
⚔️ HeadHunter – Player Heads from Kills!
HeadHunter adds a custom enchantment to your Paper server that gives a chance to drop a player's head when you kill them.
🎯 The enchantment works on swords and axes and can be obtained through the enchanting table – no complex recipes!
🌟 Features
- ✅ Custom Headhunter enchantment (levels I–III)
- ✅ Works in offline mode – heads always drop with correct name and cached skin
- ✅ Obtainable via enchanting table – random chance during normal enchanting
- ✅ Configurable drop chance (base + per level)
- ✅ Flexible configuration (max level, table chance, XP cost dependency)
- ✅ Admin commands (give enchanted item, reload config)
- ✅ Lightweight – no dependencies, only Paper API 1.21.1
📥 Installation
- Download the
.jarfile. - Place it into your server's
pluginsfolder (Paper 1.21.1). - Restart the server (or load the plugin with PlugMan).
- Edit
config.ymlif needed. - Done! 🎉
🎮 How to Play
For players:
Enchant a sword or axe in an enchanting table. There is a chance (default 15%) that the item will receive Headhunter. The more XP levels you spend, the higher the max enchantment level (I–III).
When you kill another player with a Headhunter weapon, their head may drop – chance depends on enchantment level (default 5% + 5% per level).
For admins:
/headhunter give <player> [level]– gives a diamond sword with Headhunter of the specified level./headhunter reload– reloads the config without restart.
Permissions:
headhunter.give– access to give command.headhunter.reload– access to reload command.
(Default: operators only.)
⚙️ Configuration (config.yml)
# Drop chance when killing (in percent)
chance:
base: 5.0 # for level 1
per-level: 5.0 # extra per additional level
# Maximum enchantment level (1-3)
max-level: 3
# Enchanting table settings
enchant-table:
base-chance: 15.0 # chance to get Headhunter when enchanting
exp-for-max-level: 30 # XP levels required to get level III
# Debug mode (logs drop chances to console)
debug: false
Tweak numbers to balance your server.
🛠 Requirements
Server: Paper 1.21.1 (or any 1.21.1 Paper fork)
Java: 21 or higher
Online/Offline mode: both work fine
❓ FAQ ❓ Do players see the enchantment in the enchanting table preview? No, only vanilla enchants are shown. After enchanting, the item will have a lore line “Headhunter I/II/III”.
❓ Can I combine Headhunter books in an anvil? In the current version, combining works by transferring the enchantment from an item. Full anvil support can be added upon request.
❓ Does it conflict with other enchantments? No, Headhunter does not conflict with any vanilla enchantment.
❓ Why does a head sometimes drop without a skin? On offline-mode servers, the skin is loaded from cache if the player joined at least once with online-mode enabled. If no skin exists, the head will show a blank face but the owner name will be correct.
🔪 Good luck!
