
justRTP
A premium-quality Random Teleport plugin, offering unparalleled safety, performance, and more
Список изменений
[1] JustRTP works with AxoHologram now, the same way it already worked with FancyHolograms. Drop AxoHologram on your server and your RTP zone holograms can render through it, no setup, nothing to wire up. If you don't run a hologram plugin at all, JustRTP still falls back to its own display entities like always.
[2] You don't have to pick an engine yourself. On startup JustRTP looks at what's installed and goes with the best one it finds, FancyHolograms first, then AxoHologram, then PacketEvents, then plain display entities. If you'd rather lock it to one, set preferred-engine in holograms.yml to whichever you want.
[3] Your hologram lines don't change. AxoHologram draws the exact text you already have in holograms.yml, with full MiniMessage and per-player PlaceholderAPI, so your gradients, colours and the countdown look the same as before. JustRTP handles the zone holograms start to finish, so you won't get duplicates or stray ones left behind after a restart.
[4] It doesn't care which Java you're on. Whether your server runs Java 21 or Java 25, the AxoHologram link just works.
[5] There's an admin dashboard now. Type /rtp dashboard and a menu opens with every JustRTP feature laid out as an icon, a green dot if it's on and a red dot if it's off. It's staff only, behind justrtp.command.dashboard which is op by default.
[6] Left-click a module to flip it on or off. The change saves and reloads right then, and the menu doesn't close on you, the icon just updates in place so you can keep working down the list.
[7] Right-click a module to open its settings. The on/off switch sits at the top and the values that matter for that feature are below it, stuff like the Jump RTP cooldown, the matchmaking team size, the economy cost or the near-player radius.
[8] True or false settings flip with a single click, no typing. For numbers and text the menu steps aside and lets you type the new value in chat, and you can type cancel any time to back out. Once you're done it saves and drops you back into the same screen with the new value showing.
[9] Pretty much everything is in there. Location cache, teleport queue, smooth transition, the RTP GUI, spectator switch, Jump RTP, near-player, near-claim, matchmaking, first-join RTP, respawn RTP, spawn redirect, the zone countdown title, the /rtpzone command, economy, the cross-server proxy, redis, the update checker and debug logging, plus a General tile for your cooldown, delay, attempts and region-claim setting.
[10] Your config.yml keeps everything you wrote. When the dashboard saves a change it finds the one line it needs and edits just that line, so all your comments and formatting stay exactly where they were, nothing gets reformatted or wiped. If it can't find a setting it tells you in chat and leaves the file alone.
[11] It won't switch on anything risky for you. Economy, the cross-server proxy and redis stay off until you turn them on yourself, since those need Vault, MySQL or Redis set up first. You can still manage all of them from the menu, it just won't enable them behind your back.
[12] A few things need a restart and the dashboard says so. The proxy, redis and the update checker get a little restart marker, and when you turn one on it saves straight away but reminds you a restart is needed before it fully kicks in. Everything else takes effect live.
[13] Jump RTP turns on and off without a restart now, whether you do it from the dashboard or with /rtp reload. Before, that one needed a full restart to take hold.
[14] The console gives you a quick rundown on startup. Right under the JustRTP banner there's a Dashboard line and a two-column list of every module with a check or a cross next to it, and a restart marker where it applies, so you can read your whole setup straight from the log.
[15] Upgrading is painless. Drop in the new jar and your settings carry over. New options get added to your configs on their own, your old files are backed up first, and config.yml is never regenerated, so your comments and layout stay put.
[16] Works on Paper 1.21.11, 26.1.x and Folia, same as always, and it's fully Folia-safe.
