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Fill Loot

Fill Loot

Efficiently fill thousands of containers with customizable loot tables in seconds!

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Fill Loot 4.2.0

release31 марта 2026 г.

[4.2.0] - 2026-03-31

Added

  • Enchanted Loot Generation: Items generated via "Random Loot" (including enchanted books) now receive 1-3 random levels of appropriate enchantments.
  • Enchantable Item Detection: Added intelligent filtering to identify enchantable materials (swords, armor, tools, etc.) during procedural loot generation.

Fixed

  • Enchanted Book Persistence: Migrated to Bukkit's robust ItemStack serialization for custom loot tables, resolving a critical issue where enchanted books lost their enchantments after saving.
  • GUI Meta Preservation: Fixed a bug where original item lore was stripped in the Editor and Preview GUIs; items now correctly show their native lore alongside plugin metadata.
  • Serialization Reliability: Items using modern 1.21 Data Components are now correctly handled across all save/load operations.

Fill Loot 4.1.0

release11 марта 2026 г.

[4.1.0] - 2026-03-11

Added

  • Vanilla Loot Table Expansion: Added over 50+ missing vanilla loot tables (Trial Chambers, Ancient Cities, Ocean Ruins, etc.).
  • Category-Based Filtering: Integrated category filters (Villages, Nether, End, Dungeons, etc.) into the Loot Selection GUI for faster navigation.
  • Async Batched Scanning: Completely refactored the radius scan engine to use Paper's Async Chunk API, allowing for massive radii (450+) without server lag.
  • High-Speed Filling Engine: Replaced the adaptive rate system with an aggressive 45ms per-tick time-budgeted queue.
  • Progress Tracking: Real-time percentage feedback for both scanning and filling operations.

Changed

  • Aesthetic Overhaul: Migrated all system messages and GUIs to MiniMessage with a fresh color palette.
  • Performance: Removed artificial item-per-tick caps during filling, allowing thousands of containers to be processed in a single tick if performance allows.

Fixed

  • Tick Explosion Fix: Implemented safety buffers to prevent server hangs during heavy vanilla loot generation (e.g., Treasure Maps).
  • Watchdog Errors: Resolved critical freezes that triggered server crashes on large scans.

Fill Loot 3.0.0

release20 февраля 2026 г.

[3.0.0] - 2026-02-20

Added

  • Improved SNBT Support: Added support for modern Minecraft data component format in loot table configurations.
  • Improved Documentation: Updated all build guides and quick reference files.

Fixed

  • Item Metadata Parsing: Custom items (swords, armor, etc.) now correctly load with their custom names, lore, enchantments, and other components in the GUI and when filling containers.

Changed

  • Version Upgrade: Official move to v3.0.0 project structure.

Fill Loot 2.0.0

release8 января 2026 г.
  • Interactive container browser GUI
  • 56 vanilla loot tables with pagination
  • Custom loot table system
  • Random loot generation
  • TPS adaptive filling
  • Async mode support
  • bStats integration
  • Filter & sort options
  • Bulk fill/clear operations

Совместимость

Minecraft: Java Edition

26.1.x1.21.x1.20.x

Платформы

Поддерживаемые окружения

Сервер

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:3 месяца назад
Обновлён:2 недели назад
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