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Through time we've made the stock market more stable, by doing this the documentation got outdated and configuration options that existed before got phased out. This version there was focus on updating the documentation and adding back options that got phased out in a more stable way.
volatility-min, volatility-max, demand-multiplier, min-price, and update-interval are now real config.yml options under the stock: section. The plugin reads them on startup and applies them to the price engine. All defaults match the previously hardcoded values so existing behaviour is preserved.docs/configuration/main-settings.md and docs/shops/pricing/stock-market.md previously documented a non-existent stock-market: config block. Both pages now document the real stock: section (enabled, cooldown-millis, blocked, overrides, categories). Price-engine parameters (volatility-min, volatility-max, demand-multiplier, min-price, update-interval) are now implemented as real config options (see Unreleased → Added)./sell command missing from documentation - the Quick Sell GUI command (/sell) is now documented in the Commands reference with its behavior and permission node./shopadmin command missing from documentation - /shopadmin [browse|market] is now documented under Admin Commands including both the player-shops and team-market views./teamshop market subcommand missing from documentation - the team P2P market subcommand is now documented in Commands, the TeamsAPI integration page, and the tab-completion list for /teamshop.plugin.yml but absent from the Permissions reference; they are now documented:
ezshops.shop.admin (open /shopadmin GUI)ezshops.teamshop.market (access team P2P market)ezshops.pricing.admin.set, ezshops.pricing.admin.disable, ezshops.pricing.admin.list (granular pricing-admin nodes)on-sell commands not executing for item-type: COMMAND items — sell() no longer checks or removes physical items from the player's inventory when the item's delivery type is COMMAND. Previously the transaction exited early with "insufficient items" because the player had no material to hand over, preventing sell commands from running at all.on-sell execute-as overridden by on-buy execute-as — ShopPricingManager now tracks execute-as independently for the on-buy and on-sell blocks. Previously a single shared flag meant that setting on-buy: execute-as: player would silently override on-sell: execute-as: console, causing sell commands to run as the player instead of the console.jacoco-maven-plugin 0.8.12). Coverage reports (jacoco.xml) are generated on every mvn test run and uploaded to Codecov by the CI workflow for both unit-test and feature-test jobs.handleConfirm now calls a new ShopTransactionService.sellDirect() method that skips the player-inventory item count/removal steps. Previously, shift-clicking items into the GUI moved them out of the player's inventory, so the old sell() path found zero items and reported nothing to sell.handleConfirm now distinguishes between a genuinely empty GUI and a GUI that has items but whose sellDirect call failed (e.g. economy down, dynamic price driven to $0.00 by a previous sale, rotation expired). The actual failure reason is shown to the player instead of the misleading "No items to sell." message. Items that failed to sell remain in the GUI so the player can retry.sellDirect and isSellable both applied a rotation-visibility check that belongs only in the main shop menu. The Quick Sell GUI is designed to accept any item with a configured sell price; rotation restrictions are now only enforced in sell(), which is the path used when a player types /sell or /sellhand.shop.yml item keys not found when using lowercase material names — loadLegacyEntries now normalises every price key to Material.name() (e.g. BIRCH_LOG) before registering it in the price map. Previously, a config entry written as birch_log: was stored under the lowercase key, so getPrice(Material.BIRCH_LOG) could not find it, silently treating the item as unpriced.STRIPPED_OAK_LOG, STRIPPED_SPRUCE_LOG, STRIPPED_BIRCH_LOG, STRIPPED_JUNGLE_LOG, STRIPPED_ACACIA_LOG, STRIPPED_DARK_OAK_LOG, STRIPPED_MANGROVE_LOG, STRIPPED_PALE_OAK_LOG, STRIPPED_CHERRY_LOG) are now included in the default wood.yml config so players can sell stripped logs with /sellhand and the Quick Sell GUI out of the box.OAK_WOOD, SPRUCE_WOOD, BIRCH_WOOD, JUNGLE_WOOD, ACACIA_WOOD, DARK_OAK_WOOD, MANGROVE_WOOD, PALE_OAK_WOOD, CHERRY_WOOD) are now included. Previously, attempting to /sellhand a "Birch Wood" block (as opposed to a "Birch Log") would return "That item is not configured in the shop."OAK_PLANKS, SPRUCE_PLANKS, BIRCH_PLANKS, JUNGLE_PLANKS, ACACIA_PLANKS, DARK_OAK_PLANKS, MANGROVE_PLANKS, PALE_OAK_PLANKS, CHERRY_PLANKS) are now included in the default building.yml config.deposit now refunds the player's Vault balance if the YAML save fails, preventing money from being lost on a failed write. withdraw debits the treasury before paying the player so a failed save aborts the operation without creating currency from nothing.removeTeamStock now returns false immediately when amount <= 0, preventing invalid stock mutations.NoClassDefFoundError no longer crashes plugin startup when TeamsAPI is absent from the classpath. The availability check is now wrapped in a NoClassDefFoundError catch block so the integration degrades gracefully whether the JAR is missing entirely or the plugin is simply not loaded.
Advanced shop menus with smart pricing, sign trading, and API integrations