GrimCheckup
This offers a bigger config for Grim where you can disable and enable checks. It is highly optimized and heavily tested. Feel free to constribute.
GrimCheckup
GrimCheckup is a lightweight and optimized extension plugin designed for Grim Anti-Cheat. It provides server administrators with granular control over Grim's detection checks, allowing you to easily enable or disable specific checks via a configuration file.
Why use GrimCheckup?
While Grim Anti-Cheat is powerful, sometimes you need more flexibility. Whether you are debugging false positives, configuring a specific game mode (like Anarchy or SMP), or just want to disable certain checks that conflict with other plugins, GrimCheckup makes this process simple and centralized.
Key Features
• Granular Control: Toggle individual checks on or off (e.g., Reach, BadPackets, NoFall, Killaura). • Highly Optimized: Designed to run efficiently alongside GrimAC without impacting server performance. • Heavily Tested: Stability tested to ensure toggling checks does not break the core anti-cheat functionality. • Easy Configuration: Simple true/false configuration structure.
Supported Checks
You can toggle a wide variety of checks, including but not limited to: • Movement: NoFall, Fly (BadPackets), NoSlow, Knockback, Timer • Combat: Reach, Killaura (AimModulo, AimDuplicate), Hitbox • World Interaction: FastBreak, GhostBlock, Liquids • Exploits: Crash exploits, BadPackets sequences.
Default Config
Reach: true
'null': true
nofall: true
BadPacketsO: true
BadPacketsA: true
BadPacketsB: true
BadPacketsC: true
BadPacketsD: true
BadPacketsE: true
BadPacketsF: true
BadPacketsG: true
BadPacketsH: true
BadPacketsI: true
BadPacketsJ: true
BadPacketsK: true
BadPacketsL: true
BadPacketsN: true
BadPacketsP: true
BadPacketsQ: true
BadPacketsR: true
BadPacketsS: true
BadPacketsT: true
InvalidPlace: true
FastBreak: true
TransactionOrder: true
NoSlowB: true
AimModulo360: true
AimDuplicateLook: true
Baritone: true
NegativeTimer: true
Explosion: true
Knockback: true
Phase: true
Post: true
GroundSpoof: true
Simulation: true
Prediction (Debug): true
EntityControl: true
NoSlowA: true
AirLiquidPlace: true
FarPlace: true
FabricatedPlace: true
PositionPlace: true
RotationPlace: true
DuplicateRotPlace: true
TimerA: true
CrashA: true
CrashB: true
CrashC: true
CrashD: true
CrashE: true
CrashF: true
CrashG: true
CrashH: true
ExploitA: true
ExploitB: true
TimerVehicle: true