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Die too often and your soul drains. Each death takes a soul point. As the soul depletes, penalties get worse — item drops, heart loss, money loss, custom commands. Soul points regenerate on their own, in real-time or per hour of playtime.
!How it works
/lmdp — check your soul points (aliases: /sp, /soulpoints)/lmdp check <player> — view another player (lmdp.check.others)/lmdp set|give|take <player> <amount> — admin (lmdp.admin)/lmdp reload — reload configFull config reference, placeholders, and YAML examples on GitHub.
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Soul-point death system. Die too often, soul drains, penalties scale from item drops to health loss. Paper/Folia 1.21+.