
Health-Sync
Плагин Health-Sync для Minecraft связывает здоровье, голод и эффекты всей команды. Урон распределяется мгновенно - если один получает урон, страдают все. Идеальное решение для кооперативного выживания и хардкорных испытаний.
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Список изменений
Changelog
All notable changes to the HealthSync project will be documented in this file.
[0.2] - 2026-01-08
✨ New Features
- Smart Respawn System: Implemented logically consistent respawn mechanics.
- Respawning players now inherit the group's current low health/hunger state instead of healing the group to full.
- Prevents "tactical ✨" to restore team health.
- Invitation Expiry: Group invites now automatically expire after 60 seconds to prevent invite spam lingering.
🐛 Bug Fixes
- Infinite Damage Loop: Fixed a critical recursion issue where syncing damage would trigger the damage event again, causing server crashes (StackOverflow).
- Potion Effect Loop: Resolved an issue where syncing potion effects caused an infinite update loop between client and server.
- Hunger Sync Glitch: Fixed an issue where saturation synchronization could cause "ghost hunger" updates.
- Group Cleanup: Fixed a logic error where groups would not properly dissolve if the owner disconnected, leaving "ghost groups".
⚡ Improvements
- Performance: Optimized the
HealingListenerandHungerListenerto use cached values, reducing the number of unnecessary packet updates. - Code Structure: Refactored
LinkManagerto better handle Group objects instead of raw UUID maps. - GUI: Updated the Management GUI to correctly display live heart/hunger values of members.
[0.1] - Previous
- Initial Groups Implementation.
- Basic Health Sharing.
- GUI Introduction.
Файлы
HealthSync-0.2.jar(70.67 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
0.2
Загрузчики
BukkitPaperSpigot
Версии игры
1.8–1.21.11
Загрузок
598
Дата публикации
08.01.2026
