🔧 Fixed item amount calculation Now correctly includes upper bound, ensuring proper final amount distribution.
⚙️ Enhanced MythicMobs compatibility & handling
Correctly handles AbstractEntity → AbstractPlayer conversion.
Fixes @trigger conditions and improves thread-safety in castAtEntity.
👤 Huge thanks to AerWyn81 for the contribution!
🛠️ Fixed compatibility with MythicMobs skills used in ItemEdit
(skills now trigger and function correctly again)
🎨 Added new subcommand:
/ie equipment model <model> – Set a custom model for equipment items
Ideal for resource-pack gear, cosmetics, and custom armor visuals!
Added /ie equipment
Easily transform any item into wearable equipment or armor!
Great for creating custom helmets, cosmetic gear, or fully functional armor pieces.
New:
Fix:

Fast edit, customize and manage items