!Minecraft Version !Platform !Customizable !License
A feature-rich plugin that adds a rewarding mechanic to PvP and PvE: dropping player heads on death! Fully customizable with lore support to memorialize epic battles.
HeadPlugin is currently in active development! Many more features, flexible layouts, and extended customization options are planned for future updates.
If you need support, want to report an issue, or have a great idea for a new feature you'd like to see added, please join our Discord Server! We would love to hear your feedback and suggestions.
| Command | Description | Permission |
|---|---|---|
/headplugin reload | 🔄 Reloads the configuration | headplugin.admin |
/headplugin status | 📡 Displays plugin version | (None) |
(None) | 🎁 Ability to drop heads on death | headplugin.drop |
!Example
!Player kills another player
Note: If it's another player that killed the victim, it will show "Killed by..." (see
config.ymlbelow). Conversely, if it's an environmental death, the cause will be displayed as shown in the example.
Customize drop rates, messages, and lore formats in config.yml.
# HeadPlugin Configuration v1.0
#
# A plugin that drops player heads on death with customizable lore, names, and limits.
#
# The percentage chance that a head will drop (0.0 to 100.0)
drop-chance: 100.0
# Where the head should appear:
# - GROUND: Drops items on the ground where the player died.
# - INVENTORY: Added directly to the player's inventory (see inventory-target).
spawn-location: GROUND
# If spawn-location is INVENTORY, who should receive the head?
# Options: VICTIM, KILLER, BOTH
# Default: VICTIM (to match original behavior)
inventory-target: BOTH
# If true, heads will ONLY drop if the player was killed by another player (PvP).
# If false, heads can drop from any death cause (PvE, ✨, etc).
victim-only: false
# Prevent players from placing the head on the ground?
# This prevents the lore (Killer, Date) from being lost.
# Default: true
prevent-head-placement: true
# Maximum number of heads a player can drop IN TOTAL (Lifetime limit).
# If a player has already dropped this many heads, they will not drop any more.
max-heads: 1
# Message sent to player when they receive a head (leave empty to disable)
# %player% is replaced with the name of the head owner.
head-received-message: "&aYou have retrieved %player%'s head!"
head-received-killer-message: "&aYou executed %player% and took their head!"
# ==========================================
# Head Customization
# ==========================================
# The display name of the head item.
# Placeholders: <player>
head-name: "&d<player>'s Head"
# Lore (Item Description) Configuration
lore:
# Date format used in the date line (Java SimpleDateFormat)
# Common examples: "dd/MM/yyyy HH:mm", "MM-dd-yyyy"
date-format: "dd/MM/yyyy HH:mm"
# Line displayed when a player is killed by another entity/player
# Placeholders: <killer>
killer-line: "&cKilled by <killer>"
# Line displayed when a player dies from the environment (fall, lava, etc.)
# Placeholders: <cause>
environment-line: "&cDied by <cause>"
# Line displayed for the date
# Placeholders: <date>
date-line: "&cDate: <date>"
# ==========================================
# Broadcasts
# ==========================================
broadcast:
# Whether to announce head drops in chat to everyone.
enabled: true
# Message to broadcast
# Placeholders: <player>, <killer> (empty if no killer)
# Note: If there is no killer, you might want a generic message or the plugin handles "Unknown" for <killer>.
message: "&6<player> dropped their head!"
HeadPlugin.jar file.plugins folder.config.yml.config.yml to set drop rates and lore messages./headplugin reload or restart your server to apply changes.