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Плагины/GravesPro
GravesPro

GravesPro

The Ultimate Performance-First Grave Recovery System.

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Все версииGravesPro V1.2.1

GravesPro V1.2.1

Release4 дн. назад

Список изменений

GravesPro — Changelog


v1.2.1

⚠️ Important — Upgrading from v1.0.0? Delete your entire plugins/GravesPro/ folder before installing this update. The config structure has changed and old files will cause errors on startup. Your in-world graves will not carry over from v1.0.0 — this is a fresh start.

⚠️ Paper Only GravesPro requires Paper 1.20+. Spigot and Purpur are not supported — the hologram system uses Paper-exclusive TextDisplay APIs that do not exist in Spigot. The plugin will fail to load on Spigot.

🆕 New Features

  • Grave Persistence — Graves now survive server restarts and reloads. All active graves are saved to graves.yml and restored automatically on startup, including their physical head blocks and holograms.
  • Ocean Death Support — Dying underwater no longer places a broken head inside the ocean. GravesPro now places a glass platform at the water surface directly above your death location, keeping your grave fully accessible without diving.
  • Lava Death Safety — When claiming a grave above lava, the platform briefly becomes a solid stone block for 5 seconds before disappearing, preventing you from falling straight back into the lava.
  • Fire Resistance on Claim — Claiming a grave placed over lava or water now grants 10 seconds of Fire Resistance I automatically. Duration is configurable (fire_resistance_seconds).
  • Admin Commands — New /gravespro command with two subcommands:
    • /gravespro reload — Reloads config.yml without restarting the server. Active graves are not affected.
    • /gravespro list — Lists all active graves on the server with owner name, world, coordinates, and time remaining.
  • Max Graves Enforced — The max_graves config option is now actually enforced. When a player hits the limit, their oldest grave auto-drops its contents to make room for the new one.

🐛 Bug Fixes

  • Fixed: Hologram timer freezing — Holograms would stop counting down after a player travelled to another dimension (e.g. entering the Nether). The old TextDisplay entity was being left as a ghost in the unloaded chunk. The system now force-loads the chunk, removes the stale entity, and spawns a fresh hologram — so the timer always ticks correctly.
  • Fixed: Wrong grave opened in Vault GUI — When a player had multiple graves, clicking Quick Recover would always recover items from the most recently created grave, not the one actually opened. Each player's open vault is now tracked individually.
  • Fixed: Items lost on grave creation failure — If grave creation threw an internal error, drops were already cleared and the player lost everything silently. Drops are now only cleared after a successful grave is confirmed.
  • Fixed: Teleport cancel across worlds — Calling distanceSquared() between two locations in different worlds throws an IllegalArgumentException. The teleport warmup now checks for world changes before any distance calculation.
  • Fixed: Frozen timer after world change — Opening the teleport menu and switching worlds left the warmup task running in the background. It now cancels cleanly on world change.
  • Fixed: cancel_on_move config not read — The teleport warmup always cancelled on movement regardless of the cancel_on_move setting. It now respects the config value.
  • Fixed: Item corruption on death — Inventory contents were stored by reference, meaning Bukkit could mutate them after death. All item arrays are now deep-copied on grave creation.
  • Fixed: Location HashMap lookup bug — Using Location as a map key includes yaw and pitch in the comparison, causing lookups to randomly fail. All location keys are now stored as plain world,x,y,z strings.
  • Fixed: Hologram ghost on plugin reload — TextDisplay entities were not cleaned up on onDisable(), leaving invisible ghost entities in the world after a reload. They are now removed on shutdown.
  • Fixed: Items droppable from Vault GUI — Players could shift-click items directly out of the grave vault without using Quick Recover, bypassing the recovery system.

⚙️ Config Changes

New keys added in config.yml:

grave_settings:
  max_graves: 3
  fire_resistance_seconds: 10

teleport_settings:
  cancel_on_move: true

ocean_settings:
  platform_block: GLASS

messages:
  void_fallback: "&cYou fell into the void! Grave placed at &fx:%x% y:%y% z:%z%"
  ocean_grave: "&bYou drowned! A glass platform marks your grave. Use &f/gptp&b to find it."
  max_graves_dropped: "&eYour oldest grave was cleared to make room for a new one."

🛠️ Commands & Permissions (Updated)

CommandDescriptionPermission
/gptpOpen the Grave Teleport Menugravespro.tp (default: true)
/gravespro reloadReload config.ymlgravespro.admin (default: op)
/gravespro listList all active gravesgravespro.admin (default: op)

v1.0.0

  • Initial release.
  • Player head grave spawning on death.
  • Grave Vault GUI with Quick Recover.
  • TextDisplay hologram with countdown timer.
  • /gptp teleport menu with warmup.
  • Void safety with configurable search radius.
  • XP preservation with configurable percentage.
  • Grave protection (owner-only access).
  • Admin bypass permission.

Файлы

GravesPro-V1.2.1.jar(37.24 KiB)
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Метаданные

Канал релиза

Release

Номер версии

V1.2.1

Загрузчики

Paper

Версии игры

1.2.1–1.21.11

Загрузок

6

Дата публикации

4 дн. назад

Загрузил

ID версии

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