▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
justRTP

justRTP

A premium-quality Random Teleport plugin, offering unparalleled safety, performance, and more

Оцените первым
2.3K
11
Все версииjustRTP 3.6.6

justRTP 3.6.6

Release28.07.2026

Список изменений

[1] New first_world_rtp option. It random-teleports a new player the first time they actually enter a world you list, instead of the moment they connect like first_join_rtp does. Handy when you want players to land at your spawn first and only get sent out once they step into the overworld. It fires once per world, only during a player's first session, and leaves already-established players alone. Off by default, bypass_delay controls whether the arrival warmup is skipped. config-version 51.

[2] The RTP GUI can now show cross-server buttons. The server_name field in the gui config was documented but never actually worked, so those entries silently vanished from the menu. A cross-server entry now renders when the proxy is on, the target server is one of your proxy.servers, and the player has justrtp.command.rtp.server, and clicking it sends them to that server with rtp :. Buttons that would not work (proxy off, unknown server, missing permission) are hidden instead of appearing dead. Regular local world buttons are unchanged.

[3] New rtp_world_overrides, BetterRTP-style per-world redirects. A plain /rtp with no world argument run inside a listed world now teleports the player in a mapped target world instead (for example /rtp in the End or Nether sends them into the overworld). It is the multi-world version of spawn_world_redirect and can be used alongside it. Typing /rtp explicitly is always respected. Off by default, optional redirect notice. config-version 53.

[4] respawn_rtp can now target only players without a set spawn point. With only_without_spawn set, players who have a bed, respawn anchor or /spawnpoint respawn there as usual, and only players with no set spawn get random-teleported. Off by default, so existing setups behave exactly as before.

[5] Matchmaking queue now announces to the server when someone is looking for opponents. When a player joins the queue and still needs players, everyone gets a clickable message ("X is looking for a 2-player RTP match in world [Join] [Disable]"). [Join] drops them straight into the queue, [Disable] hides the announcements just for them (toggle back with /rtp queue broadcasts on, it is remembered per player). Nothing is sent when a join instantly completes a match, there is a per-player anti-spam cooldown, and the wording, colours and buttons are fully editable under matchmaking.broadcast in messages.yml. Off-switch and cooldown live in config.yml. config-version 52.

[6] Fixed zone holograms sometimes showing up twice. Three causes: a reload run in the first second after startup crashed the hologram cleanup (before its delayed init had finished) and left the old holograms behind while new ones spawned on top; the cleanup only knew about tracked holograms, so any orphan left by a crash or failed reload was never removed; and on Folia two zones saving their tracking at the same time could corrupt it. Now the cleanup loads its file on demand so an early reload is safe, every hologram spawn first sweeps away any stray hologram for that zone in the area, and all tracking reads and writes are serialised. Verified with repeated reloads: the entity count stays put instead of climbing.

Файлы

justRTP-3.6.6.jar(6.72 MiB)
Основной
Скачать

Метаданные

Канал релиза

Release

Номер версии

3.6.6

Загрузчики

Folia
Paper
Purpur
Spigot

Версии игры

1.21–26.2

Загрузок

174

Дата публикации

28.07.2026

Загрузил

ID версии

Главная