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Плагины/Honeycomb
Honeycomb

Honeycomb

Best TAB Alternative. In-game admin panel, all the features from TAB plus some additional ones!

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!Honeycomb banner

One plugin. Six displays.

Tablist. Scoreboard. Nametags. Bossbars. Below name. Action bar. Same conditions block on all six, so a nether layout is one small block of YAML instead of a second plugin.

  • Change a line without a restart. /honeycomb panel edits everything live and saves to panel.yml, so updates never overwrite your work.
  • Design it in a browser too. The web editor at honey.gamer.gd/web-editor builds the same layouts and prints an hc1- code. Both directions: design in the browser and paste into the server, or send the server's own setup out to the browser.
  • Long codes never get typed. /honeycomb web opens a paste box that takes 16384 characters, because a real layout code is far longer than chat's 256 character limit.
  • Conditions first. Every layout page opens with who sees it: worlds, permissions, group, placeholder rules, priority.
  • Coming from TAB is one dialog. Tick tablist, scoreboards, nametags, bossbars and animations, choose merge or replace, done. Backup first.

New in 1.1.2

  • One refresh rate for every display. /honeycomb interval shows the current rate and sets all six at once: optimized 10 ticks, balanced 5, smooth 2, slow 20, or any number you like. Default is 5. Before this, a tablist could sit at 40 ticks while the sidebar ran at 20 and the action bar at 40, pulling placeholders at three different speeds. The action bar and holograms stop using their own hardcoded values and follow the same number.
  • Animations are one command. /honeycomb animations add <id> <preset> <text> builds the frames for you: shine, ✨, pulse, blink, wave, each with a speed that suits the effect. /honeycomb animations remove, show, and /honeycomb anim as an alias. No frame list has to be written by hand.
  • /honeycomb export, the other half of the web editor: packs tablist, scoreboards, bossbars, welcome, MOTD, maintenance and the F3 brand into one code, offers it as a click to copy line and saves plugins/Honeycomb/web-export.txt.
  • Item icons draw. The parser was dropping every <sprite:...> tag before it reached MiniMessage, so an icon never appeared in any display. Fixed, and a picked icon now inserts &f first so it shows in white instead of disappearing into a dark gradient. Delete the &f to let the line tint it.
  • builtbybit preset, a tenth bundled layout: item-icon tablist, boxed sidebar with player head, gold, sword and bottle icons, rank and TPS lines. /honeycomb preset load builtbybit
  • Presets keep their own refresh rate. It used to be read and thrown away, so loading a preset left the old interval behind.
  • Proxy jars ship in the release. HoneycombProxy for Velocity and BungeeCord was built but missing from the download, which is why network counts looked broken on a fresh install.
  • Docs rebuilt. https://honey.gamer.gd/docs is now a proper documentation stack: card index, sticky sidebar, on-this-page rail, copy buttons on every command block.

Also in 1.1.1: the sidebar could no longer fail to draw (a startup order bug built the ping spoofer after the engine that reads it, which dropped every scoreboard render), /honeycomb web works with or without a code, and the build was checked on a real Paper 1.21.9 server with a bot client.

Network aware

Behind Velocity or BungeeCord, Honeycomb asks the proxy for real numbers and shows them anywhere placeholders work:

PlaceholderShows
%network_online%players across the whole network
%network_server_online%players on this server
%network_server%this server's name on the network
%network_servers%how many servers the proxy reports
%network_proxy%Velocity, BungeeCord or None

Set type: auto and Honeycomb reads your own server configuration to tell Velocity from BungeeCord. Nothing is invented: until the proxy answers, the placeholders stay unresolved.

Honeycomb 1.1.2 or TAB?

Honeycomb 1.1.2TAB
Tablist, scoreboard, nametags, bossbarsYesYes
Below name lineYesYes
Action barYesNo
Per world layouts on every displayYesYes
Placeholder conditionsYesYes
One refresh rate for everything/honeycomb intervalOne file at a time
Create layouts in gameDialog panelConfig files
Design layouts in a browserWeb editor, both directionsNo
Animations without writing framesFive presets, one commandManual frames
Paste a long design, no typingPaste box, 16384 charsNo
Network placeholders from the proxyYesYes
Presets in the jar10No
Import a TAB setupOne dialogn/a
FoliaYesYes

TAB wins on years in production. Honeycomb wins on editing, presets, the action bar, per world nametags, a browser editor and a panel that cannot desync from your files.

Install

JarVersionsJava
Honeycomb-1.1.2-mc1.21.9-1.21.11.jar1.21.9 to 1.21.1121
Honeycomb-1.1.2-mc26.1-26.3.jar26.1 to 26.325
HoneycombProxy-1.0.0-velocity.jarVelocity, optional17+
HoneycombProxy-1.0.0-bungeecord.jarBungeeCord, optional17+

Drop the matching jar in plugins/, start once, run /honeycomb panel as an operator. PlaceholderAPI, LuckPerms and ProtocolLib are optional. The dialog panel needs Paper or Folia.

Behind a proxy: set network.enabled: true in network.yml, and put the proxy jar in the proxy's own plugins. Velocity needs bungee-plugin-message-channel = true in velocity.toml; BungeeCord needs bungee_plugin_messages: true. Everything else is automatic.

Commands

CommandDoes
/honeycomb panelOpens the editor
/honeycomb interval [preset|ticks]One refresh rate for every display
/honeycomb animations add <id> <preset> <text>Builds an animation from a preset
/honeycomb web [code]Imports a browser design, with or without the code
/honeycomb exportSends this server's setup to the browser
/honeycomb migrateImports a TAB install
/honeycomb preset [name]Lists, loads or saves presets
/honeycomb testSends a test display through every system
/honeycomb refresh [player]Re-applies displays
/honeycomb reloadRe-reads every file
/honeycomb placeholdersShows resolved placeholder values
/honeycomb versionPlugin, build and server versions
/updatelogThe player facing update log

Ten presets ship in the jar: SMP, Survival, DonutSMP, Lifesteal, Economy, PvP, SkyBlock, Prison, Factions, BuiltByBit.

Links

Source and releases: github.com/BlueLabsMinecraft/Honeycomb
Docs and downloads: honey.gamer.gd
Web editor: honey.gamer.gd/web-editor

MIT, copyright (c) 2026 Blue Labs. Not affiliated with Mojang or Microsoft.

Партнёрский материал

Сервер для плагина Honeycomb - как у профи

Плагин Honeycomb создан для серверов: на своём сервере вы настраиваете его под себя и решаете, кому играть. Создать сервер с плагином Honeycomb для друзей можно за пару минут - BungeeHost всё уже подготовил.

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Совместимость

Minecraft: Java Edition

26.3.x26.2.x26.1.x1.21.x

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Опубликован:1 неделю назад
Обновлён:5 дней назад
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