run on the correct region/entity schedulers.
  • faststats metrics, including lights_placed and lights_mined.
  • Modrinth update check on startup — logs to console and notifies lightplus.update holders on join (update_check: in config.yml, off by one toggle).

Placeholders (requires PlaceholderAPI)

  • %lightplus_version%, %lightplus_lights_placed%, %lightplus_lights_mined%
  • %lightplus_update_available%, %lightplus_latest_version%
  • %lightplus_max_level%, %lightplus_holding_light%, %lightplus_held_level% (player)

Control

  • Every feature is permission-gated.

Land Protection

LightPlus honors land/region protection plugins for every light-block action. Block place and break already go through standard Bukkit events, and the interaction paths (level rotation, shift-place, left-click removal) are checked against a simulated build/break event, so any plugin that cancels block break/place events is supported:

PluginChecked permission
WorldGuardbuild flag / region membership
GriefPreventionclaim build trust
GriefDefenderblock-place / block-break flags
Residencebuild / destroy / place flags
Townybuild / destroy permission for the plot
LandsBLOCK_PLACE / BLOCK_BREAK roles
PlotSquaredplot build permission
BentoBox (BSkyBlock, AcidIsland, OneBlock, …)island PLACE_BLOCKS / BREAK_BLOCKS
Any other plugin cancelling BlockBreakEvent / BlockPlaceEventits own rules

Set land_protection.enabled: false to disable these checks.

WorldGuard region flag — LightPlus also registers a lightplus-use StateFlag (default allow). /rg flag <region> lightplus-use deny blocks every light-block action in that region regardless of build permission, and independently of the toggle above. Requires a server restart to register (not /reload).

Sounds

Every LightPlus sound is defined in the sounds section of config.yml as a { sound, volume, pitch } block:

EntryWhen it plays
placeplacing a light block next to another (shift-right-click)
breakbreaking / removing a light block
level_changeraising the level with right-click (pitch rises with brightness)
level_offthe level wrapping past 15 back to 0

sound accepts a lower-case dotted key (block.lever.click), a namespaced key, or a custom resource-pack sound. sounds.enabled: false mutes everything; an empty sound: "" mutes just that one. Settings apply on /lightplus reload.

Placeholders

With PlaceholderAPI installed, LightPlus registers the lightplus expansion:

PlaceholderValue
%lightplus_version%running plugin version
%lightplus_lights_placed%lights placed since last start (server-wide)
%lightplus_lights_mined%lights mined since last start (server-wide)
%lightplus_update_available%true / false
%lightplus_latest_version%latest version on Modrinth (blank until checked)
%lightplus_pending_decay%light blocks currently waiting to decay
%lightplus_max_level%the player's max settable level in their world
%lightplus_holding_light%true / false
%lightplus_held_level%level of the held light item, blank if none

Config

grant_recipes_on_login: true

update_check:
  enabled: true
  notify_on_join: true

item:
  custom_name: true
  name: "<gold>Light Block <dark_gray>(<yellow>Level %level%<dark_gray>)"
  lore:
    - "<gray>Right-click a placed light to raise its level."

actions:
  adjust_level: true      # right-click to cycle level
  place_adjacent: true    # shift-right-click to place a light next to one
  left_click_break: true  # left-click a looked-at light to break it
  pick_block: true         # middle-click a light in Creative for a matching item
  scroll_level: true       # sneak + scroll on a light to step its level

limits:
  default_max_level: 15   # cap for players without a lightplus.maxlevel.<n> node
  world_max_levels: {}    # e.g. { world_nether: 7 }

decay:
  enabled: false          # remove player-placed lights after a while
  after_seconds: 120
  persist: true           # survive restarts via decay-data.yml

land_protection:
  enabled: true

sounds:
  enabled: true
  place:        { sound: block.stone.place, volume: 1.0, pitch: 0.8 }
  break:        { sound: block.stone.break, volume: 1.0, pitch: 0.8 }
  level_change: { sound: block.lever.click, volume: 0.8, pitch: 1.8 }
  level_off:    { sound: block.lever.click, volume: 0.8, pitch: 0.6 }

crafting_recipe:
  enabled: true
  result_level: 15
  items:
    A: GLASS
    B: GLOWSTONE
  recipe:
    - 'AAA'
    - 'ABA'
    - 'AAA'

messages:
  prefix: "<gradient:#FDC830:#F37335><bold>LightPlus</bold></gradient> <dark_gray>»</dark_gray> "
  action_bar_level_set: "<green>Set to <yellow>%level%</yellow> level"
  command_usage: "<red>Usage: /lightplus reload  |  /lightplus give (player) [level] [amount]"
  command_no_permission: "<red>You do not have permission to use this command."
  command_reloaded: "<green>LightPlus config reloaded."
  give_success: "<green>Gave <yellow>%amount%</yellow>x light (level <yellow>%level%</yellow>) to <yellow>%player%</yellow>."
  give_received: "<green>You received <yellow>%amount%</yellow>x light (level <yellow>%level%</yellow>)."
  player_not_found: "<red>Player '%player%' not found."
  invalid_number: "<red>'%value%' is not a valid number."

The generated config.yml includes detailed comments explaining every option.

Commands

CommandDescriptionUsagePermission
/lightplus helpInteractive command list (also shown with no arguments)./lightplus help
/lightplus versionVersion, server, Folia and detected land-protection plugins./lightplus version
/lightplus reloadReload config.yml./lightplus reloadlightplus.reload
/lightplus giveGive a player leveled light items./lightplus give <player> [level 0-15] [amount 1-64]lightplus.give

Alias: /lp. help and version are always available; each only lists the sub-commands you have permission for.

Permissions

PermissionDescriptionDefault
lightplus.useBase permission for all LightPlus features.true
lightplus.placePlace stored-level light blocks and shift-right-click adjacent placement.op
lightplus.breakBreak light blocks in survival/adventure (incl. left-click removal) and get items back.true
lightplus.adjustRight-click to cycle a placed light block's level.true
lightplus.recipeUse and be auto-granted the LightPlus recipes.op
lightplus.reloadRun /lightplus reload.op
lightplus.giveRun /lightplus give.op
lightplus.updateGet the "new version available" notice on join.op
lightplus.decay.exemptLight blocks this player places never decay.op
lightplus.maxlevel.<0-15>Highest level the player may set; the highest node held wins.
lightplus.maxlevel.bypassIgnore every light-level cap.op
Партнёрский материал

Сервер для плагина LightPlus - как у профи

Плагин LightPlus создан для серверов: на своём сервере вы настраиваете его под себя и решаете, кому играть. Создать сервер с плагином LightPlus для друзей можно за пару минут - BungeeHost всё уже подготовил.

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Совместимость

Minecraft: Java Edition

26.2.x26.1.x1.21.x

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Лицензия:
Опубликован:7 месяцев назад
Обновлён:2 недели назад
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