
Health-Sync
Health-Sync -- Link hearts, hunger, and effects with your entire squad! Damage is shared instantly—if one takes damage, everyone feels it. The ultimate Health Share plugin for cooperative survival and hardcore challenges.
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Health-Sync
release28 февраля 2026 г.📋 Changelog
All notable changes to the HealthSync plugin will be documented in this file.
[0.3] - 2026-02-28
✨ Added
- World Restriction System: New logic to enable or disable health syncing based on specific worlds.
- Restriction Modes: Added
PAUSEandKICKmodes inconfig.yml.PAUSE: Freezes sync for players in restricted worlds.KICK: Automatically removes players from their group when entering restricted worlds.
- Anti-Heal Logic: Implemented "Snap-Sync" which forces a player's stats to match their group immediately upon returning from a safe world to a survival world.
- New World Listener: Handles real-time transitions between enabled and disabled worlds.
- Safety Checks: Added world-enabled verification to Group Creation, Invitations, and Accepting links.
🔧 Fixed
- Improved listener reliability for damage, healing, and hunger events in multi-world environments.
- Fixed potential "jump-sync" issues during world changes by adding a 5-tick sync delay.
Health-Sync
release8 января 2026 г.Changelog
All notable changes to the HealthSync project will be documented in this file.
[0.2] - 2026-01-08
✨ New Features
- Smart Respawn System: Implemented logically consistent respawn mechanics.
- Respawning players now inherit the group's current low health/hunger state instead of healing the group to full.
- Prevents "tactical suicide" to restore team health.
- Invitation Expiry: Group invites now automatically expire after 60 seconds to prevent invite spam lingering.
🐛 Bug Fixes
- Infinite Damage Loop: Fixed a critical recursion issue where syncing damage would trigger the damage event again, causing server crashes (StackOverflow).
- Potion Effect Loop: Resolved an issue where syncing potion effects caused an infinite update loop between client and server.
- Hunger Sync Glitch: Fixed an issue where saturation synchronization could cause "ghost hunger" updates.
- Group Cleanup: Fixed a logic error where groups would not properly dissolve if the owner disconnected, leaving "ghost groups".
⚡ Improvements
- Performance: Optimized the
HealingListenerandHungerListenerto use cached values, reducing the number of unnecessary packet updates. - Code Structure: Refactored
LinkManagerto better handle Group objects instead of raw UUID maps. - GUI: Updated the Management GUI to correctly display live heart/hunger values of members.
[0.1] - Previous
- Initial Groups Implementation.
- Basic Health Sharing.
- GUI Introduction.
Health-Sync
release8 февраля 2025 г.Нет описания изменений
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Лицензия:MIT
Опубликован:1 год назад
Обновлён:1 месяц назад

