
GravesPro V1.2.1
release14 марта 2026 г.GravesPro — Changelog
v1.2.1
⚠️ Important — Upgrading from v1.0.0? Delete your entire
plugins/GravesPro/folder before installing this update. The config structure has changed and old files will cause errors on startup. Your in-world graves will not carry over from v1.0.0 — this is a fresh start.
⚠️ Paper Only GravesPro requires Paper 1.20+. Spigot and Purpur are not supported — the hologram system uses Paper-exclusive TextDisplay APIs that do not exist in Spigot. The plugin will fail to load on Spigot.
🆕 New Features
- Grave Persistence — Graves now survive server restarts and reloads. All active graves are saved to
graves.ymland restored automatically on startup, including their physical head blocks and holograms. - Ocean Death Support — Dying underwater no longer places a broken head inside the ocean. GravesPro now places a glass platform at the water surface directly above your death location, keeping your grave fully accessible without diving.
- Lava Death Safety — When claiming a grave above lava, the platform briefly becomes a solid stone block for 5 seconds before disappearing, preventing you from falling straight back into the lava.
- Fire Resistance on Claim — Claiming a grave placed over lava or water now grants 10 seconds of Fire Resistance I automatically. Duration is configurable (
fire_resistance_seconds). - Admin Commands — New
/gravesprocommand with two subcommands:/gravespro reload— Reloadsconfig.ymlwithout restarting the server. Active graves are not affected./gravespro list— Lists all active graves on the server with owner name, world, coordinates, and time remaining.
- Max Graves Enforced — The
max_gravesconfig option is now actually enforced. When a player hits the limit, their oldest grave auto-drops its contents to make room for the new one.
🐛 Bug Fixes
- Fixed: Hologram timer freezing — Holograms would stop counting down after a player travelled to another dimension (e.g. entering the Nether). The old TextDisplay entity was being left as a ghost in the unloaded chunk. The system now force-loads the chunk, removes the stale entity, and spawns a fresh hologram — so the timer always ticks correctly.
- Fixed: Wrong grave opened in Vault GUI — When a player had multiple graves, clicking Quick Recover would always recover items from the most recently created grave, not the one actually opened. Each player's open vault is now tracked individually.
- Fixed: Items lost on grave creation failure — If grave creation threw an internal error, drops were already cleared and the player lost everything silently. Drops are now only cleared after a successful grave is confirmed.
- Fixed: Teleport cancel across worlds — Calling
distanceSquared()between two locations in different worlds throws anIllegalArgumentException. The teleport warmup now checks for world changes before any distance calculation. - Fixed: Frozen timer after world change — Opening the teleport menu and switching worlds left the warmup task running in the background. It now cancels cleanly on world change.
- Fixed:
cancel_on_moveconfig not read — The teleport warmup always cancelled on movement regardless of thecancel_on_movesetting. It now respects the config value. - Fixed: Item corruption on death — Inventory contents were stored by reference, meaning Bukkit could mutate them after death. All item arrays are now deep-copied on grave creation.
- Fixed: Location HashMap lookup bug — Using
Locationas a map key includes yaw and pitch in the comparison, causing lookups to randomly fail. All location keys are now stored as plainworld,x,y,zstrings. - Fixed: Hologram ghost on plugin reload — TextDisplay entities were not cleaned up on
onDisable(), leaving invisible ghost entities in the world after a reload. They are now removed on shutdown. - Fixed: Items droppable from Vault GUI — Players could shift-click items directly out of the grave vault without using Quick Recover, bypassing the recovery system.
⚙️ Config Changes
New keys added in config.yml:
grave_settings:
max_graves: 3
fire_resistance_seconds: 10
teleport_settings:
cancel_on_move: true
ocean_settings:
platform_block: GLASS
messages:
void_fallback: "&cYou fell into the void! Grave placed at &fx:%x% y:%y% z:%z%"
ocean_grave: "&bYou drowned! A glass platform marks your grave. Use &f/gptp&b to find it."
max_graves_dropped: "&eYour oldest grave was cleared to make room for a new one."
🛠️ Commands & Permissions (Updated)
| Command | Description | Permission |
|---|---|---|
/gptp | Open the Grave Teleport Menu | gravespro.tp (default: true) |
/gravespro reload | Reload config.yml | gravespro.admin (default: op) |
/gravespro list | List all active graves | gravespro.admin (default: op) |
v1.0.0
- Initial release.
- Player head grave spawning on death.
- Grave Vault GUI with Quick Recover.
- TextDisplay hologram with countdown timer.
/gptpteleport menu with warmup.- Void safety with configurable search radius.
- XP preservation with configurable percentage.
- Grave protection (owner-only access).
- Admin bypass permission.
GravesPro V1.1
release5 марта 2026 г.GravesPro - Bug Fix Update
Bug Fixes
-
Hologram not despawning — Fixed holograms staying in the world after claiming a grave or after travelling to another dimension (Nether, End) and back
-
Underwater graves — Fixed the grave head instantly breaking when dying underwater. The head now stays in place correctly
-
Void deaths — Fixed graves not spawning at all when dying in the void, causing all items to be lost. The grave is now safely relocated to the nearest solid ground
-
Lava deaths — Fixed graves trying to spawn inside lava. The grave is now relocated to a nearby safe location automatically
-
Server cleanup — Holograms are now properly removed when the server stops or reloads, preventing ghost entities from floating around
GravesPro Release
release21 февраля 2026 г.📋 GravesPro Changelog
[1.0.0] - 2026-02-21
🚀 Initial Release
The foundation of the most professional grave recovery system.
Added
- Grave Vault System: A custom 54-slot GUI (Style A) that safely stores player items upon death.
- Quick Recover: One-click recovery that automatically equips armor and off-hand items to the player.
- Holographic Displays: High-performance Text Displays that show the owner's name and a live ticking 10-minute countdown.
- Void Safety Logic: Intelligent location validation that prevents graves from spawning in the abyss or lava.
- Grave Teleportation: Command
/gptpwith a centered 9-slot selection menu for players with multiple active graves. - Teleport Warmup: A 5-second movement-sensitive warmup to prevent combat logging via grave teleport.
- Admin Bypass: Permission-based system for staff to manage or recover any player's grave.
- XP Conservation: Configurable percentage-based experience storage.
Performance & Optimization
- Optimized for Paper 1.20+ using native Text Display entities rather than legacy Armor Stands.
- Minimalistic data structure to ensure zero impact on tick timings (TPS).
💖 Donate (Optional)
If you enjoy my work and want to support development:
👉 Donate via PayPal
💬 Official Support & Community
Need help with this plugin? Join the official Marbzy Discord server for:
- 🛠 Direct Support: Fast help via our ticket system.
- 🐛 Bug Reports: Help us squash bugs instantly.
- 💡 Feature Suggestions: Shape the future of GravesPro.
- 🧪 Beta Access: Test new "Pro Max" features before anyone else.
- 📢 Announcements: Stay updated on every new release.
Developed with care by Marbzy
