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GravesPro — Changelog
v1.2.1
⚠️ Important — Upgrading from v1.0.0? Delete your entire
plugins/GravesPro/folder before installing this update. The config structure has changed and old files will cause errors on startup. Your in-world graves will not carry over from v1.0.0 — this is a fresh start.
⚠️ Paper Only GravesPro requires Paper 1.20+. Spigot and Purpur are not supported — the hologram system uses Paper-exclusive TextDisplay APIs that do not exist in Spigot. The plugin will fail to load on Spigot.
🆕 New Features
- Grave Persistence — Graves now survive server restarts and reloads. All active graves are saved to
graves.ymland restored automatically on startup, including their physical head blocks and holograms. - Ocean Death Support — Dying underwater no longer places a broken head inside the ocean. GravesPro now places a glass platform at the water surface directly above your death location, keeping your grave fully accessible without diving.
- Lava Death Safety — When claiming a grave above lava, the platform briefly becomes a solid stone block for 5 seconds before disappearing, preventing you from falling straight back into the lava.
- Fire Resistance on Claim — Claiming a grave placed over lava or water now grants 10 seconds of Fire Resistance I automatically. Duration is configurable (
fire_resistance_seconds). - Admin Commands — New
/gravesprocommand with two subcommands:/gravespro reload— Reloadsconfig.ymlwithout restarting the server. Active graves are not affected./gravespro list— Lists all active graves on the server with owner name, world, coordinates, and time remaining.
- Max Graves Enforced — The
max_gravesconfig option is now actually enforced. When a player hits the limit, their oldest grave auto-drops its contents to make room for the new one.
🐛 Bug Fixes
- Fixed: Hologram timer freezing — Holograms would stop counting down after a player travelled to another dimension (e.g. entering the Nether). The old TextDisplay entity was being left as a ghost in the unloaded chunk. The system now force-loads the chunk, removes the stale entity, and spawns a fresh hologram — so the timer always ticks correctly.
- Fixed: Wrong grave opened in Vault GUI — When a player had multiple graves, clicking Quick Recover would always recover items from the most recently created grave, not the one actually opened. Each player's open vault is now tracked individually.
- Fixed: Items lost on grave creation failure — If grave creation threw an internal error, drops were already cleared and the player lost everything silently. Drops are now only cleared after a successful grave is confirmed.
- Fixed: Teleport cancel across worlds — Calling
distanceSquared()between two locations in different worlds throws anIllegalArgumentException. The teleport warmup now checks for world changes before any distance calculation. - Fixed: Frozen timer after world change — Opening the teleport menu and switching worlds left the warmup task running in the background. It now cancels cleanly on world change.
- Fixed:
cancel_on_moveconfig not read — The teleport warmup always cancelled on movement regardless of thecancel_on_movesetting. It now respects the config value. - Fixed: Item corruption on death — Inventory contents were stored by reference, meaning Bukkit could mutate them after death. All item arrays are now deep-copied on grave creation.
- Fixed: Location HashMap lookup bug — Using
Locationas a map key includes yaw and pitch in the comparison, causing lookups to randomly fail. All location keys are now stored as plainworld,x,y,zstrings. - Fixed: Hologram ghost on plugin reload — TextDisplay entities were not cleaned up on
onDisable(), leaving invisible ghost entities in the world after a reload. They are now removed on shutdown. - Fixed: Items droppable from Vault GUI — Players could shift-click items directly out of the grave vault without using Quick Recover, bypassing the recovery system.
⚙️ Config Changes
New keys added in config.yml:
grave_settings:
max_graves: 3
fire_resistance_seconds: 10
teleport_settings:
cancel_on_move: true
ocean_settings:
platform_block: GLASS
messages:
void_fallback: "&cYou fell into the void! Grave placed at &fx:%x% y:%y% z:%z%"
ocean_grave: "&bYou drowned! A glass platform marks your grave. Use &f/gptp&b to find it."
max_graves_dropped: "&eYour oldest grave was cleared to make room for a new one."
🛠️ Commands & Permissions (Updated)
| Command | Description | Permission |
|---|---|---|
/gptp | Open the Grave Teleport Menu | gravespro.tp (default: true) |
/gravespro reload | Reload config.yml | gravespro.admin (default: op) |
/gravespro list | List all active graves | gravespro.admin (default: op) |
v1.0.0
- Initial release.
- Player head grave spawning on death.
- Grave Vault GUI with Quick Recover.
- TextDisplay hologram with countdown timer.
/gptpteleport menu with warmup.- Void safety with configurable search radius.
- XP preservation with configurable percentage.
- Grave protection (owner-only access).
- Admin bypass permission.
Файлы
GravesPro-V1.2.1.jar(37.24 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
V1.2.1
Загрузчики
Paper
Версии игры
1.2.1–1.21.11
Загрузок
6
Дата публикации
4 дн. назад
