
Fill Loot
Efficiently fill thousands of containers with customizable loot tables in seconds!
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Fill Loot 4.2.0
release31 марта 2026 г.[4.2.0] - 2026-03-31
Added
- Enchanted Loot Generation: Items generated via "Random Loot" (including enchanted books) now receive 1-3 random levels of appropriate enchantments.
- Enchantable Item Detection: Added intelligent filtering to identify enchantable materials (swords, armor, tools, etc.) during procedural loot generation.
Fixed
- Enchanted Book Persistence: Migrated to Bukkit's robust
ItemStackserialization for custom loot tables, resolving a critical issue where enchanted books lost their enchantments after saving. - GUI Meta Preservation: Fixed a bug where original item lore was stripped in the Editor and Preview GUIs; items now correctly show their native lore alongside plugin metadata.
- Serialization Reliability: Items using modern 1.21 Data Components are now correctly handled across all save/load operations.
Fill Loot 4.1.0
release11 марта 2026 г.[4.1.0] - 2026-03-11
Added
- Vanilla Loot Table Expansion: Added over 50+ missing vanilla loot tables (Trial Chambers, Ancient Cities, Ocean Ruins, etc.).
- Category-Based Filtering: Integrated category filters (Villages, Nether, End, Dungeons, etc.) into the Loot Selection GUI for faster navigation.
- Async Batched Scanning: Completely refactored the radius scan engine to use Paper's Async Chunk API, allowing for massive radii (450+) without server lag.
- High-Speed Filling Engine: Replaced the adaptive rate system with an aggressive 45ms per-tick time-budgeted queue.
- Progress Tracking: Real-time percentage feedback for both scanning and filling operations.
Changed
- Aesthetic Overhaul: Migrated all system messages and GUIs to MiniMessage with a fresh color palette.
- Performance: Removed artificial item-per-tick caps during filling, allowing thousands of containers to be processed in a single tick if performance allows.
Fixed
- Tick Explosion Fix: Implemented safety buffers to prevent server hangs during heavy vanilla loot generation (e.g., Treasure Maps).
- Watchdog Errors: Resolved critical freezes that triggered server crashes on large scans.
Fill Loot 3.0.0
release20 февраля 2026 г.[3.0.0] - 2026-02-20
Added
- Improved SNBT Support: Added support for modern Minecraft data component format in loot table configurations.
- Improved Documentation: Updated all build guides and quick reference files.
Fixed
- Item Metadata Parsing: Custom items (swords, armor, etc.) now correctly load with their custom names, lore, enchantments, and other components in the GUI and when filling containers.
Changed
- Version Upgrade: Official move to v3.0.0 project structure.
Fill Loot 2.0.0
release8 января 2026 г.- Interactive container browser GUI
- 56 vanilla loot tables with pagination
- Custom loot table system
- Random loot generation
- TPS adaptive filling
- Async mode support
- bStats integration
- Filter & sort options
- Bulk fill/clear operations